* Add an event for polymorph actions * Subscribe FollowerSystem to the event * Add check that unfollow target is actually current target. * Make followers try to follow on state update; Dirty follower on follow.
11 lines
512 B
C#
11 lines
512 B
C#
namespace Content.Shared.Polymorph;
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/// <summary>
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/// Raised locally on an entity when it polymorphs into another entity
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/// </summary>
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/// <param name="OldEntity">EntityUid of the entity before the polymorph</param>
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/// <param name="NewEntity">EntityUid of the entity after the polymorph</param>
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/// <param name="IsRevert">Whether this polymorph event was a revert back to the original entity</param>
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[ByRefEvent]
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public record struct PolymorphedEvent(EntityUid OldEntity, EntityUid NewEntity, bool IsRevert);
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