Files
tbd-station-14/Content.Shared/Nuke/SharedNuke.cs
Pieter-Jan Briers 3a45d519dc Nuke fancification (#25297)
Actually use more icon states for deployed/armed/about to explode

Also unlit layer.

Also examine text
2024-02-15 16:26:45 -08:00

60 lines
1.1 KiB
C#

using Content.Shared.DoAfter;
using Robust.Shared.Serialization;
namespace Content.Shared.Nuke
{
public enum NukeVisualLayers
{
Base,
Unlit
}
[NetSerializable, Serializable]
public enum NukeVisuals
{
Deployed,
State,
}
[NetSerializable, Serializable]
public enum NukeVisualState
{
Idle,
Armed,
YoureFucked
}
[Serializable, NetSerializable]
public enum NukeUiKey : byte
{
Key
}
public enum NukeStatus : byte
{
AWAIT_DISK,
AWAIT_CODE,
AWAIT_ARM,
ARMED,
COOLDOWN
}
[Serializable, NetSerializable]
public sealed class NukeUiState : BoundUserInterfaceState
{
public bool DiskInserted;
public NukeStatus Status;
public int RemainingTime;
public int CooldownTime;
public bool IsAnchored;
public int EnteredCodeLength;
public int MaxCodeLength;
public bool AllowArm;
}
[Serializable, NetSerializable]
public sealed partial class NukeDisarmDoAfterEvent : SimpleDoAfterEvent
{
}
}