Files
tbd-station-14/Content.Shared/Ninja/Components/NinjaGlovesComponent.cs

52 lines
1.5 KiB
C#

using Content.Shared.Ninja.Systems;
using Content.Shared.Objectives.Components;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Ninja.Components;
/// <summary>
/// Component for toggling glove powers.
/// </summary>
/// <remarks>
/// Requires <c>ItemToggleComponent</c>.
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedNinjaGlovesSystem))]
public sealed partial class NinjaGlovesComponent : Component
{
/// <summary>
/// Entity of the ninja using these gloves, usually means enabled
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? User;
/// <summary>
/// Abilities to give to the user when enabled.
/// </summary>
[DataField(required: true)]
public List<NinjaGloveAbility> Abilities = new();
}
/// <summary>
/// An ability that adds components to the user when the gloves are enabled.
/// </summary>
[DataRecord]
public partial record struct NinjaGloveAbility()
{
/// <summary>
/// If not null, checks if an objective with this prototype has been completed.
/// If it has, the ability components are skipped to prevent doing the objective twice.
/// The objective must have <c>CodeConditionComponent</c> to be checked.
/// </summary>
[DataField]
public EntProtoId<ObjectiveComponent>? Objective;
/// <summary>
/// Components to add and remove.
/// </summary>
[DataField(required: true)]
public ComponentRegistry Components = new();
}