Files
tbd-station-14/Content.Shared/Mousetrap/MousetrapComponent.cs
2025-08-03 21:20:37 +02:00

22 lines
746 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Mousetrap;
/// <summary>
/// Component inteded to be used for mouse traps.
/// Will stop step triggers from happening unless armed via <see cref="Item.ItemToggle.Components.ItemToggleComponent"/>
/// and will scale damage taken from <see cref="Trigger.Components.Effects.DamageOnTriggerComponent"/>
/// depending on mass.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MousetrapComponent : Component
{
/// <summary>
/// Set this to change where the
/// inflection point in the damage scaling
/// equation will occur.
/// </summary>
[DataField, AutoNetworkedField]
public int MassBalance = 10;
}