Files
tbd-station-14/Content.Server/Ghost/GhostSystem.cs

42 lines
1.2 KiB
C#

using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Ghost
{
[UsedImplicitly]
public class GhostSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
}
private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
{
DeleteEntity(uid);
}
private void OnMindUnvisitedMessage(EntityUid uid, GhostComponent component, MindUnvisitedMessage args)
{
DeleteEntity(uid);
}
private void DeleteEntity(EntityUid uid)
{
if (!EntityManager.TryGetEntity(uid, out var entity)
|| entity.Deleted == true
|| entity.LifeStage == EntityLifeStage.Terminating)
return;
if (entity.TryGetComponent<MindComponent>(out var mind))
mind.GhostOnShutdown = false;
entity.Delete();
}
}
}