Files
tbd-station-14/Content.Client/DoAfter/DoAfterSystem.cs

143 lines
5.2 KiB
C#

using System.Linq;
using Content.Shared.Examine;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Client.DoAfter
{
/// <summary>
/// Handles events that need to happen after a certain amount of time where the event could be cancelled by factors
/// such as moving.
/// </summary>
[UsedImplicitly]
public sealed class DoAfterSystem : EntitySystem
{
/*
* How this is currently setup (client-side):
* DoAfterGui handles the actual bars displayed above heads. It also uses FrameUpdate to flash cancellations
* DoAfterEntitySystem handles checking predictions every tick as well as removing / cancelling DoAfters due to time elapsed.
* DoAfterComponent handles network messages inbound as well as storing the DoAfter data.
* It'll also handle overall cleanup when one is removed (i.e. removing it from DoAfterGui).
*/
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
/// <summary>
/// We'll use an excess time so stuff like finishing effects can show.
/// </summary>
public const float ExcessTime = 0.5f;
private IEntity? _attachedEntity;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerAttachSysMessage>(HandlePlayerAttached);
}
private void HandlePlayerAttached(PlayerAttachSysMessage message)
{
_attachedEntity = message.AttachedEntity;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var currentTime = _gameTiming.CurTime;
// Can't see any I guess?
if (_attachedEntity == null || _attachedEntity.Deleted)
return;
var viewbox = _eyeManager.GetWorldViewport().Enlarged(2.0f);
foreach (var comp in ComponentManager.EntityQuery<DoAfterComponent>(true))
{
var doAfters = comp.DoAfters.ToList();
var compPos = comp.Owner.Transform.WorldPosition;
if (doAfters.Count == 0 ||
comp.Owner.Transform.MapID != _attachedEntity.Transform.MapID ||
!viewbox.Contains(compPos))
{
comp.Disable();
continue;
}
var range = (compPos - _attachedEntity.Transform.WorldPosition).Length +
0.01f;
if (comp.Owner != _attachedEntity &&
!ExamineSystemShared.InRangeUnOccluded(
_attachedEntity.Transform.MapPosition,
comp.Owner.Transform.MapPosition, range,
entity => entity == comp.Owner || entity == _attachedEntity))
{
comp.Disable();
continue;
}
comp.Enable();
var userGrid = comp.Owner.Transform.Coordinates;
// Check cancellations / finishes
foreach (var (id, doAfter) in doAfters)
{
var elapsedTime = (currentTime - doAfter.StartTime).TotalSeconds;
// If we've passed the final time (after the excess to show completion graphic) then remove.
if (elapsedTime > doAfter.Delay + ExcessTime)
{
comp.Remove(doAfter);
continue;
}
// Don't predict cancellation if it's already finished.
if (elapsedTime > doAfter.Delay)
{
continue;
}
// Predictions
if (doAfter.BreakOnUserMove)
{
if (!userGrid.InRange(EntityManager, doAfter.UserGrid, doAfter.MovementThreshold))
{
comp.Cancel(id, currentTime);
continue;
}
}
if (doAfter.BreakOnTargetMove)
{
if (EntityManager.TryGetEntity(doAfter.TargetUid, out var targetEntity) &&
!targetEntity.Transform.Coordinates.InRange(EntityManager, doAfter.TargetGrid,
doAfter.MovementThreshold))
{
comp.Cancel(id, currentTime);
continue;
}
}
}
var count = comp.CancelledDoAfters.Count;
// Remove cancelled DoAfters after ExcessTime has elapsed
for (var i = count - 1; i >= 0; i--)
{
var cancelled = comp.CancelledDoAfters[i];
if ((currentTime - cancelled.CancelTime).TotalSeconds > ExcessTime)
{
comp.Remove(cancelled.Message);
}
}
}
}
}
}