64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
using System;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction.Helpers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Buckle.Components
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{
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public enum StrapPosition
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{
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/// <summary>
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/// (Default) Makes no change to the buckled mob
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/// </summary>
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None = 0,
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/// <summary>
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/// Makes the mob stand up
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/// </summary>
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Stand,
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/// <summary>
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/// Makes the mob lie down
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/// </summary>
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Down
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}
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[NetworkedComponent()]
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public abstract class SharedStrapComponent : Component, IDragDropOn
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{
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bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.Dragged, out SharedBuckleComponent? buckleComponent)) return false;
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bool Ignored(EntityUid entity) => entity == eventArgs.User || entity == eventArgs.Dragged || entity == eventArgs.Target;
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return eventArgs.Target.InRangeUnobstructed(eventArgs.Dragged, buckleComponent.Range, predicate: Ignored);
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}
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public abstract bool DragDropOn(DragDropEvent eventArgs);
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}
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[Serializable, NetSerializable]
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public sealed class StrapComponentState : ComponentState
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{
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public StrapComponentState(StrapPosition position)
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{
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Position = position;
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}
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/// <summary>
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/// The change in position that this strap makes to the strapped mob
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/// </summary>
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public StrapPosition Position { get; }
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}
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[Serializable, NetSerializable]
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public enum StrapVisuals : byte
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{
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RotationAngle,
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BuckledState
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}
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}
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