72 lines
2.5 KiB
C#
72 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Movement;
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using Robust.Server.AI;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.EntitySystems
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{
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internal class AiSystem : EntitySystem
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{
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private readonly Dictionary<string, Type> _processorTypes = new Dictionary<string, Type>();
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private IPauseManager _pauseManager;
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public AiSystem()
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{
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// register entity query
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EntityQuery = new TypeEntityQuery(typeof(AiControllerComponent));
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_pauseManager = IoCManager.Resolve<IPauseManager>();
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var reflectionMan = IoCManager.Resolve<IReflectionManager>();
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var processors = reflectionMan.GetAllChildren<AiLogicProcessor>();
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foreach (var processor in processors)
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{
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var att = (AiLogicProcessorAttribute)Attribute.GetCustomAttribute(processor, typeof(AiLogicProcessorAttribute));
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if (att != null)
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{
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_processorTypes.Add(att.SerializeName, processor);
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}
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}
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}
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public override void Update(float frameTime)
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{
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var entities = EntityManager.GetEntities(EntityQuery);
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foreach (var entity in entities)
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{
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if (_pauseManager.IsEntityPaused(entity))
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{
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continue;
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}
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var aiComp = entity.GetComponent<AiControllerComponent>();
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if (aiComp.Processor == null)
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{
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aiComp.Processor = CreateProcessor(aiComp.LogicName);
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aiComp.Processor.SelfEntity = entity;
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aiComp.Processor.VisionRadius = aiComp.VisionRadius;
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}
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var processor = aiComp.Processor;
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processor.Update(frameTime);
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}
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}
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private AiLogicProcessor CreateProcessor(string name)
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{
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if (_processorTypes.TryGetValue(name, out var type))
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{
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return (AiLogicProcessor)Activator.CreateInstance(type);
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}
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// processor needs to inherit AiLogicProcessor, and needs an AiLogicProcessorAttribute to define the YAML name
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throw new ArgumentException($"Processor type {name} could not be found.", nameof(name));
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}
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}
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}
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