Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ActionBlockerSystem.cs
2019-04-15 21:11:38 -06:00

48 lines
1.3 KiB
C#

using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
public interface IActionBlocker
{
bool CanMove();
bool CanInteract();
bool CanUse();
}
public class ActionBlockerSystem : EntitySystem
{
public static bool CanMove(IEntity entity)
{
bool canmove = true;
foreach(var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
{
canmove &= actionblockercomponents.CanMove(); //sets var to false if false
}
return canmove;
}
public static bool CanInteract(IEntity entity)
{
bool caninteract = true;
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
{
caninteract &= actionblockercomponents.CanInteract();
}
return caninteract;
}
public static bool CanUse(IEntity entity)
{
bool canuse = true;
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
{
canuse &= actionblockercomponents.CanUse();
}
return canuse;
}
}
}