48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
|
|
namespace Content.Server.GameObjects.EntitySystems
|
|
{
|
|
public interface IActionBlocker
|
|
{
|
|
bool CanMove();
|
|
|
|
bool CanInteract();
|
|
|
|
bool CanUse();
|
|
}
|
|
|
|
public class ActionBlockerSystem : EntitySystem
|
|
{
|
|
public static bool CanMove(IEntity entity)
|
|
{
|
|
bool canmove = true;
|
|
foreach(var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canmove &= actionblockercomponents.CanMove(); //sets var to false if false
|
|
}
|
|
return canmove;
|
|
}
|
|
|
|
public static bool CanInteract(IEntity entity)
|
|
{
|
|
bool caninteract = true;
|
|
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
caninteract &= actionblockercomponents.CanInteract();
|
|
}
|
|
return caninteract;
|
|
}
|
|
|
|
public static bool CanUse(IEntity entity)
|
|
{
|
|
bool canuse = true;
|
|
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
|
{
|
|
canuse &= actionblockercomponents.CanUse();
|
|
}
|
|
return canuse;
|
|
}
|
|
}
|
|
}
|