Files
tbd-station-14/Content.Server/GameObjects/Components/StationEvents/RadiationPulseComponent.cs
DrSmugleaf de9dfefd61 Replace resolve dependency with attribute in components (#1995)
* Replace resolve dependency with attribute in components

* Add changes that went missing in translation
2020-09-02 01:30:03 +02:00

66 lines
1.9 KiB
C#

using System;
using Content.Shared.GameObjects.Components;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
namespace Content.Server.GameObjects.Components.StationEvents
{
[RegisterComponent]
public sealed class RadiationPulseComponent : SharedRadiationPulseComponent
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private const float MinPulseLifespan = 0.8f;
private const float MaxPulseLifespan = 2.5f;
public float DPS => _dps;
private float _dps;
private TimeSpan _endTime;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _dps, "dps", 40.0f);
}
public override void Initialize()
{
base.Initialize();
var currentTime = _gameTiming.CurTime;
var duration =
TimeSpan.FromSeconds(
_random.NextFloat() * (MaxPulseLifespan - MinPulseLifespan) +
MinPulseLifespan);
_endTime = currentTime + duration;
Timer.Spawn(duration,
() =>
{
if (!Owner.Deleted)
{
Owner.Delete();
}
});
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/Guns/Gunshots/laser3.ogg", Owner.Transform.GridPosition);
Dirty();
}
public override ComponentState GetComponentState()
{
return new RadiationPulseMessage(_endTime);
}
}
}