* Work on Research so far More work on UI... Fix ResearchClient and Protolathe UI stuff. Fix infinite select -> request state -> select -> ... loop Add UI to ResearchClient, etc. Technology Database states, and a bit of work on the research console ui A bit of work on Research Console UI Protolathe sync Stuff that actually does things Protolathe databases yay Alright got my motivation back Yeah, no. It's almost 3 AM already Fix serialization bug again More work on stuff Stuff Adds files for most new components/systems. * Protolathes actually work now * Research. Just Research. * Adds icons from Eris. * Address reviews * Change LatheMenu resize behaviour * Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Client/Research/ResearchConsoleMenu.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Move IoC Resolve out of for loop * Address review * Localize stuff
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Research;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Research
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedLatheDatabaseComponent))]
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public class LatheDatabaseComponent : SharedLatheDatabaseComponent
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{
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/// <summary>
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/// Whether new recipes can be added to this database or not.
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/// </summary>
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public bool Static => _static;
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private bool _static = false;
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public override ComponentState GetComponentState()
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{
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return new LatheDatabaseState(GetRecipeIdList());
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _static, "static", false);
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}
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public override void Clear()
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{
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if (Static) return;
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base.Clear();
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Dirty();
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}
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public override void AddRecipe(LatheRecipePrototype recipe)
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{
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if (Static) return;
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base.AddRecipe(recipe);
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Dirty();
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}
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public override bool RemoveRecipe(LatheRecipePrototype recipe)
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{
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if (Static || !base.RemoveRecipe(recipe)) return false;
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Dirty();
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return true;
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}
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}
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}
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