* Now the name of the target craft items is taken directly from the prototypes * Deleting unnecessary fields * Deleting unnecessary fields * Added suffix field * Added override via localization keys * My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView * Fix suffix * Fix construction ghosts... maybe * Remove suffix from UI * Suffixes have been removed from prototypes * Added a description for the secret door * Fix search..? * The Icon field of ConstructionPrototype has been removed * StackPrototypes used in the construction menu have been localized * TagConstructionGraphStep used in the construction menu have been localized * The search bar has been localized * Fix localization and prototypes * Recipes are now only loaded when the crafting window is opened. * Fix crooked merge grid of the crafting menu. * Localization update * Fix cyborg graph * Revert "Recipes are now only loaded when the crafting window is opened." This reverts commit 97749483542c2d6272bda16edf49612c69a0761a. * Fix loc * fix merge * Fix upstream * Some of the logic has been moved to Shared * fix * Small adjustments * Very small change --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
190 lines
7.1 KiB
C#
190 lines
7.1 KiB
C#
using System.Numerics;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Construction.Prototypes;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Construction.UI
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{
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/// <summary>
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/// This is the interface for a UI View of the construction window. The point of it is to abstract away the actual
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/// UI controls and just provide higher level operations on the entire window. This View is completely passive and
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/// just raises events to the outside world. This class is controlled by the <see cref="ConstructionMenuPresenter"/>.
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/// </summary>
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public interface IConstructionMenuView : IDisposable
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{
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// It isn't optimal to expose UI controls like this, but the UI control design is
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// questionable so it can't be helped.
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string[] Categories { get; set; }
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OptionButton OptionCategories { get; }
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bool EraseButtonPressed { get; set; }
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bool GridViewButtonPressed { get; set; }
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bool BuildButtonPressed { get; set; }
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ListContainer Recipes { get; }
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ItemList RecipeStepList { get; }
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ScrollContainer RecipesGridScrollContainer { get; }
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GridContainer RecipesGrid { get; }
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event EventHandler<(string search, string catagory)> PopulateRecipes;
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event EventHandler<ConstructionMenu.ConstructionMenuListData?> RecipeSelected;
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event EventHandler RecipeFavorited;
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event EventHandler<bool> BuildButtonToggled;
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event EventHandler<bool> EraseButtonToggled;
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event EventHandler ClearAllGhosts;
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void ClearRecipeInfo();
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void SetRecipeInfo(string name, string description, EntityPrototype? targetPrototype, bool isItem, bool isFavorite);
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void ResetPlacement();
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#region Window Control
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event Action? OnClose;
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bool IsOpen { get; }
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void OpenCentered();
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void MoveToFront();
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bool IsAtFront();
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void Close();
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#endregion
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}
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[GenerateTypedNameReferences]
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public sealed partial class ConstructionMenu : DefaultWindow, IConstructionMenuView
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{
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public bool BuildButtonPressed
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{
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get => BuildButton.Pressed;
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set => BuildButton.Pressed = value;
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}
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public string[] Categories { get; set; } = Array.Empty<string>();
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public bool EraseButtonPressed
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{
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get => EraseButton.Pressed;
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set => EraseButton.Pressed = value;
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}
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public bool GridViewButtonPressed
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{
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get => MenuGridViewButton.Pressed;
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set => MenuGridViewButton.Pressed = value;
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}
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public ConstructionMenu()
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{
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SetSize = new Vector2(560, 450);
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MinSize = new Vector2(560, 320);
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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Title = Loc.GetString("construction-menu-title");
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BuildButton.Text = Loc.GetString("construction-menu-place-ghost");
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Recipes.ItemPressed += (_, data) => RecipeSelected?.Invoke(this, data as ConstructionMenuListData);
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Recipes.NoItemSelected += () => RecipeSelected?.Invoke(this, null);
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Recipes.GenerateItem += (data, button) =>
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{
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if (data is not ConstructionMenuListData (var prototype, var targetPrototype))
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return;
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var entProtoView = new EntityPrototypeView()
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{
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SetSize = new(32f),
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Stretch = SpriteView.StretchMode.Fill,
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Scale = new(2),
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Margin = new(0, 2),
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};
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entProtoView.SetPrototype(targetPrototype);
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var label = new Label()
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{
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Text = prototype.Name,
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Margin = new(5, 0),
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};
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var box = new BoxContainer();
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box.AddChild(entProtoView);
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box.AddChild(label);
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button.AddChild(box);
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button.ToolTip = prototype.Description;
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button.AddStyleClass(ListContainer.StyleClassListContainerButton);
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};
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SearchBar.OnTextChanged += _ =>
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PopulateRecipes?.Invoke(this, (SearchBar.Text, Categories[OptionCategories.SelectedId]));
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OptionCategories.OnItemSelected += obj =>
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{
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OptionCategories.SelectId(obj.Id);
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SearchBar.SetText(string.Empty);
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PopulateRecipes?.Invoke(this, (SearchBar.Text, Categories[obj.Id]));
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};
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BuildButton.Text = Loc.GetString("construction-menu-place-ghost");
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BuildButton.OnToggled += args => BuildButtonToggled?.Invoke(this, args.Pressed);
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ClearButton.Text = Loc.GetString("construction-menu-clear-all");
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ClearButton.OnPressed += _ => ClearAllGhosts?.Invoke(this, EventArgs.Empty);
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EraseButton.Text = Loc.GetString("construction-menu-eraser-mode");
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EraseButton.OnToggled += args => EraseButtonToggled?.Invoke(this, args.Pressed);
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FavoriteButton.OnPressed += args => RecipeFavorited?.Invoke(this, EventArgs.Empty);
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MenuGridViewButton.OnPressed += _ =>
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PopulateRecipes?.Invoke(this, (SearchBar.Text, Categories[OptionCategories.SelectedId]));
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}
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public event EventHandler? ClearAllGhosts;
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public event EventHandler<(string search, string catagory)>? PopulateRecipes;
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public event EventHandler<ConstructionMenuListData?>? RecipeSelected;
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public event EventHandler? RecipeFavorited;
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public event EventHandler<bool>? BuildButtonToggled;
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public event EventHandler<bool>? EraseButtonToggled;
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public void ResetPlacement()
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{
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BuildButton.Pressed = false;
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EraseButton.Pressed = false;
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}
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public void SetRecipeInfo(
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string name,
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string description,
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EntityPrototype? targetPrototype,
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bool isItem,
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bool isFavorite)
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{
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BuildButton.Disabled = false;
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BuildButton.Text = Loc.GetString(isItem ? "construction-menu-place-ghost" : "construction-menu-craft");
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TargetName.SetMessage(name);
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TargetDesc.SetMessage(description);
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TargetTexture.SetPrototype(targetPrototype?.ID);
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FavoriteButton.Visible = true;
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FavoriteButton.Text = Loc.GetString(
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isFavorite ? "construction-add-favorite-button" : "construction-remove-from-favorite-button");
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}
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public void ClearRecipeInfo()
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{
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BuildButton.Disabled = true;
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TargetName.SetMessage(string.Empty);
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TargetDesc.SetMessage(string.Empty);
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TargetTexture.SetPrototype(null);
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FavoriteButton.Visible = false;
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RecipeStepList.Clear();
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}
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public sealed record ConstructionMenuListData(ConstructionPrototype Prototype, EntityPrototype TargetPrototype) : ListData;
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}
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}
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