Files
tbd-station-14/Content.Server/Objectives/Conditions/StayAliveCondition.cs
Rane e3de9bcd72 Rebalance traitor objective difficulty (#5988)
* Adjusted traitor steal objectives

* Added theft target to cargo

* Rebalanced difficulty
2022-01-01 23:46:00 +01:00

49 lines
1.6 KiB
C#

using Content.Server.Objectives.Interfaces;
using JetBrains.Annotations;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Content.Server.Objectives.Conditions
{
[UsedImplicitly]
[DataDefinition]
public class StayAliveCondition : IObjectiveCondition
{
private Mind.Mind? _mind;
public IObjectiveCondition GetAssigned(Mind.Mind mind)
{
return new StayAliveCondition {_mind = mind};
}
public string Title => Loc.GetString("objective-condition-stay-alive-title");
public string Description => Loc.GetString("objective-condition-stay-alive-description");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Misc/skub.rsi"), "icon"); //didn't know what else would have been a good icon for staying alive
public float Progress => (_mind?.CharacterDeadIC ?? false) ? 0f : 1f;
public float Difficulty => 1.25f;
public bool Equals(IObjectiveCondition? other)
{
return other is StayAliveCondition sac && Equals(_mind, sac._mind);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((StayAliveCondition) obj);
}
public override int GetHashCode()
{
return (_mind != null ? _mind.GetHashCode() : 0);
}
}
}