30 lines
1016 B
C#
30 lines
1016 B
C#
using Content.Server.Power.Components;
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using Content.Shared.Power;
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using Content.Shared.Rounding;
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using Content.Shared.SMES;
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using Robust.Server.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.Server.Power.SMES;
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/// <summary>
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/// Handles the "user-facing" side of the actual SMES object.
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/// This is operations that are specific to the SMES, like UI and visuals.
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/// Logic is handled in <see cref="PowerSmesSystem"/>
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/// Code interfacing with the powernet is handled in <see cref="BatteryStorageComponent"/> and <see cref="BatteryDischargerComponent"/>.
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/// </summary>
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[RegisterComponent, Access(typeof(SmesSystem))]
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public sealed class SmesComponent : Component
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{
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[ViewVariables]
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public ChargeState LastChargeState;
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[ViewVariables]
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public TimeSpan LastChargeStateTime;
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[ViewVariables]
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public int LastChargeLevel;
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[ViewVariables]
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public TimeSpan LastChargeLevelTime;
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[ViewVariables]
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public TimeSpan VisualsChangeDelay = TimeSpan.FromSeconds(1);
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}
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