34 lines
967 B
C#
34 lines
967 B
C#
using System;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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namespace Content.Server.Administration
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{
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/// <summary>
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/// Sealed when the permissions of an admin on the server change.
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/// </summary>
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public sealed class AdminPermsChangedEventArgs : EventArgs
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{
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public AdminPermsChangedEventArgs(IPlayerSession player, AdminFlags? flags)
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{
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Player = player;
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Flags = flags;
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}
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/// <summary>
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/// The player that had their admin permissions changed.
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/// </summary>
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public IPlayerSession Player { get; }
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/// <summary>
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/// The admin flags of the player. Null if the player is no longer an admin.
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/// </summary>
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public AdminFlags? Flags { get; }
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/// <summary>
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/// Whether the player is now an admin.
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/// </summary>
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public bool IsAdmin => Flags.HasValue;
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}
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}
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