Files
tbd-station-14/Content.Client/GameObjects/Components/Mobs/ICharacterUI.cs
clusterfack 37df61113e Species Component (#130)
* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component

* More rebase fixes

* test

* Pre future rebase

* Please

* Lol

* Lol2

* SHADERS

* Update Engine

* yml file

* Fix an initialization issue, injects dependencies

* Fix error in loading shaders

* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity

* Fixes just about everytrhing

* Address PJB's comments

* geeze

* Make overlays work in worldspace instead of screen space and not cover user interfaces

* update submodule
2018-12-13 14:47:18 +01:00

22 lines
658 B
C#

using Content.Client.GameObjects.Components.Actor;
using SS14.Client.UserInterface;
namespace Content.Client.GameObjects.Components.Mobs
{
/// <summary>
/// An interface which is gathered to assemble the character window from multiple components
/// </summary>
public interface ICharacterUI
{
/// <summary>
/// The godot control which holds the character user interface to be included in the window
/// </summary>
Control Scene { get; }
/// <summary>
/// The order it will appear in the character UI, higher is lower
/// </summary>
UIPriority Priority { get; }
}
}