12 lines
427 B
C#
12 lines
427 B
C#
using Content.Shared.Sticky.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Triggers when an entity with <see cref="StickyComponent"/> is stuck to something.
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/// The user is the player doing so.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnStuckComponent : BaseTriggerOnXComponent;
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