11 lines
486 B
C#
11 lines
486 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Triggers an entity when it is dropped from a users hands, or directly removed from a users inventory, but not when moved between hands & inventory.
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/// The user is the player that was holding or wearing the item.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnDroppedComponent : BaseTriggerOnXComponent;
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