Files
tbd-station-14/Content.Server/GameObjects/Components/Power/PoweredLightComponent.cs
Pieter-Jan Briers e36033a3ac Power improvements:
* crashes fixed
* made lights an RSI.
2018-05-27 21:45:31 +02:00

34 lines
977 B
C#

using SS14.Server.GameObjects;
using SS14.Shared.Enums;
using SS14.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Power
{
public class PoweredLightComponent : Component
{
public override string Name => "PoweredLight";
public override void Initialize()
{
base.Initialize();
var device = Owner.GetComponent<PowerDeviceComponent>();
var sprite = Owner.GetComponent<SpriteComponent>();
var light = Owner.GetComponent<PointLightComponent>();
device.OnPowerStateChanged += (sender, args) =>
{
if (args.Powered)
{
sprite.LayerSetState(0, "on");
light.State = LightState.On;
}
else
{
sprite.LayerSetState(0, "off");
light.State = LightState.Off;
}
};
}
}
}