132 lines
4.3 KiB
C#
132 lines
4.3 KiB
C#
using System;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Buckle.Components
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{
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[NetworkedComponent()]
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public abstract class SharedBuckleComponent : Component, IDraggable
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{
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public sealed override string Name => "Buckle";
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/// <summary>
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/// The range from which this entity can buckle to a <see cref="SharedStrapComponent"/>.
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/// </summary>
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[ViewVariables]
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[DataField("range")]
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public float Range { get; protected set; } = SharedInteractionSystem.InteractionRange / 1.4f;
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/// <summary>
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/// True if the entity is buckled, false otherwise.
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/// </summary>
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public abstract bool Buckled { get; }
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public EntityUid? LastEntityBuckledTo { get; set; }
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public bool IsOnStrapEntityThisFrame { get; set; }
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public bool DontCollide { get; set; }
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public abstract bool TryBuckle(EntityUid user, EntityUid to);
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bool IDraggable.CanDrop(CanDropEvent args)
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{
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return IoCManager.Resolve<IEntityManager>().HasComponent<SharedStrapComponent>(args.Target);
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}
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bool IDraggable.Drop(DragDropEvent args)
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{
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return TryBuckle(args.User, args.Target);
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}
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}
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[Serializable, NetSerializable]
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public sealed class BuckleComponentState : ComponentState
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{
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public BuckleComponentState(bool buckled, int? drawDepth, EntityUid? lastEntityBuckledTo, bool dontCollide)
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{
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Buckled = buckled;
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DrawDepth = drawDepth;
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LastEntityBuckledTo = lastEntityBuckledTo;
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DontCollide = dontCollide;
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}
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public bool Buckled { get; }
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public EntityUid? LastEntityBuckledTo { get; }
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public bool DontCollide { get; }
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public int? DrawDepth;
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}
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[Serializable, NetSerializable]
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public enum BuckleVisuals
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{
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Buckled
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}
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[Serializable, NetSerializable]
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#pragma warning disable 618
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public abstract class BuckleChangeMessage : ComponentMessage
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#pragma warning restore 618
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{
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/// <summary>
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/// Constructs a new instance of <see cref="BuckleChangeMessage"/>
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/// </summary>
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/// <param name="entity">The entity that had its buckling status changed</param>
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/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
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/// <param name="buckled">True if the entity was buckled, false otherwise</param>
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protected BuckleChangeMessage(EntityUid entity, EntityUid strap, bool buckled)
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{
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Entity = entity;
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Strap = strap;
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Buckled = buckled;
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}
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/// <summary>
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/// The entity that had its buckling status changed
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/// </summary>
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public EntityUid Entity { get; }
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/// <summary>
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/// The strap that the entity was buckled to or unbuckled from
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/// </summary>
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public EntityUid Strap { get; }
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/// <summary>
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/// True if the entity was buckled, false otherwise.
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/// </summary>
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public bool Buckled { get; }
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}
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[Serializable, NetSerializable]
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public class BuckleMessage : BuckleChangeMessage
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{
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/// <summary>
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/// Constructs a new instance of <see cref="BuckleMessage"/>
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/// </summary>
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/// <param name="entity">The entity that had its buckling status changed</param>
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/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
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public BuckleMessage(EntityUid entity, EntityUid strap) : base(entity, strap, true)
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{
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}
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}
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[Serializable, NetSerializable]
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public class UnbuckleMessage : BuckleChangeMessage
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{
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/// <summary>
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/// Constructs a new instance of <see cref="UnbuckleMessage"/>
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/// </summary>
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/// <param name="entity">The entity that had its buckling status changed</param>
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/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
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public UnbuckleMessage(EntityUid entity, EntityUid strap) : base(entity, strap, false)
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{
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}
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}
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}
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