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e26e662023da11ea77c05e10ef46b77cee2041d0
tbd-station-14
/
Content.Shared
/
Inventory
History
Nemanja
fc1446e73a
Cursed Mask (
#29659
)
...
* Cursed Mask * extra expressions * block ingestion * mind returning * okay fix the removal shit
2024-08-10 11:14:58 -04:00
..
Events
Cursed Mask (
#29659
)
2024-08-10 11:14:58 -04:00
VirtualItem
Prevent virtual item storage and popups (
#30020
)
2024-07-15 00:08:39 +10:00
InventoryComponent.cs
Displacement maps big update (
#30093
)
2024-07-23 12:04:09 +03:00
InventorySystem.cs
Reflection refactor (
#19253
)
2023-08-25 12:48:27 +10:00
InventorySystem.Equip.cs
Add BreakOnDropItem, update do afters, remove unnecessary declarations (
#30361
)
2024-08-08 13:39:46 +02:00
InventorySystem.Helpers.cs
Mega Antag Refactor (
#25786
)
2024-04-25 11:31:45 +10:00
InventorySystem.Relay.cs
Add a system for modifying entity names without causing conflicts (
#27863
)
2024-06-16 15:38:53 -04:00
InventorySystem.Slots.cs
Create Generic DamageOnInteract/Attacked Comps/Systems (
#30244
)
2024-08-09 15:32:41 +10:00
InventoryTemplatePrototype.cs
Make suit storage only available for hardsuits, softsuits, and armor (
#27546
)
2024-05-09 20:19:07 -06:00
SelfEquipOnlyComponent.cs
Cursed Mask (
#29659
)
2024-08-10 11:14:58 -04:00
SelfEquipOnlySystem.cs
Cursed Mask (
#29659
)
2024-08-10 11:14:58 -04:00
SlotFlags.cs
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (
#26764
)
2024-04-28 17:11:46 +10:00