* remove ItemToggle from PowerCellDraw query * add EntityQuery for resolves, make them all optional * move integration to ToggleCellDraw * add ToggleCellDraw to almost every PowerCellDraw prototype * :trollface: * :trollface: * :trollface: * let it disable on mapinit * set update time on mapinit, make borg power logic consistent now * :trollface: --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
11 lines
348 B
C#
11 lines
348 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.PowerCell.Components;
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/// <summary>
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/// Integrate PowerCellDraw and ItemToggle.
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/// Make toggling this item require power, and deactivates the item when power runs out.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ToggleCellDrawComponent : Component;
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