Files
tbd-station-14/Content.Server/Roles/Jobs/JobSystem.cs
2023-09-11 17:42:25 +10:00

54 lines
1.8 KiB
C#

using System.Globalization;
using Content.Server.Chat.Managers;
using Content.Server.Mind;
using Content.Shared.Mind;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Robust.Shared.Prototypes;
namespace Content.Server.Roles.Jobs;
/// <summary>
/// Handles the job data on mind entities.
/// </summary>
public sealed class JobSystem : SharedJobSystem
{
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly RoleSystem _roles = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MindComponent, MindRoleAddedEvent>(MindOnDoGreeting);
}
private void MindOnDoGreeting(EntityUid mindId, MindComponent component, ref MindRoleAddedEvent args)
{
if (args.Silent)
return;
if (!_mind.TryGetSession(mindId, out var session))
return;
if (!MindTryGetJob(mindId, out _, out var prototype))
return;
_chat.DispatchServerMessage(session, Loc.GetString("job-greet-introduce-job-name",
("jobName", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(prototype.LocalizedName))));
if (prototype.RequireAdminNotify)
_chat.DispatchServerMessage(session, Loc.GetString("job-greet-important-disconnect-admin-notify"));
_chat.DispatchServerMessage(session, Loc.GetString("job-greet-supervisors-warning", ("jobName", prototype.LocalizedName), ("supervisors", Loc.GetString(prototype.Supervisors))));
}
public void MindAddJob(EntityUid mindId, string jobPrototypeId)
{
if (MindHasJobWithId(mindId, jobPrototypeId))
return;
_roles.MindAddRole(mindId, new JobComponent { PrototypeId = jobPrototypeId });
}
}