Files
tbd-station-14/Content.Shared/MagicMirror/MagicMirrorComponent.cs
2024-04-26 22:37:09 +10:00

52 lines
1.6 KiB
C#

using Content.Shared.DoAfter;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.MagicMirror;
/// <summary>
/// Allows humanoids to change their appearance mid-round.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MagicMirrorComponent : Component
{
[DataField]
public DoAfterId? DoAfter;
/// <summary>
/// Magic mirror target, used for validating UI messages.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Target;
/// <summary>
/// doafter time required to add a new slot
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan AddSlotTime = TimeSpan.FromSeconds(5);
/// <summary>
/// doafter time required to remove a existing slot
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan RemoveSlotTime = TimeSpan.FromSeconds(2);
/// <summary>
/// doafter time required to change slot
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan SelectSlotTime = TimeSpan.FromSeconds(3);
/// <summary>
/// doafter time required to recolor slot
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan ChangeSlotTime = TimeSpan.FromSeconds(1);
/// <summary>
/// Sound emitted when slots are changed
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier ChangeHairSound = new SoundPathSpecifier("/Audio/Items/scissors.ogg");
}