* some work * equip: done unequip: todo * unequipping done & refactored events * workin * movin * reee namespaces * stun * mobstate * fixes * some work on events * removes serverside itemcomp & misc fixes * work * smol merge fix * ports template to prototype & finishes ui * moves relay & adds containerenumerator * actions & cuffs * my god what is actioncode * more fixes * im loosing my grasp on reality * more fixes * more work * explosions * yes * more work * more fixes * merge master & misc fixed because i forgot to commit before merging master * more fixes * fixes * moar * more work * moar fixes * suffixmap * more work on client * motivation low * no. no containers * mirroring client to server * fixes * move serverinvcomp * serverinventorycomponent is dead * gaming * only strippable & ai left... * only ai and richtext left * fixes ai * fixes * fixes sprite layers * more fixes * resolves optional * yes * stable™️ * fixes * moar fixes * moar * fix some tests * lmao * no comment * good to merge™️ * fixes build but for real * adresses some reviews * adresses some more reviews * nullables, yo * fixes lobbyscreen * timid refactor to differentiate actor & target * adresses more reviews * more * my god what a mess * removed the rest of duplicates * removed duplicate slotflags and renamed shoes to feet * removes another unused one * yes * fixes lobby & makes tryunequip return unequipped item * fixes * some funny renames * fixes * misc improvements to attemptevents * fixes * merge fixes Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
27 lines
715 B
C#
27 lines
715 B
C#
using System;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Inventory.Events;
|
|
|
|
[NetSerializable, Serializable]
|
|
public class TryEquipNetworkMessage : EntityEventArgs
|
|
{
|
|
public readonly EntityUid Actor;
|
|
public readonly EntityUid Target;
|
|
public readonly EntityUid ItemUid;
|
|
public readonly string Slot;
|
|
public readonly bool Silent;
|
|
public readonly bool Force;
|
|
|
|
public TryEquipNetworkMessage(EntityUid actor, EntityUid target, EntityUid itemUid, string slot, bool silent, bool force)
|
|
{
|
|
Actor = actor;
|
|
Target = target;
|
|
ItemUid = itemUid;
|
|
Slot = slot;
|
|
Silent = silent;
|
|
Force = force;
|
|
}
|
|
}
|