Files
tbd-station-14/Content.Server/Light/EntitySystems/PoweredLightSystem.cs
Paul Ritter e11a9b282a machine linking refactor to ecs (#4323)
* started work

* some more work, ui working (somewhat)

* stuff

* reorganization

* some more reorg

* conveyors

* conveyors working

* finalized (dis)connection
added linkattempt
added feedback text
work on conveyors

* removed command
add rangecheck

* fixed inrange check

* handling

* ui no longer kanser, ship it

* adresses reviews

* reformats file

* reformats file

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-08-27 17:46:02 +02:00

27 lines
713 B
C#

using Content.Server.Light.Components;
using Content.Server.MachineLinking.Events;
using Robust.Shared.GameObjects;
namespace Content.Server.Light.EntitySystems
{
public class PoweredLightSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PoweredLightComponent, SignalReceivedEvent>(OnSignalReceived);
}
private void OnSignalReceived(EntityUid uid, PoweredLightComponent component, SignalReceivedEvent args)
{
switch (args.Port)
{
case "toggle":
component.ToggleLight();
break;
}
}
}
}