* 1 warning in KudzuVisualizerSystem * 2 warnings in ChameleonProjectorSystem * 1 warning in MarkerSystem * 2 warnings in ItemSystem * 1 warning in GhostToggleSelfVisibility * 1 warning in FoamVisualizerSystem * 1 warning in ClickableTest * 1 warning in ThrownItemVisualizerSystem * 2 warnings in InfantSystem * 1 warning in ChasmFallingVisualsSystem * 1 warning in PotencyVisualsSystem * 2 warnings in OrbitVisualsSystem * 2 warnings in BeamSystem * 1 warning in JitteringSystem * 1 warning in CardboardBoxSystem * 2 warnings in StationAiSystem * 2 warnings in FirelockSystem * 2 warnings in CargoSystem.Telepad * 1 warning in StasisBedSystem * 2 warnings in WeldableVisualizerSystem * 2 warnings in DeliveryVisualizerSystem * 1 warning in TimerTriggerVisualizerSystem * 1 warning in StorageFillVisualizerSystem * 2 warnings in RadiationCollectorSystem * 2 warnings in BorgSwitchableTypeSystem * 1 warning in TurnstileSystem * 1 warning in SurveillanceCameraVisualsSystem * 1 warning in BurnStateVisualizerSystem * 2 warnings in CableVisualizerSystem * 1 warning in JetpackSystem
26 lines
775 B
C#
26 lines
775 B
C#
using Robust.Client.GameObjects;
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using Content.Shared.Smoking;
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namespace Content.Client.Smoking;
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public sealed class BurnStateVisualizerSystem : VisualizerSystem<BurnStateVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, BurnStateVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!args.AppearanceData.TryGetValue(SmokingVisuals.Smoking, out var burnState))
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return;
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var state = burnState switch
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{
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SmokableState.Lit => component.LitIcon,
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SmokableState.Burnt => component.BurntIcon,
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_ => component.UnlitIcon
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};
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, state);
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}
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}
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