Files
tbd-station-14/Content.Client/Pinpointer/UI/NavMapControl.cs
chromiumboy 27e59d35fb Atmospheric network monitor (#32294)
* Updated to latest master version

* Added gas pipe analyzer

* Completed prototype

* Playing with UI display

* Refinement of the main UI

* Renamed gas pipe analyzer to gas pipe sensor

* Added focus network highlighting and map icons for gas pipe sensors

* Added construction graph for gas pipe sensor

* Improved efficiency of atmos pipe and focus pipe network data storage

* Added gas pipe sensor variants

* Fixed gas pipe sensor nav map icon not highlighting on focus

* Rendered pipe lines now get merged together

* Set up appearance handling for the gas pipe sensor, but setting the layers is bugged

* Gas pipe sensor lights turn off when the device is unpowered

* Renamed console

* The gas pipe sensor is now a pipe. Redistributed components between it and its assembly

* AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere

* Massive code clean up

* Added delta states to handle pipe net updates, fixed entity deletion handling

* Nav map blip data has been replaced with prototypes

* Nav map blip fixes

* Nav map colors are now set by the console component

* Made the nav map more responsive to changes in focus

* Updated nav map icons

* Reverted unnecessary namespace changes

* Code tidy up

* Updated sprites and construction graph for gas pipe sensor

* Updated localization files

* Misc bug fixes

* Added missing comment

* Fixed issue with the circuit board for the monitor

* Embellished the background of the console network entries

* Updated console to account for PR #32273

* Removed gas pipe sensor

* Fixing merge conflict

* Update

* Addressing reviews part 1

* Addressing review part 2

* Addressing reviews part 3

* Removed unnecessary references

* Side panel values will be grayed out if there is no gas present in the pipe network

* Declaring colors at the start of some files

* Added a colored stripe to the side of the atmos network entries

* Fixed an issue with pipe sensor blip coloration

* Fixed delay that occurs when toggling gas sensors on/off
2024-12-17 04:53:17 +01:00

757 lines
27 KiB
C#

using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.Input;
using Content.Shared.Pinpointer;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Collections;
using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
using System.Numerics;
using JetBrains.Annotations;
using Content.Shared.Atmos;
using System.Linq;
using Robust.Shared.Utility;
namespace Content.Client.Pinpointer.UI;
/// <summary>
/// Displays the nav map data of the specified grid.
/// </summary>
[UsedImplicitly, Virtual]
public partial class NavMapControl : MapGridControl
{
[Dependency] private IResourceCache _cache = default!;
private readonly SharedTransformSystem _transformSystem;
private readonly SharedNavMapSystem _navMapSystem;
public EntityUid? Owner;
public EntityUid? MapUid;
protected override bool Draggable => true;
// Actions
public event Action<NetEntity?>? TrackedEntitySelectedAction;
public event Action<DrawingHandleScreen>? PostWallDrawingAction;
// Tracked data
public Dictionary<EntityCoordinates, (bool Visible, Color Color)> TrackedCoordinates = new();
public Dictionary<NetEntity, NavMapBlip> TrackedEntities = new();
public List<(Vector2, Vector2)> TileLines = new();
public List<(Vector2, Vector2)> TileRects = new();
public List<(Vector2[], Color)> TilePolygons = new();
public List<NavMapRegionOverlay> RegionOverlays = new();
// Default colors
public Color WallColor = new(102, 217, 102);
public Color TileColor = new(30, 67, 30);
// Constants
protected float UpdateTime = 1.0f;
protected float MaxSelectableDistance = 10f;
protected float MinDragDistance = 5f;
protected static float MinDisplayedRange = 8f;
protected static float MaxDisplayedRange = 128f;
protected static float DefaultDisplayedRange = 48f;
protected float MinmapScaleModifier = 0.075f;
protected float FullWallInstep = 0.165f;
protected float ThinWallThickness = 0.165f;
protected float ThinDoorThickness = 0.30f;
// Local variables
private float _updateTimer = 1.0f;
private Dictionary<Color, Color> _sRGBLookUp = new();
protected Color BackgroundColor;
protected float BackgroundOpacity = 0.9f;
private int _targetFontsize = 8;
private Dictionary<Vector2i, Vector2i> _horizLines = new();
private Dictionary<Vector2i, Vector2i> _horizLinesReversed = new();
private Dictionary<Vector2i, Vector2i> _vertLines = new();
private Dictionary<Vector2i, Vector2i> _vertLinesReversed = new();
// Components
private NavMapComponent? _navMap;
private MapGridComponent? _grid;
private TransformComponent? _xform;
private PhysicsComponent? _physics;
private FixturesComponent? _fixtures;
// TODO: https://github.com/space-wizards/RobustToolbox/issues/3818
private readonly Label _zoom = new()
{
VerticalAlignment = VAlignment.Top,
HorizontalExpand = true,
Margin = new Thickness(8f, 8f),
};
private readonly Button _recenter = new()
{
Text = Loc.GetString("navmap-recenter"),
VerticalAlignment = VAlignment.Top,
HorizontalAlignment = HAlignment.Right,
HorizontalExpand = true,
Margin = new Thickness(8f, 4f),
Disabled = true,
};
private readonly CheckBox _beacons = new()
{
Text = Loc.GetString("navmap-toggle-beacons"),
VerticalAlignment = VAlignment.Center,
HorizontalAlignment = HAlignment.Center,
HorizontalExpand = true,
Margin = new Thickness(4f, 0f),
Pressed = true,
};
public NavMapControl() : base(MinDisplayedRange, MaxDisplayedRange, DefaultDisplayedRange)
{
IoCManager.InjectDependencies(this);
_transformSystem = EntManager.System<SharedTransformSystem>();
_navMapSystem = EntManager.System<SharedNavMapSystem>();
BackgroundColor = Color.FromSrgb(TileColor.WithAlpha(BackgroundOpacity));
RectClipContent = true;
HorizontalExpand = true;
VerticalExpand = true;
var topPanel = new PanelContainer()
{
PanelOverride = new StyleBoxFlat()
{
BackgroundColor = StyleNano.ButtonColorContext.WithAlpha(1f),
BorderColor = StyleNano.PanelDark
},
VerticalExpand = false,
HorizontalExpand = true,
SetWidth = 650f,
Children =
{
new BoxContainer()
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
Children =
{
_zoom,
_beacons,
_recenter
}
}
}
};
var topContainer = new BoxContainer()
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
HorizontalExpand = true,
Children =
{
topPanel,
new Control()
{
Name = "DrawingControl",
VerticalExpand = true,
Margin = new Thickness(5f, 5f)
}
}
};
AddChild(topContainer);
topPanel.Measure(Vector2Helpers.Infinity);
_recenter.OnPressed += args =>
{
Recentering = true;
};
ForceNavMapUpdate();
}
public void ForceNavMapUpdate()
{
EntManager.TryGetComponent(MapUid, out _navMap);
EntManager.TryGetComponent(MapUid, out _grid);
EntManager.TryGetComponent(MapUid, out _xform);
EntManager.TryGetComponent(MapUid, out _physics);
EntManager.TryGetComponent(MapUid, out _fixtures);
UpdateNavMap();
}
public void CenterToCoordinates(EntityCoordinates coordinates)
{
if (_physics != null)
Offset = new Vector2(coordinates.X, coordinates.Y) - _physics.LocalCenter;
_recenter.Disabled = false;
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
if (args.Function == EngineKeyFunctions.UIClick)
{
if (TrackedEntitySelectedAction == null)
return;
if (_xform == null || _physics == null || TrackedEntities.Count == 0)
return;
// If the cursor has moved a significant distance, exit
if ((StartDragPosition - args.PointerLocation.Position).Length() > MinDragDistance)
return;
// Get the clicked position
var offset = Offset + _physics.LocalCenter;
var localPosition = args.PointerLocation.Position - GlobalPixelPosition;
// Convert to a world position
var unscaledPosition = (localPosition - MidPointVector) / MinimapScale;
var worldPosition = Vector2.Transform(new Vector2(unscaledPosition.X, -unscaledPosition.Y) + offset, _transformSystem.GetWorldMatrix(_xform));
// Find closest tracked entity in range
var closestEntity = NetEntity.Invalid;
var closestDistance = float.PositiveInfinity;
foreach ((var currentEntity, var blip) in TrackedEntities)
{
if (!blip.Selectable)
continue;
var currentDistance = (_transformSystem.ToMapCoordinates(blip.Coordinates).Position - worldPosition).Length();
if (closestDistance < currentDistance || currentDistance * MinimapScale > MaxSelectableDistance)
continue;
closestEntity = currentEntity;
closestDistance = currentDistance;
}
if (closestDistance > MaxSelectableDistance || !closestEntity.IsValid())
return;
TrackedEntitySelectedAction.Invoke(closestEntity);
}
else if (args.Function == EngineKeyFunctions.UIRightClick)
{
// Clear current selection with right click
TrackedEntitySelectedAction?.Invoke(null);
}
else if (args.Function == ContentKeyFunctions.ExamineEntity)
{
// Toggle beacon labels
_beacons.Pressed = !_beacons.Pressed;
}
}
protected override void MouseMove(GUIMouseMoveEventArgs args)
{
base.MouseMove(args);
if (Offset != Vector2.Zero)
_recenter.Disabled = false;
else
_recenter.Disabled = true;
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
// Get the components necessary for drawing the navmap
EntManager.TryGetComponent(MapUid, out _navMap);
EntManager.TryGetComponent(MapUid, out _grid);
EntManager.TryGetComponent(MapUid, out _xform);
EntManager.TryGetComponent(MapUid, out _physics);
EntManager.TryGetComponent(MapUid, out _fixtures);
if (_navMap == null || _grid == null || _xform == null)
return;
// Map re-centering
_recenter.Disabled = DrawRecenter();
// Update zoom text
_zoom.Text = Loc.GetString("navmap-zoom", ("value", $"{(DefaultDisplayedRange / WorldRange):0.0}"));
// Update offset with physics local center
var offset = Offset;
if (_physics != null)
offset += _physics.LocalCenter;
var offsetVec = new Vector2(offset.X, -offset.Y);
// Wall sRGB
if (!_sRGBLookUp.TryGetValue(WallColor, out var wallsRGB))
{
wallsRGB = Color.ToSrgb(WallColor);
_sRGBLookUp[WallColor] = wallsRGB;
}
// Draw floor tiles
if (TilePolygons.Any())
{
Span<Vector2> verts = new Vector2[8];
foreach (var (polygonVerts, polygonColor) in TilePolygons)
{
for (var i = 0; i < polygonVerts.Length; i++)
{
var vert = polygonVerts[i] - offset;
verts[i] = ScalePosition(new Vector2(vert.X, -vert.Y));
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts[..polygonVerts.Length], polygonColor);
}
}
// Draw region overlays
if (_grid != null)
{
foreach (var regionOverlay in RegionOverlays)
{
foreach (var gridCoords in regionOverlay.GridCoords)
{
var positionTopLeft = ScalePosition(new Vector2(gridCoords.Item1.X, -gridCoords.Item1.Y) - new Vector2(offset.X, -offset.Y));
var positionBottomRight = ScalePosition(new Vector2(gridCoords.Item2.X + _grid.TileSize, -gridCoords.Item2.Y - _grid.TileSize) - new Vector2(offset.X, -offset.Y));
var box = new UIBox2(positionTopLeft, positionBottomRight);
handle.DrawRect(box, regionOverlay.Color);
}
}
}
// Draw map lines
if (TileLines.Any())
{
var lines = new ValueList<Vector2>(TileLines.Count * 2);
foreach (var (o, t) in TileLines)
{
var origin = ScalePosition(o - offsetVec);
var terminus = ScalePosition(t - offsetVec);
lines.Add(origin);
lines.Add(terminus);
}
if (lines.Count > 0)
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, lines.Span, wallsRGB);
}
// Draw map rects
if (TileRects.Any())
{
var rects = new ValueList<Vector2>(TileRects.Count * 8);
foreach (var (lt, rb) in TileRects)
{
var leftTop = ScalePosition(lt - offsetVec);
var rightBottom = ScalePosition(rb - offsetVec);
var rightTop = new Vector2(rightBottom.X, leftTop.Y);
var leftBottom = new Vector2(leftTop.X, rightBottom.Y);
rects.Add(leftTop);
rects.Add(rightTop);
rects.Add(rightTop);
rects.Add(rightBottom);
rects.Add(rightBottom);
rects.Add(leftBottom);
rects.Add(leftBottom);
rects.Add(leftTop);
}
if (rects.Count > 0)
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, rects.Span, wallsRGB);
}
// Invoke post wall drawing action
if (PostWallDrawingAction != null)
PostWallDrawingAction.Invoke(handle);
var curTime = Timing.RealTime;
var blinkFrequency = 1f / 1f;
var lit = curTime.TotalSeconds % blinkFrequency > blinkFrequency / 2f;
// Tracked coordinates (simple dot, legacy)
foreach (var (coord, value) in TrackedCoordinates)
{
if (lit && value.Visible)
{
var mapPos = _transformSystem.ToMapCoordinates(coord);
if (mapPos.MapId != MapId.Nullspace)
{
var position = Vector2.Transform(mapPos.Position, _transformSystem.GetInvWorldMatrix(_xform)) - offset;
position = ScalePosition(new Vector2(position.X, -position.Y));
handle.DrawCircle(position, float.Sqrt(MinimapScale) * 2f, value.Color);
}
}
}
// Tracked entities (can use a supplied sprite as a marker instead; should probably just replace TrackedCoordinates with this eventually)
foreach (var blip in TrackedEntities.Values)
{
if (blip.Blinks && !lit)
continue;
if (blip.Texture == null)
continue;
var mapPos = _transformSystem.ToMapCoordinates(blip.Coordinates);
if (mapPos.MapId != MapId.Nullspace)
{
var position = Vector2.Transform(mapPos.Position, _transformSystem.GetInvWorldMatrix(_xform)) - offset;
position = ScalePosition(new Vector2(position.X, -position.Y));
var scalingCoefficient = MinmapScaleModifier * float.Sqrt(MinimapScale);
var positionOffset = new Vector2(scalingCoefficient * blip.Scale * blip.Texture.Width, scalingCoefficient * blip.Scale * blip.Texture.Height);
handle.DrawTextureRect(blip.Texture, new UIBox2(position - positionOffset, position + positionOffset), blip.Color);
}
}
// Beacons
if (_beacons.Pressed)
{
var rectBuffer = new Vector2(5f, 3f);
// Calculate font size for current zoom level
var fontSize = (int)Math.Round(1 / WorldRange * DefaultDisplayedRange * UIScale * _targetFontsize, 0);
var font = new VectorFont(_cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Bold.ttf"), fontSize);
foreach (var beacon in _navMap.Beacons.Values)
{
var position = beacon.Position - offset;
position = ScalePosition(position with { Y = -position.Y });
var textDimensions = handle.GetDimensions(font, beacon.Text, 1f);
handle.DrawRect(new UIBox2(position - textDimensions / 2 - rectBuffer, position + textDimensions / 2 + rectBuffer), BackgroundColor);
handle.DrawString(font, position - textDimensions / 2, beacon.Text, beacon.Color);
}
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
// Update the timer
_updateTimer += args.DeltaSeconds;
if (_updateTimer >= UpdateTime)
{
_updateTimer -= UpdateTime;
UpdateNavMap();
}
}
protected virtual void UpdateNavMap()
{
// Clear stale values
TilePolygons.Clear();
TileLines.Clear();
TileRects.Clear();
UpdateNavMapFloorTiles();
UpdateNavMapWallLines();
UpdateNavMapAirlocks();
}
private void UpdateNavMapFloorTiles()
{
if (_fixtures == null)
return;
var verts = new Vector2[8];
foreach (var fixture in _fixtures.Fixtures.Values)
{
if (fixture.Shape is not PolygonShape poly)
continue;
for (var i = 0; i < poly.VertexCount; i++)
{
var vert = poly.Vertices[i];
verts[i] = new Vector2(MathF.Round(vert.X), MathF.Round(vert.Y));
}
TilePolygons.Add((verts[..poly.VertexCount], TileColor));
}
}
private void UpdateNavMapWallLines()
{
if (_navMap == null || _grid == null)
return;
// We'll use the following dictionaries to combine collinear wall lines
_horizLines.Clear();
_horizLinesReversed.Clear();
_vertLines.Clear();
_vertLinesReversed.Clear();
const int southMask = (int) AtmosDirection.South << (int) NavMapChunkType.Wall;
const int eastMask = (int) AtmosDirection.East << (int) NavMapChunkType.Wall;
const int westMask = (int) AtmosDirection.West << (int) NavMapChunkType.Wall;
const int northMask = (int) AtmosDirection.North << (int) NavMapChunkType.Wall;
foreach (var (chunkOrigin, chunk) in _navMap.Chunks)
{
for (var i = 0; i < SharedNavMapSystem.ArraySize; i++)
{
var tileData = chunk.TileData[i] & SharedNavMapSystem.WallMask;
if (tileData == 0)
continue;
tileData >>= (int) NavMapChunkType.Wall;
var relativeTile = SharedNavMapSystem.GetTileFromIndex(i);
var tile = (chunk.Origin * SharedNavMapSystem.ChunkSize + relativeTile) * _grid.TileSize;
if (tileData != SharedNavMapSystem.AllDirMask)
{
AddRectForThinWall(tileData, tile);
continue;
}
tile = tile with { Y = -tile.Y };
NavMapChunk? neighborChunk;
// North edge
var neighborData = 0;
if (relativeTile.Y != SharedNavMapSystem.ChunkSize - 1)
neighborData = chunk.TileData[i+1];
else if (_navMap.Chunks.TryGetValue(chunkOrigin + Vector2i.Up, out neighborChunk))
neighborData = neighborChunk.TileData[i + 1 - SharedNavMapSystem.ChunkSize];
if ((neighborData & southMask) == 0)
{
AddOrUpdateNavMapLine(tile + new Vector2i(0, -_grid.TileSize),
tile + new Vector2i(_grid.TileSize, -_grid.TileSize), _horizLines,
_horizLinesReversed);
}
// East edge
neighborData = 0;
if (relativeTile.X != SharedNavMapSystem.ChunkSize - 1)
neighborData = chunk.TileData[i + SharedNavMapSystem.ChunkSize];
else if (_navMap.Chunks.TryGetValue(chunkOrigin + Vector2i.Right, out neighborChunk))
neighborData = neighborChunk.TileData[i + SharedNavMapSystem.ChunkSize - SharedNavMapSystem.ArraySize];
if ((neighborData & westMask) == 0)
{
AddOrUpdateNavMapLine(tile + new Vector2i(_grid.TileSize, -_grid.TileSize),
tile + new Vector2i(_grid.TileSize, 0), _vertLines, _vertLinesReversed);
}
// South edge
neighborData = 0;
if (relativeTile.Y != 0)
neighborData = chunk.TileData[i - 1];
else if (_navMap.Chunks.TryGetValue(chunkOrigin + Vector2i.Down, out neighborChunk))
neighborData = neighborChunk.TileData[i - 1 + SharedNavMapSystem.ChunkSize];
if ((neighborData & northMask) == 0)
{
AddOrUpdateNavMapLine(tile, tile + new Vector2i(_grid.TileSize, 0), _horizLines,
_horizLinesReversed);
}
// West edge
neighborData = 0;
if (relativeTile.X != 0)
neighborData = chunk.TileData[i - SharedNavMapSystem.ChunkSize];
else if (_navMap.Chunks.TryGetValue(chunkOrigin + Vector2i.Left, out neighborChunk))
neighborData = neighborChunk.TileData[i - SharedNavMapSystem.ChunkSize + SharedNavMapSystem.ArraySize];
if ((neighborData & eastMask) == 0)
{
AddOrUpdateNavMapLine(tile + new Vector2i(0, -_grid.TileSize), tile, _vertLines,
_vertLinesReversed);
}
// Add a diagonal line for interiors. Unless there are a lot of double walls, there is no point combining these
TileLines.Add((tile + new Vector2(0, -_grid.TileSize), tile + new Vector2(_grid.TileSize, 0)));
}
}
// Record the combined lines
foreach (var (origin, terminal) in _horizLines)
{
TileLines.Add((origin, terminal));
}
foreach (var (origin, terminal) in _vertLines)
{
TileLines.Add((origin, terminal));
}
}
private void UpdateNavMapAirlocks()
{
if (_navMap == null || _grid == null)
return;
foreach (var chunk in _navMap.Chunks.Values)
{
for (var i = 0; i < SharedNavMapSystem.ArraySize; i++)
{
var tileData = chunk.TileData[i] & SharedNavMapSystem.AirlockMask;
if (tileData == 0)
continue;
tileData >>= (int) NavMapChunkType.Airlock;
var relative = SharedNavMapSystem.GetTileFromIndex(i);
var tile = (chunk.Origin * SharedNavMapSystem.ChunkSize + relative) * _grid.TileSize;
// If the edges of an airlock tile are not all occupied, draw a thin airlock for each edge
if (tileData != SharedNavMapSystem.AllDirMask)
{
AddRectForThinAirlock(tileData, tile);
continue;
}
// Otherwise add a single full tile airlock
TileRects.Add((new Vector2(tile.X + FullWallInstep, -tile.Y - FullWallInstep),
new Vector2(tile.X - FullWallInstep + 1f, -tile.Y + FullWallInstep - 1)));
TileLines.Add((new Vector2(tile.X + 0.5f, -tile.Y - FullWallInstep),
new Vector2(tile.X + 0.5f, -tile.Y + FullWallInstep - 1)));
}
}
}
private void AddRectForThinWall(int tileData, Vector2i tile)
{
var leftTop = new Vector2(-0.5f, 0.5f - ThinWallThickness);
var rightBottom = new Vector2(0.5f, 0.5f);
for (var i = 0; i < SharedNavMapSystem.Directions; i++)
{
var dirMask = 1 << i;
if ((tileData & dirMask) == 0)
continue;
var tilePosition = new Vector2(tile.X + 0.5f, -tile.Y - 0.5f);
// TODO NAVMAP
// Consider using faster rotation operations, given that these are always 90 degree increments
var angle = -((AtmosDirection) dirMask).ToAngle();
TileRects.Add((angle.RotateVec(leftTop) + tilePosition, angle.RotateVec(rightBottom) + tilePosition));
}
}
private void AddRectForThinAirlock(int tileData, Vector2i tile)
{
var leftTop = new Vector2(-0.5f + FullWallInstep, 0.5f - FullWallInstep - ThinDoorThickness);
var rightBottom = new Vector2(0.5f - FullWallInstep, 0.5f - FullWallInstep);
var centreTop = new Vector2(0f, 0.5f - FullWallInstep - ThinDoorThickness);
var centreBottom = new Vector2(0f, 0.5f - FullWallInstep);
for (var i = 0; i < SharedNavMapSystem.Directions; i++)
{
var dirMask = 1 << i;
if ((tileData & dirMask) == 0)
continue;
var tilePosition = new Vector2(tile.X + 0.5f, -tile.Y - 0.5f);
var angle = -((AtmosDirection) dirMask).ToAngle();
TileRects.Add((angle.RotateVec(leftTop) + tilePosition, angle.RotateVec(rightBottom) + tilePosition));
TileLines.Add((angle.RotateVec(centreTop) + tilePosition, angle.RotateVec(centreBottom) + tilePosition));
}
}
protected void AddOrUpdateNavMapLine(
Vector2i origin,
Vector2i terminus,
Dictionary<Vector2i, Vector2i> lookup,
Dictionary<Vector2i, Vector2i> lookupReversed)
{
Vector2i foundTermius;
Vector2i foundOrigin;
if (origin == terminus)
return;
// Does our new line end at the beginning of an existing line?
if (lookup.Remove(terminus, out foundTermius))
{
DebugTools.Assert(lookupReversed[foundTermius] == terminus);
// Does our new line start at the end of an existing line?
if (lookupReversed.Remove(origin, out foundOrigin))
{
// Our new line just connects two existing lines
DebugTools.Assert(lookup[foundOrigin] == origin);
lookup[foundOrigin] = foundTermius;
lookupReversed[foundTermius] = foundOrigin;
}
else
{
// Our new line precedes an existing line, extending it further to the left
lookup[origin] = foundTermius;
lookupReversed[foundTermius] = origin;
}
return;
}
// Does our new line start at the end of an existing line?
if (lookupReversed.Remove(origin, out foundOrigin))
{
// Our new line just extends an existing line further to the right
DebugTools.Assert(lookup[foundOrigin] == origin);
lookup[foundOrigin] = terminus;
lookupReversed[terminus] = foundOrigin;
return;
}
// Completely disconnected line segment.
lookup.Add(origin, terminus);
lookupReversed.Add(terminus, origin);
}
protected Vector2 GetOffset()
{
return Offset + (_physics?.LocalCenter ?? new Vector2());
}
}
public struct NavMapBlip
{
public EntityCoordinates Coordinates;
public Texture Texture;
public Color Color;
public bool Blinks;
public bool Selectable;
public float Scale;
public NavMapBlip(EntityCoordinates coordinates, Texture texture, Color color, bool blinks, bool selectable = true, float scale = 1f)
{
Coordinates = coordinates;
Texture = texture;
Color = color;
Blinks = blinks;
Selectable = selectable;
Scale = scale;
}
}