373 lines
13 KiB
C#
373 lines
13 KiB
C#
using System.IO;
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using System.Linq;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Components;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Mapping;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Client.Player;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Markdown;
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using Robust.Shared.Serialization.Markdown.Mapping;
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using Robust.Shared.Serialization.Markdown.Sequence;
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using Robust.Shared.Serialization.Markdown.Value;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.Actions
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{
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[UsedImplicitly]
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public sealed class ActionsSystem : SharedActionsSystem
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{
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public delegate void OnActionReplaced(EntityUid actionId);
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[Dependency] private readonly SharedChargesSystem _sharedCharges = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IResourceManager _resources = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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public event Action<EntityUid>? OnActionAdded;
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public event Action<EntityUid>? OnActionRemoved;
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public event Action? ActionsUpdated;
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public event Action<ActionsComponent>? LinkActions;
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public event Action? UnlinkActions;
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public event Action? ClearAssignments;
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public event Action<List<SlotAssignment>>? AssignSlot;
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private readonly List<EntityUid> _removed = new();
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private readonly List<Entity<ActionComponent>> _added = new();
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public static readonly EntProtoId MappingEntityAction = "BaseMappingEntityAction";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActionsComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<ActionsComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<ActionsComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<ActionComponent, AfterAutoHandleStateEvent>(OnActionAutoHandleState);
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SubscribeLocalEvent<EntityTargetActionComponent, ActionTargetAttemptEvent>(OnEntityTargetAttempt);
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SubscribeLocalEvent<WorldTargetActionComponent, ActionTargetAttemptEvent>(OnWorldTargetAttempt);
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}
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private void OnActionAutoHandleState(Entity<ActionComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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UpdateAction(ent);
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}
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public override void UpdateAction(Entity<ActionComponent> ent)
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{
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// TODO: Decouple this.
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ent.Comp.IconColor = _sharedCharges.GetCurrentCharges(ent.Owner) == 0 ? ent.Comp.DisabledIconColor : ent.Comp.OriginalIconColor;
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base.UpdateAction(ent);
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if (_playerManager.LocalEntity != ent.Comp.AttachedEntity)
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return;
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ActionsUpdated?.Invoke();
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}
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private void OnHandleState(Entity<ActionsComponent> ent, ref ComponentHandleState args)
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{
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if (args.Current is not ActionsComponentState state)
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return;
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var (uid, comp) = ent;
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_added.Clear();
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_removed.Clear();
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var stateEnts = EnsureEntitySet<ActionsComponent>(state.Actions, uid);
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foreach (var act in comp.Actions)
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{
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if (!stateEnts.Contains(act) && !IsClientSide(act))
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_removed.Add(act);
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}
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comp.Actions.ExceptWith(_removed);
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foreach (var actionId in stateEnts)
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{
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if (!actionId.IsValid())
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continue;
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if (!comp.Actions.Add(actionId))
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continue;
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if (GetAction(actionId) is {} action)
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_added.Add(action);
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}
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if (_playerManager.LocalEntity != uid)
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return;
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foreach (var action in _removed)
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{
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OnActionRemoved?.Invoke(action);
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}
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_added.Sort(ActionComparer);
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foreach (var action in _added)
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{
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OnActionAdded?.Invoke(action);
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}
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ActionsUpdated?.Invoke();
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}
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public static int ActionComparer(Entity<ActionComponent> a, Entity<ActionComponent> b)
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{
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var priorityA = a.Comp?.Priority ?? 0;
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var priorityB = b.Comp?.Priority ?? 0;
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if (priorityA != priorityB)
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return priorityA - priorityB;
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priorityA = a.Comp?.Container?.Id ?? 0;
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priorityB = b.Comp?.Container?.Id ?? 0;
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return priorityA - priorityB;
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}
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protected override void ActionAdded(Entity<ActionsComponent> performer, Entity<ActionComponent> action)
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{
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if (_playerManager.LocalEntity != performer.Owner)
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return;
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OnActionAdded?.Invoke(action);
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ActionsUpdated?.Invoke();
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}
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protected override void ActionRemoved(Entity<ActionsComponent> performer, Entity<ActionComponent> action)
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{
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if (_playerManager.LocalEntity != performer.Owner)
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return;
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OnActionRemoved?.Invoke(action);
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ActionsUpdated?.Invoke();
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}
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public IEnumerable<Entity<ActionComponent>> GetClientActions()
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{
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if (_playerManager.LocalEntity is not { } user)
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return Enumerable.Empty<Entity<ActionComponent>>();
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return GetActions(user);
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}
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private void OnPlayerAttached(EntityUid uid, ActionsComponent component, LocalPlayerAttachedEvent args)
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{
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LinkAllActions(component);
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}
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private void OnPlayerDetached(EntityUid uid, ActionsComponent component, LocalPlayerDetachedEvent? args = null)
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{
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UnlinkAllActions();
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}
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public void UnlinkAllActions()
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{
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UnlinkActions?.Invoke();
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}
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public void LinkAllActions(ActionsComponent? actions = null)
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{
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if (_playerManager.LocalEntity is not { } user ||
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!Resolve(user, ref actions, false))
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{
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return;
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}
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LinkActions?.Invoke(actions);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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CommandBinds.Unregister<ActionsSystem>();
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}
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public void TriggerAction(Entity<ActionComponent> action)
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{
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if (_playerManager.LocalEntity is not { } user)
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return;
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// TODO: unhardcode this somehow
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if (!HasComp<InstantActionComponent>(action))
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return;
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if (action.Comp.ClientExclusive)
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{
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PerformAction(user, action);
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}
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else
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{
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var request = new RequestPerformActionEvent(GetNetEntity(action));
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RaisePredictiveEvent(request);
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}
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}
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/// <summary>
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/// Load actions and their toolbar assignments from a file.
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/// </summary>
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public void LoadActionAssignments(string path, bool userData)
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{
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if (_playerManager.LocalEntity is not { } user)
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return;
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var file = new ResPath(path).ToRootedPath();
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TextReader reader = userData
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? _resources.UserData.OpenText(file)
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: _resources.ContentFileReadText(file);
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var yamlStream = new YamlStream();
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yamlStream.Load(reader);
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if (yamlStream.Documents[0].RootNode.ToDataNode() is not SequenceDataNode sequence)
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return;
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var actions = EnsureComp<ActionsComponent>(user);
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ClearAssignments?.Invoke();
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var assignments = new List<SlotAssignment>();
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foreach (var entry in sequence.Sequence)
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{
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if (entry is not MappingDataNode map)
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continue;
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if (!map.TryGet("assignments", out var assignmentNode))
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continue;
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var actionId = EntityUid.Invalid;
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if (map.TryGet<ValueDataNode>("action", out var actionNode))
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{
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var id = new EntProtoId(actionNode.Value);
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actionId = Spawn(id);
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}
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else if (map.TryGet<ValueDataNode>("entity", out var entityNode))
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{
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var id = new EntProtoId(entityNode.Value);
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var proto = _proto.Index(id);
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actionId = Spawn(MappingEntityAction);
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SetIcon(actionId, new SpriteSpecifier.EntityPrototype(id));
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SetEvent(actionId, new StartPlacementActionEvent()
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{
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PlacementOption = "SnapgridCenter",
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EntityType = id
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});
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_metaData.SetEntityName(actionId, proto.Name);
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}
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else if (map.TryGet<ValueDataNode>("tileId", out var tileNode))
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{
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var id = new ProtoId<ContentTileDefinition>(tileNode.Value);
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var proto = _proto.Index(id);
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actionId = Spawn(MappingEntityAction);
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if (proto.Sprite is {} sprite)
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SetIcon(actionId, new SpriteSpecifier.Texture(sprite));
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SetEvent(actionId, new StartPlacementActionEvent()
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{
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PlacementOption = "AlignTileAny",
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TileId = id
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});
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_metaData.SetEntityName(actionId, Loc.GetString(proto.Name));
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}
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else
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{
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Log.Error($"Mapping actions from {path} had unknown action data!");
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continue;
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}
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AddActionDirect((user, actions), actionId);
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}
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}
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private void OnWorldTargetAttempt(Entity<WorldTargetActionComponent> ent, ref ActionTargetAttemptEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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var (uid, comp) = ent;
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var action = args.Action;
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var coords = args.Input.Coordinates;
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var user = args.User;
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if (!ValidateWorldTarget(user, coords, ent))
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return;
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// optionally send the clicked entity too, if it matches its whitelist etc
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// this is the actual entity-world targeting magic
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EntityUid? targetEnt = null;
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if (TryComp<EntityTargetActionComponent>(ent, out var entity) &&
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args.Input.EntityUid != null &&
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ValidateEntityTarget(user, args.Input.EntityUid, (uid, entity)))
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{
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targetEnt = args.Input.EntityUid;
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}
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if (action.ClientExclusive)
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{
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// TODO: abstract away from single event or maybe just RaiseLocalEvent?
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if (comp.Event is {} ev)
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{
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ev.Target = coords;
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ev.Entity = targetEnt;
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}
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PerformAction((user, user.Comp), (uid, action));
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}
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else
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RaisePredictiveEvent(new RequestPerformActionEvent(GetNetEntity(uid), GetNetEntity(targetEnt), GetNetCoordinates(coords)));
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args.FoundTarget = true;
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}
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private void OnEntityTargetAttempt(Entity<EntityTargetActionComponent> ent, ref ActionTargetAttemptEvent args)
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{
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if (args.Handled || args.Input.EntityUid is not { Valid: true } entity)
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return;
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// let world target component handle it
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var (uid, comp) = ent;
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if (comp.Event is not {} ev)
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{
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DebugTools.Assert(HasComp<WorldTargetActionComponent>(ent), $"Action {ToPrettyString(ent)} requires WorldTargetActionComponent for entity-world targeting");
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return;
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}
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args.Handled = true;
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var action = args.Action;
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var user = args.User;
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if (!ValidateEntityTarget(user, entity, ent))
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return;
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if (action.ClientExclusive)
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{
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ev.Target = entity;
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PerformAction((user, user.Comp), (uid, action));
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}
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else
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{
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RaisePredictiveEvent(new RequestPerformActionEvent(GetNetEntity(uid), GetNetEntity(entity)));
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}
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args.FoundTarget = true;
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}
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public record struct SlotAssignment(byte Hotbar, byte Slot, EntityUid ActionId);
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}
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}
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