Files
tbd-station-14/Content.Shared/Climbing/Systems/ClimbSystem.cs
Pieter-Jan Briers e00f74505c Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00

491 lines
18 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Body.Systems;
using Content.Shared.Buckle.Components;
using Content.Shared.Climbing.Components;
using Content.Shared.Climbing.Events;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.DragDrop;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Movement.Events;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Stunnable;
using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Controllers;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared.Climbing.Systems;
public sealed partial class ClimbSystem : VirtualController
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedBodySystem _bodySystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedStunSystem _stunSystem = default!;
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
private const string ClimbingFixtureName = "climb";
private const int ClimbingCollisionGroup = (int) (CollisionGroup.TableLayer | CollisionGroup.LowImpassable);
private EntityQuery<FixturesComponent> _fixturesQuery;
private EntityQuery<TransformComponent> _xformQuery;
public override void Initialize()
{
base.Initialize();
_fixturesQuery = GetEntityQuery<FixturesComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
SubscribeLocalEvent<ClimbingComponent, UpdateCanMoveEvent>(OnMoveAttempt);
SubscribeLocalEvent<ClimbingComponent, EntParentChangedMessage>(OnParentChange);
SubscribeLocalEvent<ClimbingComponent, ClimbDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<ClimbingComponent, EndCollideEvent>(OnClimbEndCollide);
SubscribeLocalEvent<ClimbingComponent, BuckleChangeEvent>(OnBuckleChange);
SubscribeLocalEvent<ClimbableComponent, CanDropTargetEvent>(OnCanDragDropOn);
SubscribeLocalEvent<ClimbableComponent, GetVerbsEvent<AlternativeVerb>>(AddClimbableVerb);
SubscribeLocalEvent<ClimbableComponent, DragDropTargetEvent>(OnClimbableDragDrop);
SubscribeLocalEvent<GlassTableComponent, ClimbedOnEvent>(OnGlassClimbed);
}
public override void UpdateBeforeSolve(bool prediction, float frameTime)
{
base.UpdateBeforeSolve(prediction, frameTime);
var query = EntityQueryEnumerator<ClimbingComponent>();
var curTime = _timing.CurTime;
// Move anything still climb in the specified direction.
while (query.MoveNext(out var uid, out var comp))
{
if (comp.NextTransition == null)
continue;
if (comp.NextTransition < curTime)
{
FinishTransition(uid, comp);
continue;
}
var xform = _xformQuery.GetComponent(uid);
_xformSystem.SetLocalPosition(uid, xform.LocalPosition + comp.Direction * frameTime, xform);
}
}
private void FinishTransition(EntityUid uid, ClimbingComponent comp)
{
// TODO: Validate climb here
comp.NextTransition = null;
_actionBlockerSystem.UpdateCanMove(uid);
Dirty(uid, comp);
// Stop if necessary.
if (!_fixturesQuery.TryGetComponent(uid, out var fixtures) ||
!IsClimbing(uid, fixtures))
{
StopClimb(uid, comp);
return;
}
}
/// <summary>
/// Returns true if entity currently has a valid vault.
/// </summary>
private bool IsClimbing(EntityUid uid, FixturesComponent? fixturesComp = null)
{
if (!_fixturesQuery.Resolve(uid, ref fixturesComp) || !fixturesComp.Fixtures.TryGetValue(ClimbingFixtureName, out var climbFixture))
return false;
foreach (var contact in climbFixture.Contacts.Values)
{
var other = uid == contact.EntityA ? contact.EntityB : contact.EntityA;
if (HasComp<ClimbableComponent>(other))
{
return true;
}
}
return false;
}
private void OnMoveAttempt(EntityUid uid, ClimbingComponent component, UpdateCanMoveEvent args)
{
// Can't move when transition.
if (component.NextTransition != null)
args.Cancel();
}
private void OnParentChange(EntityUid uid, ClimbingComponent component, ref EntParentChangedMessage args)
{
if (component.NextTransition != null)
{
FinishTransition(uid, component);
}
}
private void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, ref CanDropTargetEvent args)
{
if (args.Handled)
return;
var canVault = args.User == args.Dragged
? CanVault(component, args.User, uid, out _)
: CanVault(component, args.User, args.Dragged, uid, out _);
args.CanDrop = canVault;
if (!HasComp<HandsComponent>(args.User))
args.CanDrop = false;
args.Handled = true;
}
private void AddClimbableVerb(EntityUid uid, ClimbableComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !_actionBlockerSystem.CanMove(args.User))
return;
if (!TryComp(args.User, out ClimbingComponent? climbingComponent) || climbingComponent.IsClimbing)
return;
// TODO VERBS ICON add a climbing icon?
args.Verbs.Add(new AlternativeVerb
{
Act = () => TryClimb(args.User, args.User, args.Target, out _, component),
Text = Loc.GetString("comp-climbable-verb-climb")
});
}
private void OnClimbableDragDrop(EntityUid uid, ClimbableComponent component, ref DragDropTargetEvent args)
{
if (args.Handled)
return;
TryClimb(args.User, args.Dragged, uid, out _, component);
}
public bool TryClimb(
EntityUid user,
EntityUid entityToMove,
EntityUid climbable,
out DoAfterId? id,
ClimbableComponent? comp = null,
ClimbingComponent? climbing = null)
{
id = null;
if (!Resolve(climbable, ref comp) || !Resolve(entityToMove, ref climbing))
return false;
// Note, IsClimbing does not mean a DoAfter is active, it means the target has already finished a DoAfter and
// is currently on top of something..
if (climbing.IsClimbing)
return true;
var args = new DoAfterArgs(EntityManager, user, comp.ClimbDelay, new ClimbDoAfterEvent(),
entityToMove,
target: climbable,
used: entityToMove)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true
};
_audio.PlayPredicted(comp.StartClimbSound, climbable, user);
return _doAfterSystem.TryStartDoAfter(args, out id);
}
private void OnDoAfter(EntityUid uid, ClimbingComponent component, ClimbDoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null || args.Args.Used == null)
return;
Climb(uid, args.Args.User, args.Args.Target.Value, climbing: component);
args.Handled = true;
}
private void Climb(EntityUid uid, EntityUid user, EntityUid climbable, bool silent = false, ClimbingComponent? climbing = null,
PhysicsComponent? physics = null, FixturesComponent? fixtures = null, ClimbableComponent? comp = null)
{
if (!Resolve(uid, ref climbing, ref physics, ref fixtures, false))
return;
if (!Resolve(climbable, ref comp, false))
return;
if (!ReplaceFixtures(uid, climbing, fixtures))
return;
var xform = _xformQuery.GetComponent(uid);
var (worldPos, worldRot) = _xformSystem.GetWorldPositionRotation(xform);
var worldDirection = _xformSystem.GetWorldPosition(climbable) - worldPos;
var distance = worldDirection.Length();
var parentRot = (worldRot - xform.LocalRotation);
// Need direction relative to climber's parent.
var localDirection = (-parentRot).RotateVec(worldDirection);
// On top of it already so just do it in place.
if (localDirection.LengthSquared() < 0.01f)
{
climbing.NextTransition = null;
}
// VirtualController over to the thing.
else
{
var climbDuration = TimeSpan.FromSeconds(distance / climbing.TransitionRate);
climbing.NextTransition = _timing.CurTime + climbDuration;
climbing.Direction = localDirection.Normalized() * climbing.TransitionRate;
_actionBlockerSystem.UpdateCanMove(uid);
}
climbing.IsClimbing = true;
Dirty(uid, climbing);
_audio.PlayPredicted(comp.FinishClimbSound, climbable, user);
var startEv = new StartClimbEvent(climbable);
var climbedEv = new ClimbedOnEvent(uid, user);
RaiseLocalEvent(uid, ref startEv);
RaiseLocalEvent(climbable, ref climbedEv);
if (silent)
return;
string selfMessage;
string othersMessage;
if (user == uid)
{
othersMessage = Loc.GetString("comp-climbable-user-climbs-other",
("user", Identity.Entity(uid, EntityManager)),
("climbable", climbable));
selfMessage = Loc.GetString("comp-climbable-user-climbs", ("climbable", climbable));
}
else
{
othersMessage = Loc.GetString("comp-climbable-user-climbs-force-other",
("user", Identity.Entity(user, EntityManager)),
("moved-user", Identity.Entity(uid, EntityManager)), ("climbable", climbable));
selfMessage = Loc.GetString("comp-climbable-user-climbs-force", ("moved-user", Identity.Entity(uid, EntityManager)),
("climbable", climbable));
}
_popupSystem.PopupEntity(othersMessage, uid, Filter.PvsExcept(user, entityManager: EntityManager), true);
_popupSystem.PopupClient(selfMessage, uid, user);
}
/// <summary>
/// Replaces the current fixtures with non-climbing collidable versions so that climb end can be detected
/// </summary>
/// <returns>Returns whether adding the new fixtures was successful</returns>
private bool ReplaceFixtures(EntityUid uid, ClimbingComponent climbingComp, FixturesComponent fixturesComp)
{
// Swap fixtures
foreach (var (name, fixture) in fixturesComp.Fixtures)
{
if (climbingComp.DisabledFixtureMasks.ContainsKey(name)
|| fixture.Hard == false
|| (fixture.CollisionMask & ClimbingCollisionGroup) == 0)
{
continue;
}
climbingComp.DisabledFixtureMasks.Add(name, fixture.CollisionMask & ClimbingCollisionGroup);
_physics.SetCollisionMask(uid, name, fixture, fixture.CollisionMask & ~ClimbingCollisionGroup, fixturesComp);
}
if (!_fixtureSystem.TryCreateFixture(
uid,
new PhysShapeCircle(0.35f),
ClimbingFixtureName,
collisionLayer: (int) CollisionGroup.None,
collisionMask: ClimbingCollisionGroup,
hard: false,
manager: fixturesComp))
{
return false;
}
return true;
}
private void OnClimbEndCollide(EntityUid uid, ClimbingComponent component, ref EndCollideEvent args)
{
if (args.OurFixtureId != ClimbingFixtureName
|| !component.IsClimbing
|| component.NextTransition != null
|| args.OurFixture.Contacts.Count > 1)
{
return;
}
foreach (var otherFixture in args.OurFixture.Contacts.Keys)
{
// If it's the other fixture then ignore em
if (otherFixture == args.OtherFixture)
continue;
// If still colliding with a climbable, do not stop climbing
if (HasComp<ClimbableComponent>(otherFixture.Owner))
return;
}
StopClimb(uid, component);
}
private void StopClimb(EntityUid uid, ClimbingComponent? climbing = null, FixturesComponent? fixtures = null)
{
if (!Resolve(uid, ref climbing, ref fixtures, false))
return;
foreach (var (name, fixtureMask) in climbing.DisabledFixtureMasks)
{
if (!fixtures.Fixtures.TryGetValue(name, out var fixture))
{
continue;
}
_physics.SetCollisionMask(uid, name, fixture, fixture.CollisionMask | fixtureMask, fixtures);
}
climbing.DisabledFixtureMasks.Clear();
_fixtureSystem.DestroyFixture(uid, ClimbingFixtureName, manager: fixtures);
climbing.IsClimbing = false;
climbing.NextTransition = null;
var ev = new EndClimbEvent();
RaiseLocalEvent(uid, ref ev);
Dirty(uid, climbing);
}
/// <summary>
/// Checks if the user can vault the target
/// </summary>
/// <param name="component">The component of the entity that is being vaulted</param>
/// <param name="user">The entity that wants to vault</param>
/// <param name="target">The object that is being vaulted</param>
/// <param name="reason">The reason why it cant be dropped</param>
public bool CanVault(ClimbableComponent component, EntityUid user, EntityUid target, out string reason)
{
if (!_actionBlockerSystem.CanInteract(user, target))
{
reason = Loc.GetString("comp-climbable-cant-interact");
return false;
}
if (!HasComp<ClimbingComponent>(user)
|| !TryComp(user, out BodyComponent? body)
|| !_bodySystem.BodyHasPartType(user, BodyPartType.Leg, body)
|| !_bodySystem.BodyHasPartType(user, BodyPartType.Foot, body))
{
reason = Loc.GetString("comp-climbable-cant-climb");
return false;
}
if (!_interactionSystem.InRangeUnobstructed(user, target, component.Range))
{
reason = Loc.GetString("comp-climbable-cant-reach");
return false;
}
reason = string.Empty;
return true;
}
/// <summary>
/// Checks if the user can vault the dragged entity onto the the target
/// </summary>
/// <param name="component">The climbable component of the object being vaulted onto</param>
/// <param name="user">The user that wants to vault the entity</param>
/// <param name="dragged">The entity that is being vaulted</param>
/// <param name="target">The object that is being vaulted onto</param>
/// <param name="reason">The reason why it cant be dropped</param>
/// <returns></returns>
public bool CanVault(ClimbableComponent component, EntityUid user, EntityUid dragged, EntityUid target,
out string reason)
{
if (!_actionBlockerSystem.CanInteract(user, dragged) || !_actionBlockerSystem.CanInteract(user, target))
{
reason = Loc.GetString("comp-climbable-cant-interact");
return false;
}
if (!HasComp<ClimbingComponent>(dragged))
{
reason = Loc.GetString("comp-climbable-cant-climb");
return false;
}
bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
if (!_interactionSystem.InRangeUnobstructed(user, target, component.Range, predicate: Ignored)
|| !_interactionSystem.InRangeUnobstructed(user, dragged, component.Range, predicate: Ignored))
{
reason = Loc.GetString("comp-climbable-cant-reach");
return false;
}
reason = string.Empty;
return true;
}
public void ForciblySetClimbing(EntityUid uid, EntityUid climbable, ClimbingComponent? component = null)
{
Climb(uid, uid, climbable, true, component);
}
private void OnBuckleChange(EntityUid uid, ClimbingComponent component, ref BuckleChangeEvent args)
{
if (!args.Buckling)
return;
StopClimb(uid, component);
}
private void OnGlassClimbed(EntityUid uid, GlassTableComponent component, ref ClimbedOnEvent args)
{
if (TryComp<PhysicsComponent>(args.Climber, out var physics) && physics.Mass <= component.MassLimit)
return;
_damageableSystem.TryChangeDamage(args.Climber, component.ClimberDamage, origin: args.Climber);
_damageableSystem.TryChangeDamage(uid, component.TableDamage, origin: args.Climber);
_stunSystem.TryParalyze(args.Climber, TimeSpan.FromSeconds(component.StunTime), true);
// Not shown to the user, since they already get a 'you climb on the glass table' popup
_popupSystem.PopupEntity(
Loc.GetString("glass-table-shattered-others", ("table", uid), ("climber", Identity.Entity(args.Climber, EntityManager))), args.Climber,
Filter.PvsExcept(args.Climber), true);
}
[Serializable, NetSerializable]
private sealed partial class ClimbDoAfterEvent : SimpleDoAfterEvent
{
}
}