* Storage fixes - Add size event. - Fix reclaim not running always. * Block the toggles * Standardise and popup explaining * Disable item toggles in bags * Fix verb popping up even if we can't activate * Conflicts * Validate * Stop drags if source closes * Really fixes * Real fix * Revert this
1724 lines
61 KiB
C#
1724 lines
61 KiB
C#
using System.Collections.Frozen;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CCVar;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Database;
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using Content.Shared.Destructible;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Implants.Components;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Lock;
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using Content.Shared.Materials;
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using Content.Shared.Placeable;
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using Content.Shared.Popups;
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using Content.Shared.Stacks;
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using Content.Shared.Storage.Components;
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using Content.Shared.Tag;
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using Content.Shared.Timing;
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using Content.Shared.Storage.Events;
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using Content.Shared.Verbs;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Content.Shared.Rounding;
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namespace Content.Shared.Storage.EntitySystems;
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public abstract class SharedStorageSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] protected readonly IRobustRandom Random = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
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[Dependency] protected readonly ActionBlockerSystem ActionBlocker = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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[Dependency] protected readonly SharedContainerSystem ContainerSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] protected readonly SharedEntityStorageSystem EntityStorage = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] protected readonly SharedItemSystem ItemSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
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[Dependency] private readonly SharedStackSystem _stack = default!;
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[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
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[Dependency] protected readonly SharedUserInterfaceSystem UI = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] protected readonly UseDelaySystem UseDelay = default!;
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private EntityQuery<ItemComponent> _itemQuery;
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private EntityQuery<StackComponent> _stackQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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private EntityQuery<UserInterfaceUserComponent> _userQuery;
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/// <summary>
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/// Whether we're allowed to go up-down storage via UI.
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/// </summary>
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public bool NestedStorage = true;
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[ValidatePrototypeId<ItemSizePrototype>]
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public const string DefaultStorageMaxItemSize = "Normal";
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public const float AreaInsertDelayPerItem = 0.075f;
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private static AudioParams _audioParams = AudioParams.Default
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.WithMaxDistance(7f)
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.WithVolume(-2f);
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private ItemSizePrototype _defaultStorageMaxItemSize = default!;
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/// <summary>
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/// Flag for whether we're checking for nested storage interactions.
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/// </summary>
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private bool _nestedCheck;
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public bool CheckingCanInsert;
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private readonly List<EntityUid> _entList = new();
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private readonly HashSet<EntityUid> _entSet = new();
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private readonly List<ItemSizePrototype> _sortedSizes = new();
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private FrozenDictionary<string, ItemSizePrototype> _nextSmallest = FrozenDictionary<string, ItemSizePrototype>.Empty;
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private const string QuickInsertUseDelayID = "quickInsert";
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private const string OpenUiUseDelayID = "storage";
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/// <summary>
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/// How many storage windows are allowed to be open at once.
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/// </summary>
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private int _openStorageLimit = -1;
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protected readonly List<string> CantFillReasons = [];
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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_itemQuery = GetEntityQuery<ItemComponent>();
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_stackQuery = GetEntityQuery<StackComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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_userQuery = GetEntityQuery<UserInterfaceUserComponent>();
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_prototype.PrototypesReloaded += OnPrototypesReloaded;
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Subs.CVar(_cfg, CCVars.StorageLimit, OnStorageLimitChanged, true);
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Subs.BuiEvents<StorageComponent>(StorageComponent.StorageUiKey.Key, subs =>
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{
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subs.Event<BoundUIClosedEvent>(OnBoundUIClosed);
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});
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SubscribeLocalEvent<StorageComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<StorageComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<StorageComponent, GetVerbsEvent<ActivationVerb>>(AddUiVerb);
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SubscribeLocalEvent<StorageComponent, ComponentGetState>(OnStorageGetState);
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SubscribeLocalEvent<StorageComponent, ComponentInit>(OnComponentInit, before: new[] { typeof(SharedContainerSystem) });
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SubscribeLocalEvent<StorageComponent, GetVerbsEvent<UtilityVerb>>(AddTransferVerbs);
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SubscribeLocalEvent<StorageComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ItemSlotsSystem) });
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SubscribeLocalEvent<StorageComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<StorageComponent, OpenStorageImplantEvent>(OnImplantActivate);
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SubscribeLocalEvent<StorageComponent, AfterInteractEvent>(AfterInteract);
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SubscribeLocalEvent<StorageComponent, DestructionEventArgs>(OnDestroy);
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SubscribeLocalEvent<StorageComponent, BoundUserInterfaceMessageAttempt>(OnBoundUIAttempt);
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SubscribeLocalEvent<StorageComponent, BoundUIOpenedEvent>(OnBoundUIOpen);
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SubscribeLocalEvent<StorageComponent, LockToggledEvent>(OnLockToggled);
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SubscribeLocalEvent<StorageComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
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SubscribeLocalEvent<StorageComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
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SubscribeLocalEvent<StorageComponent, ContainerIsInsertingAttemptEvent>(OnInsertAttempt);
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SubscribeLocalEvent<StorageComponent, AreaPickupDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<StorageComponent, GotReclaimedEvent>(OnReclaimed);
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SubscribeLocalEvent<MetaDataComponent, StackCountChangedEvent>(OnStackCountChanged);
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SubscribeAllEvent<OpenNestedStorageEvent>(OnStorageNested);
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SubscribeAllEvent<StorageTransferItemEvent>(OnStorageTransfer);
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SubscribeAllEvent<StorageInteractWithItemEvent>(OnInteractWithItem);
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SubscribeAllEvent<StorageSetItemLocationEvent>(OnSetItemLocation);
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SubscribeAllEvent<StorageInsertItemIntoLocationEvent>(OnInsertItemIntoLocation);
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SubscribeAllEvent<StorageSaveItemLocationEvent>(OnSaveItemLocation);
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SubscribeLocalEvent<ItemSizeChangedEvent>(OnItemSizeChanged);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenBackpack, InputCmdHandler.FromDelegate(HandleOpenBackpack, handle: false))
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.Bind(ContentKeyFunctions.OpenBelt, InputCmdHandler.FromDelegate(HandleOpenBelt, handle: false))
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.Register<SharedStorageSystem>();
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Subs.CVar(_cfg, CCVars.NestedStorage, OnNestedStorageCvar, true);
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UpdatePrototypeCache();
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}
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private void OnItemSizeChanged(ref ItemSizeChangedEvent ev)
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{
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var itemEnt = new Entity<ItemComponent?>(ev.Entity, null);
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if (!TryGetStorageLocation(itemEnt, out var container, out var storage, out var loc))
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{
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return;
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}
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if (!ItemFitsInGridLocation((itemEnt.Owner, itemEnt.Comp), (container.Owner, storage), loc))
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{
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ContainerSystem.Remove(itemEnt.Owner, container, force: true);
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}
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}
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private void OnNestedStorageCvar(bool obj)
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{
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NestedStorage = obj;
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}
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private void OnStorageLimitChanged(int obj)
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{
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_openStorageLimit = obj;
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}
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private void OnRemove(Entity<StorageComponent> entity, ref ComponentRemove args)
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{
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UI.CloseUi(entity.Owner, StorageComponent.StorageUiKey.Key);
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}
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private void OnMapInit(Entity<StorageComponent> entity, ref MapInitEvent args)
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{
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UseDelay.SetLength(entity.Owner, entity.Comp.QuickInsertCooldown, QuickInsertUseDelayID);
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UseDelay.SetLength(entity.Owner, entity.Comp.OpenUiCooldown, OpenUiUseDelayID);
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}
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private void OnStorageGetState(EntityUid uid, StorageComponent component, ref ComponentGetState args)
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{
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var storedItems = new Dictionary<NetEntity, ItemStorageLocation>();
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foreach (var (ent, location) in component.StoredItems)
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{
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storedItems[GetNetEntity(ent)] = location;
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}
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args.State = new StorageComponentState()
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{
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Grid = new List<Box2i>(component.Grid),
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MaxItemSize = component.MaxItemSize,
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StoredItems = storedItems,
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SavedLocations = component.SavedLocations,
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Whitelist = component.Whitelist,
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Blacklist = component.Blacklist
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};
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}
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public override void Shutdown()
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{
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_prototype.PrototypesReloaded -= OnPrototypesReloaded;
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}
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private void OnPrototypesReloaded(PrototypesReloadedEventArgs args)
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{
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if (args.ByType.ContainsKey(typeof(ItemSizePrototype))
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|| (args.Removed?.ContainsKey(typeof(ItemSizePrototype)) ?? false))
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{
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UpdatePrototypeCache();
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}
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}
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private void UpdatePrototypeCache()
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{
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_defaultStorageMaxItemSize = _prototype.Index<ItemSizePrototype>(DefaultStorageMaxItemSize);
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_sortedSizes.Clear();
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_sortedSizes.AddRange(_prototype.EnumeratePrototypes<ItemSizePrototype>());
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_sortedSizes.Sort();
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var nextSmallest = new KeyValuePair<string, ItemSizePrototype>[_sortedSizes.Count];
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for (var i = 0; i < _sortedSizes.Count; i++)
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{
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var k = _sortedSizes[i].ID;
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var v = _sortedSizes[Math.Max(i - 1, 0)];
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nextSmallest[i] = new(k, v);
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}
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_nextSmallest = nextSmallest.ToFrozenDictionary();
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}
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private void OnComponentInit(EntityUid uid, StorageComponent storageComp, ComponentInit args)
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{
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storageComp.Container = ContainerSystem.EnsureContainer<Container>(uid, StorageComponent.ContainerId);
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UpdateAppearance((uid, storageComp, null));
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}
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/// <summary>
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/// If the user has nested-UIs open (e.g., PDA UI open when pda is in a backpack), close them.
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/// </summary>
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private void CloseNestedInterfaces(EntityUid uid, EntityUid actor, StorageComponent? storageComp = null)
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{
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if (!Resolve(uid, ref storageComp))
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return;
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// for each containing thing
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// if it has a storage comp
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// ensure unsubscribe from session
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// if it has a ui component
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// close ui
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foreach (var entity in storageComp.Container.ContainedEntities)
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{
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UI.CloseUis(entity, actor);
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}
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}
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private void OnBoundUIClosed(EntityUid uid, StorageComponent storageComp, BoundUIClosedEvent args)
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{
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CloseNestedInterfaces(uid, args.Actor, storageComp);
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// If UI is closed for everyone
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if (!UI.IsUiOpen(uid, args.UiKey))
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{
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UpdateAppearance((uid, storageComp, null));
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if (!_tag.HasTag(args.Actor, storageComp.SilentStorageUserTag))
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Audio.PlayPredicted(storageComp.StorageCloseSound, uid, args.Actor);
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}
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}
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private void AddUiVerb(EntityUid uid, StorageComponent component, GetVerbsEvent<ActivationVerb> args)
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{
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if (component.ShowVerb == false || !CanInteract(args.User, (uid, component), args.CanAccess && args.CanInteract))
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return;
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// Does this player currently have the storage UI open?
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var uiOpen = UI.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.User);
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ActivationVerb verb = new()
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{
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Act = () =>
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{
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if (uiOpen)
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{
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UI.CloseUi(uid, StorageComponent.StorageUiKey.Key, args.User);
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}
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else
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{
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OpenStorageUI(uid, args.User, component, false);
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}
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}
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};
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if (uiOpen)
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{
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verb.Text = Loc.GetString("comp-storage-verb-close-storage");
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verb.Icon = new SpriteSpecifier.Texture(
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new("/Textures/Interface/VerbIcons/close.svg.192dpi.png"));
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}
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else
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{
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verb.Text = Loc.GetString("comp-storage-verb-open-storage");
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verb.Icon = new SpriteSpecifier.Texture(
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new("/Textures/Interface/VerbIcons/open.svg.192dpi.png"));
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}
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args.Verbs.Add(verb);
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}
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/// <summary>
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/// Tries to get the storage location of an item.
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/// </summary>
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public bool TryGetStorageLocation(Entity<ItemComponent?> itemEnt, [NotNullWhen(true)] out BaseContainer? container, out StorageComponent? storage, out ItemStorageLocation loc)
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{
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loc = default;
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storage = null;
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if (!ContainerSystem.TryGetContainingContainer(itemEnt, out container) ||
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!TryComp(container.Owner, out storage) ||
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!_itemQuery.Resolve(itemEnt, ref itemEnt.Comp, false))
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{
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return false;
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}
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loc = storage.StoredItems[itemEnt];
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return true;
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}
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public void OpenStorageUI(EntityUid uid, EntityUid actor, StorageComponent? storageComp = null, bool silent = true)
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{
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// Handle recursively opening nested storages.
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if (ContainerSystem.TryGetContainingContainer(uid, out var container) &&
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UI.IsUiOpen(container.Owner, StorageComponent.StorageUiKey.Key, actor))
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{
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_nestedCheck = true;
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HideStorageWindow(container.Owner, actor);
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OpenStorageUIInternal(uid, actor, storageComp, silent: true);
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_nestedCheck = false;
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}
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else
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{
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// If you need something more sophisticated for multi-UI you'll need to code some smarter
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// interactions.
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if (_openStorageLimit == 1)
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UI.CloseUserUis<StorageComponent.StorageUiKey>(actor);
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OpenStorageUIInternal(uid, actor, storageComp, silent: silent);
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}
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}
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/// <summary>
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/// Opens the storage UI for an entity
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/// </summary>
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/// <param name="entity">The entity to open the UI for</param>
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private void OpenStorageUIInternal(EntityUid uid, EntityUid entity, StorageComponent? storageComp = null, bool silent = true)
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{
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if (!Resolve(uid, ref storageComp, false))
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return;
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// prevent spamming bag open / honkerton honk sound
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silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && UseDelay.IsDelayed((uid, useDelay), id: OpenUiUseDelayID);
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if (!CanInteract(entity, (uid, storageComp), silent: silent))
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return;
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if (!UI.TryOpenUi(uid, StorageComponent.StorageUiKey.Key, entity))
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return;
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if (!silent && !_tag.HasTag(entity, storageComp.SilentStorageUserTag))
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{
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Audio.PlayPredicted(storageComp.StorageOpenSound, uid, entity);
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if (useDelay != null)
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UseDelay.TryResetDelay((uid, useDelay), id: OpenUiUseDelayID);
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}
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}
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public virtual void UpdateUI(Entity<StorageComponent?> entity) {}
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private void AddTransferVerbs(EntityUid uid, StorageComponent component, GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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var entities = component.Container.ContainedEntities;
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if (entities.Count == 0 || !CanInteract(args.User, (uid, component)))
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return;
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// if the target is storage, add a verb to transfer storage.
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if (TryComp(args.Target, out StorageComponent? targetStorage)
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&& (!TryComp(args.Target, out LockComponent? targetLock) || !targetLock.Locked))
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{
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UtilityVerb verb = new()
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{
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Text = Loc.GetString("storage-component-transfer-verb"),
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IconEntity = GetNetEntity(args.Using),
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Act = () => TransferEntities(uid, args.Target, args.User, component, null, targetStorage, targetLock)
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};
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args.Verbs.Add(verb);
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}
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}
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/// <summary>
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/// Inserts storable entities into this storage container if possible, otherwise return to the hand of the user
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/// </summary>
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/// <returns>true if inserted, false otherwise</returns>
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private void OnInteractUsing(EntityUid uid, StorageComponent storageComp, InteractUsingEvent args)
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{
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if (args.Handled || !storageComp.ClickInsert || !CanInteract(args.User, (uid, storageComp), silent: false))
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return;
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var attemptEv = new StorageInteractUsingAttemptEvent();
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RaiseLocalEvent(uid, ref attemptEv);
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if (attemptEv.Cancelled)
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return;
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PlayerInsertHeldEntity((uid, storageComp), args.User);
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// Always handle it, even if insertion fails.
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// We don't want to trigger any AfterInteract logic here.
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// Example issue would be placing wires if item doesn't fit in backpack.
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args.Handled = true;
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}
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/// <summary>
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/// Sends a message to open the storage UI
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/// </summary>
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private void OnActivate(EntityUid uid, StorageComponent storageComp, ActivateInWorldEvent args)
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{
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if (args.Handled || !args.Complex || !storageComp.OpenOnActivate || !CanInteract(args.User, (uid, storageComp)))
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return;
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// Toggle
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if (UI.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.User))
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{
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UI.CloseUi(uid, StorageComponent.StorageUiKey.Key, args.User);
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}
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else
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{
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OpenStorageUI(uid, args.User, storageComp, false);
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}
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args.Handled = true;
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}
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protected virtual void HideStorageWindow(EntityUid uid, EntityUid actor)
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{
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}
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protected virtual void ShowStorageWindow(EntityUid uid, EntityUid actor)
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{
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}
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/// <summary>
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/// Specifically for storage implants.
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/// </summary>
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private void OnImplantActivate(EntityUid uid, StorageComponent storageComp, OpenStorageImplantEvent args)
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{
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if (args.Handled)
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return;
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|
|
var uiOpen = UI.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.Performer);
|
|
|
|
if (uiOpen)
|
|
UI.CloseUi(uid, StorageComponent.StorageUiKey.Key, args.Performer);
|
|
else
|
|
OpenStorageUI(uid, args.Performer, storageComp, false);
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allows a user to pick up entities by clicking them, or pick up all entities in a certain radius
|
|
/// around a click.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private void AfterInteract(EntityUid uid, StorageComponent storageComp, AfterInteractEvent args)
|
|
{
|
|
if (args.Handled || !args.CanReach || !UseDelay.TryResetDelay(uid, checkDelayed: true, id: QuickInsertUseDelayID))
|
|
return;
|
|
|
|
// Pick up all entities in a radius around the clicked location.
|
|
// The last half of the if is because carpets exist and this is terrible
|
|
if (storageComp.AreaInsert && (args.Target == null || !HasComp<ItemComponent>(args.Target.Value)))
|
|
{
|
|
_entList.Clear();
|
|
_entSet.Clear();
|
|
_entityLookupSystem.GetEntitiesInRange(args.ClickLocation, storageComp.AreaInsertRadius, _entSet, LookupFlags.Dynamic | LookupFlags.Sundries);
|
|
var delay = 0f;
|
|
|
|
foreach (var entity in _entSet)
|
|
{
|
|
if (entity == args.User
|
|
|| !_itemQuery.TryGetComponent(entity, out var itemComp) // Need comp to get item size to get weight
|
|
|| !_prototype.TryIndex(itemComp.Size, out var itemSize)
|
|
|| !CanInsert(uid, entity, out _, storageComp, item: itemComp)
|
|
|| !_interactionSystem.InRangeUnobstructed(args.User, entity))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
_entList.Add(entity);
|
|
delay += itemSize.Weight * AreaInsertDelayPerItem;
|
|
|
|
if (_entList.Count >= StorageComponent.AreaPickupLimit)
|
|
break;
|
|
}
|
|
|
|
//If there's only one then let's be generous
|
|
if (_entList.Count >= 1)
|
|
{
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, args.User, delay, new AreaPickupDoAfterEvent(GetNetEntityList(_entList)), uid, target: uid)
|
|
{
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
args.Handled = true;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Pick up the clicked entity
|
|
if (storageComp.QuickInsert)
|
|
{
|
|
if (args.Target is not { Valid: true } target)
|
|
return;
|
|
|
|
if (ContainerSystem.IsEntityInContainer(target)
|
|
|| target == args.User
|
|
|| !_itemQuery.HasComponent(target))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (TryComp(uid, out TransformComponent? transformOwner) && TryComp(target, out TransformComponent? transformEnt))
|
|
{
|
|
var parent = transformOwner.ParentUid;
|
|
|
|
var position = TransformSystem.ToCoordinates(
|
|
parent.IsValid() ? parent : uid,
|
|
TransformSystem.GetMapCoordinates(transformEnt)
|
|
);
|
|
|
|
args.Handled = true;
|
|
if (PlayerInsertEntityInWorld((uid, storageComp), args.User, target))
|
|
{
|
|
EntityManager.RaiseSharedEvent(new AnimateInsertingEntitiesEvent(GetNetEntity(uid),
|
|
new List<NetEntity> { GetNetEntity(target) },
|
|
new List<NetCoordinates> { GetNetCoordinates(position) },
|
|
new List<Angle> { transformOwner.LocalRotation }), args.User);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnDoAfter(EntityUid uid, StorageComponent component, AreaPickupDoAfterEvent args)
|
|
{
|
|
if (args.Handled || args.Cancelled)
|
|
return;
|
|
|
|
args.Handled = true;
|
|
var successfullyInserted = new List<EntityUid>();
|
|
var successfullyInsertedPositions = new List<EntityCoordinates>();
|
|
var successfullyInsertedAngles = new List<Angle>();
|
|
|
|
if (!_xformQuery.TryGetComponent(uid, out var xform))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var entCount = Math.Min(StorageComponent.AreaPickupLimit, args.Entities.Count);
|
|
|
|
for (var i = 0; i < entCount; i++)
|
|
{
|
|
var entity = GetEntity(args.Entities[i]);
|
|
|
|
// Check again, situation may have changed for some entities, but we'll still pick up any that are valid
|
|
if (ContainerSystem.IsEntityInContainer(entity)
|
|
|| entity == args.Args.User
|
|
|| !_itemQuery.HasComponent(entity))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!_xformQuery.TryGetComponent(entity, out var targetXform) ||
|
|
targetXform.MapID != xform.MapID)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var position = TransformSystem.ToCoordinates(
|
|
xform.ParentUid.IsValid() ? xform.ParentUid : uid,
|
|
new MapCoordinates(TransformSystem.GetWorldPosition(targetXform), targetXform.MapID)
|
|
);
|
|
|
|
var angle = targetXform.LocalRotation;
|
|
|
|
if (PlayerInsertEntityInWorld((uid, component), args.Args.User, entity, playSound: false))
|
|
{
|
|
successfullyInserted.Add(entity);
|
|
successfullyInsertedPositions.Add(position);
|
|
successfullyInsertedAngles.Add(angle);
|
|
}
|
|
}
|
|
|
|
// If we picked up at least one thing, play a sound and do a cool animation!
|
|
if (successfullyInserted.Count > 0)
|
|
{
|
|
if (!_tag.HasTag(args.User, component.SilentStorageUserTag))
|
|
Audio.PlayPredicted(component.StorageInsertSound, uid, args.User, _audioParams);
|
|
EntityManager.RaiseSharedEvent(new AnimateInsertingEntitiesEvent(
|
|
GetNetEntity(uid),
|
|
GetNetEntityList(successfullyInserted),
|
|
GetNetCoordinatesList(successfullyInsertedPositions),
|
|
successfullyInsertedAngles), args.User);
|
|
}
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnReclaimed(EntityUid uid, StorageComponent storageComp, GotReclaimedEvent args)
|
|
{
|
|
ContainerSystem.EmptyContainer(storageComp.Container, destination: args.ReclaimerCoordinates);
|
|
}
|
|
|
|
private void OnDestroy(EntityUid uid, StorageComponent storageComp, DestructionEventArgs args)
|
|
{
|
|
var coordinates = TransformSystem.GetMoverCoordinates(uid);
|
|
|
|
// Being destroyed so need to recalculate.
|
|
ContainerSystem.EmptyContainer(storageComp.Container, destination: coordinates);
|
|
}
|
|
|
|
/// <summary>
|
|
/// This function gets called when the user clicked on an item in the storage UI. This will either place the
|
|
/// item in the user's hand if it is currently empty, or interact with the item using the user's currently
|
|
/// held item.
|
|
/// </summary>
|
|
private void OnInteractWithItem(StorageInteractWithItemEvent msg, EntitySessionEventArgs args)
|
|
{
|
|
if (!ValidateInput(args, msg.StorageUid, msg.InteractedItemUid, out var player, out var storage, out var item))
|
|
return;
|
|
|
|
// If the user's active hand is empty, try pick up the item.
|
|
if (player.Comp.ActiveHandEntity == null)
|
|
{
|
|
_adminLog.Add(
|
|
LogType.Storage,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(player):player} is attempting to take {ToPrettyString(item):item} out of {ToPrettyString(storage):storage}");
|
|
|
|
if (_sharedHandsSystem.TryPickupAnyHand(player, item, handsComp: player.Comp)
|
|
&& storage.Comp.StorageRemoveSound != null
|
|
&& !_tag.HasTag(player, storage.Comp.SilentStorageUserTag))
|
|
{
|
|
Audio.PlayPredicted(storage.Comp.StorageRemoveSound, storage, player, _audioParams);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
_adminLog.Add(
|
|
LogType.Storage,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(player):player} is interacting with {ToPrettyString(item):item} while it is stored in {ToPrettyString(storage):storage} using {ToPrettyString(player.Comp.ActiveHandEntity):used}");
|
|
|
|
// Else, interact using the held item
|
|
if (_interactionSystem.InteractUsing(player,
|
|
player.Comp.ActiveHandEntity.Value,
|
|
item,
|
|
Transform(item).Coordinates,
|
|
checkCanInteract: false))
|
|
return;
|
|
|
|
var failedEv = new StorageInsertFailedEvent((storage, storage.Comp), (player, player.Comp));
|
|
RaiseLocalEvent(storage, ref failedEv);
|
|
}
|
|
|
|
private void OnSetItemLocation(StorageSetItemLocationEvent msg, EntitySessionEventArgs args)
|
|
{
|
|
if (!ValidateInput(args, msg.StorageEnt, msg.ItemEnt, out var player, out var storage, out var item))
|
|
return;
|
|
|
|
_adminLog.Add(
|
|
LogType.Storage,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(player):player} is updating the location of {ToPrettyString(item):item} within {ToPrettyString(storage):storage}");
|
|
|
|
TrySetItemStorageLocation(item!, storage!, msg.Location);
|
|
}
|
|
|
|
private void OnStorageNested(OpenNestedStorageEvent msg, EntitySessionEventArgs args)
|
|
{
|
|
if (!NestedStorage)
|
|
return;
|
|
|
|
if (!TryGetEntity(msg.InteractedItemUid, out var itemEnt))
|
|
return;
|
|
|
|
_nestedCheck = true;
|
|
|
|
var result = ValidateInput(args,
|
|
msg.StorageUid,
|
|
msg.InteractedItemUid,
|
|
out var player,
|
|
out var storage,
|
|
out var item);
|
|
|
|
if (!result)
|
|
{
|
|
_nestedCheck = false;
|
|
return;
|
|
}
|
|
|
|
HideStorageWindow(storage.Owner, player.Owner);
|
|
OpenStorageUI(item.Owner, player.Owner, silent: true);
|
|
_nestedCheck = false;
|
|
}
|
|
|
|
private void OnStorageTransfer(StorageTransferItemEvent msg, EntitySessionEventArgs args)
|
|
{
|
|
if (!TryGetEntity(msg.ItemEnt, out var itemUid) || !TryComp(itemUid, out ItemComponent? itemComp))
|
|
return;
|
|
|
|
var localPlayer = args.SenderSession.AttachedEntity;
|
|
var itemEnt = new Entity<ItemComponent?>(itemUid.Value, itemComp);
|
|
|
|
// Validate the source storage
|
|
if (!TryGetStorageLocation(itemEnt, out var container, out _, out _) ||
|
|
!ValidateInput(args, GetNetEntity(container.Owner), out _, out _))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!TryComp(localPlayer, out HandsComponent? handsComp) || !_sharedHandsSystem.TryPickup(localPlayer.Value, itemEnt, handsComp: handsComp, animate: false))
|
|
return;
|
|
|
|
// Validate the target storage
|
|
if (!ValidateInput(args, msg.StorageEnt, msg.ItemEnt, out var player, out var storage, out var item, held: true))
|
|
return;
|
|
|
|
_adminLog.Add(
|
|
LogType.Storage,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(player):player} is inserting {ToPrettyString(item):item} into {ToPrettyString(storage):storage}");
|
|
InsertAt(storage!, item!, msg.Location, out _, player, stackAutomatically: false);
|
|
}
|
|
|
|
private void OnInsertItemIntoLocation(StorageInsertItemIntoLocationEvent msg, EntitySessionEventArgs args)
|
|
{
|
|
if (!ValidateInput(args, msg.StorageEnt, msg.ItemEnt, out var player, out var storage, out var item, held: true))
|
|
return;
|
|
|
|
_adminLog.Add(
|
|
LogType.Storage,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(player):player} is inserting {ToPrettyString(item):item} into {ToPrettyString(storage):storage}");
|
|
InsertAt(storage!, item!, msg.Location, out _, player, stackAutomatically: false);
|
|
}
|
|
|
|
private void OnSaveItemLocation(StorageSaveItemLocationEvent msg, EntitySessionEventArgs args)
|
|
{
|
|
if (!ValidateInput(args, msg.Storage, msg.Item, out var player, out var storage, out var item))
|
|
return;
|
|
|
|
SaveItemLocation(storage!, item.Owner);
|
|
}
|
|
|
|
private void OnBoundUIOpen(Entity<StorageComponent> ent, ref BoundUIOpenedEvent args)
|
|
{
|
|
UpdateAppearance((ent.Owner, ent.Comp, null));
|
|
}
|
|
|
|
private void OnBoundUIAttempt(Entity<StorageComponent> ent, ref BoundUserInterfaceMessageAttempt args)
|
|
{
|
|
if (args.UiKey is not StorageComponent.StorageUiKey.Key ||
|
|
_openStorageLimit == -1 ||
|
|
_nestedCheck ||
|
|
args.Message is not OpenBoundInterfaceMessage)
|
|
return;
|
|
|
|
var uid = args.Target;
|
|
var actor = args.Actor;
|
|
var count = 0;
|
|
|
|
if (_userQuery.TryComp(actor, out var userComp))
|
|
{
|
|
foreach (var (ui, keys) in userComp.OpenInterfaces)
|
|
{
|
|
if (ui == uid)
|
|
continue;
|
|
|
|
foreach (var key in keys)
|
|
{
|
|
if (key is not StorageComponent.StorageUiKey)
|
|
continue;
|
|
|
|
count++;
|
|
|
|
if (count >= _openStorageLimit)
|
|
{
|
|
args.Cancel();
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnEntInserted(Entity<StorageComponent> entity, ref EntInsertedIntoContainerMessage args)
|
|
{
|
|
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
|
if (entity.Comp.Container == null)
|
|
return;
|
|
|
|
if (args.Container.ID != StorageComponent.ContainerId)
|
|
return;
|
|
|
|
if (!entity.Comp.StoredItems.ContainsKey(args.Entity))
|
|
{
|
|
if (!TryGetAvailableGridSpace((entity.Owner, entity.Comp), (args.Entity, null), out var location))
|
|
{
|
|
ContainerSystem.Remove(args.Entity, args.Container, force: true);
|
|
return;
|
|
}
|
|
|
|
entity.Comp.StoredItems[args.Entity] = location.Value;
|
|
Dirty(entity, entity.Comp);
|
|
}
|
|
|
|
UpdateAppearance((entity, entity.Comp, null));
|
|
UpdateUI((entity, entity.Comp));
|
|
}
|
|
|
|
private void OnEntRemoved(Entity<StorageComponent> entity, ref EntRemovedFromContainerMessage args)
|
|
{
|
|
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
|
if (entity.Comp.Container == null)
|
|
return;
|
|
|
|
if (args.Container.ID != StorageComponent.ContainerId)
|
|
return;
|
|
|
|
entity.Comp.StoredItems.Remove(args.Entity);
|
|
Dirty(entity, entity.Comp);
|
|
|
|
UpdateAppearance((entity, entity.Comp, null));
|
|
UpdateUI((entity, entity.Comp));
|
|
}
|
|
|
|
private void OnInsertAttempt(EntityUid uid, StorageComponent component, ContainerIsInsertingAttemptEvent args)
|
|
{
|
|
if (args.Cancelled || args.Container.ID != StorageComponent.ContainerId)
|
|
return;
|
|
|
|
// don't run cyclical CanInsert() loops
|
|
if (CheckingCanInsert)
|
|
return;
|
|
|
|
if (!CanInsert(uid, args.EntityUid, out var reason, component, ignoreStacks: true))
|
|
{
|
|
#if DEBUG
|
|
if (reason != null)
|
|
CantFillReasons.Add(reason);
|
|
#endif
|
|
|
|
args.Cancel();
|
|
}
|
|
}
|
|
|
|
public void UpdateAppearance(Entity<StorageComponent?, AppearanceComponent?> entity)
|
|
{
|
|
// TODO STORAGE remove appearance data and just use the data on the component.
|
|
var (uid, storage, appearance) = entity;
|
|
if (!Resolve(uid, ref storage, ref appearance, false))
|
|
return;
|
|
|
|
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
|
if (storage.Container == null)
|
|
return; // component hasn't yet been initialized.
|
|
|
|
var capacity = storage.Grid.GetArea();
|
|
var used = GetCumulativeItemAreas((uid, storage));
|
|
|
|
var isOpen = UI.IsUiOpen(entity.Owner, StorageComponent.StorageUiKey.Key);
|
|
|
|
_appearance.SetData(uid, StorageVisuals.StorageUsed, used, appearance);
|
|
_appearance.SetData(uid, StorageVisuals.Capacity, capacity, appearance);
|
|
_appearance.SetData(uid, StorageVisuals.Open, isOpen, appearance);
|
|
_appearance.SetData(uid, SharedBagOpenVisuals.BagState, isOpen ? SharedBagState.Open : SharedBagState.Closed, appearance);
|
|
|
|
if (TryComp<StorageFillVisualizerComponent>(uid, out var storageFillVisualizerComp))
|
|
{
|
|
var level = ContentHelpers.RoundToLevels(used, capacity, storageFillVisualizerComp.MaxFillLevels);
|
|
_appearance.SetData(uid, StorageFillVisuals.FillLevel, level, appearance);
|
|
}
|
|
|
|
// HideClosedStackVisuals true sets the StackVisuals.Hide to the open state of the storage.
|
|
// This is for containers that only show their contents when open. (e.g. donut boxes)
|
|
if (storage.HideStackVisualsWhenClosed)
|
|
_appearance.SetData(uid, StackVisuals.Hide, !isOpen, appearance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move entities from one storage to another.
|
|
/// </summary>
|
|
public void TransferEntities(EntityUid source, EntityUid target, EntityUid? user = null,
|
|
StorageComponent? sourceComp = null, LockComponent? sourceLock = null,
|
|
StorageComponent? targetComp = null, LockComponent? targetLock = null)
|
|
{
|
|
if (!Resolve(source, ref sourceComp) || !Resolve(target, ref targetComp))
|
|
return;
|
|
|
|
var entities = sourceComp.Container.ContainedEntities;
|
|
if (entities.Count == 0)
|
|
return;
|
|
|
|
if (Resolve(source, ref sourceLock, false) && sourceLock.Locked
|
|
|| Resolve(target, ref targetLock, false) && targetLock.Locked)
|
|
return;
|
|
|
|
foreach (var entity in entities.ToArray())
|
|
{
|
|
Insert(target, entity, out _, user: user, targetComp, playSound: false);
|
|
}
|
|
if (user != null
|
|
&& (!_tag.HasTag(user.Value, sourceComp.SilentStorageUserTag)
|
|
|| !_tag.HasTag(user.Value, targetComp.SilentStorageUserTag)))
|
|
Audio.PlayPredicted(sourceComp.StorageInsertSound, target, user, _audioParams);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Verifies if an entity can be stored and if it fits
|
|
/// </summary>
|
|
/// <param name="uid">The entity to check</param>
|
|
/// <param name="insertEnt"></param>
|
|
/// <param name="reason">If returning false, the reason displayed to the player</param>
|
|
/// <param name="storageComp"></param>
|
|
/// <param name="item"></param>
|
|
/// <param name="ignoreStacks"></param>
|
|
/// <param name="ignoreLocation"></param>
|
|
/// <returns>true if it can be inserted, false otherwise</returns>
|
|
public bool CanInsert(
|
|
EntityUid uid,
|
|
EntityUid insertEnt,
|
|
out string? reason,
|
|
StorageComponent? storageComp = null,
|
|
ItemComponent? item = null,
|
|
bool ignoreStacks = false,
|
|
bool ignoreLocation = false)
|
|
{
|
|
if (!Resolve(uid, ref storageComp) || !Resolve(insertEnt, ref item, false))
|
|
{
|
|
reason = null;
|
|
return false;
|
|
}
|
|
|
|
if (Transform(insertEnt).Anchored)
|
|
{
|
|
reason = "comp-storage-anchored-failure";
|
|
return false;
|
|
}
|
|
|
|
if (_whitelistSystem.IsWhitelistFail(storageComp.Whitelist, insertEnt) ||
|
|
_whitelistSystem.IsBlacklistPass(storageComp.Blacklist, insertEnt))
|
|
{
|
|
reason = "comp-storage-invalid-container";
|
|
return false;
|
|
}
|
|
|
|
if (!ignoreStacks
|
|
&& _stackQuery.TryGetComponent(insertEnt, out var stack)
|
|
&& HasSpaceInStacks((uid, storageComp), stack.StackTypeId))
|
|
{
|
|
reason = null;
|
|
return true;
|
|
}
|
|
|
|
var maxSize = GetMaxItemSize((uid, storageComp));
|
|
if (ItemSystem.GetSizePrototype(item.Size) > maxSize)
|
|
{
|
|
reason = "comp-storage-too-big";
|
|
return false;
|
|
}
|
|
|
|
if (TryComp<StorageComponent>(insertEnt, out var insertStorage)
|
|
&& GetMaxItemSize((insertEnt, insertStorage)) >= maxSize)
|
|
{
|
|
reason = "comp-storage-too-big";
|
|
return false;
|
|
}
|
|
|
|
if (!ignoreLocation && !storageComp.StoredItems.ContainsKey(insertEnt))
|
|
{
|
|
if (!TryGetAvailableGridSpace((uid, storageComp), (insertEnt, item), out _))
|
|
{
|
|
reason = "comp-storage-insufficient-capacity";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
CheckingCanInsert = true;
|
|
if (!ContainerSystem.CanInsert(insertEnt, storageComp.Container))
|
|
{
|
|
CheckingCanInsert = false;
|
|
reason = null;
|
|
return false;
|
|
}
|
|
CheckingCanInsert = false;
|
|
|
|
reason = null;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts into the storage container at a given location
|
|
/// </summary>
|
|
/// <returns>true if the entity was inserted, false otherwise. This will also return true if a stack was partially
|
|
/// inserted.</returns>
|
|
public bool InsertAt(
|
|
Entity<StorageComponent?> uid,
|
|
Entity<ItemComponent?> insertEnt,
|
|
ItemStorageLocation location,
|
|
out EntityUid? stackedEntity,
|
|
EntityUid? user = null,
|
|
bool playSound = true,
|
|
bool stackAutomatically = true)
|
|
{
|
|
stackedEntity = null;
|
|
if (!Resolve(uid, ref uid.Comp))
|
|
return false;
|
|
|
|
if (!ItemFitsInGridLocation(insertEnt, uid, location))
|
|
return false;
|
|
|
|
uid.Comp.StoredItems[insertEnt] = location;
|
|
Dirty(uid, uid.Comp);
|
|
|
|
if (Insert(uid,
|
|
insertEnt,
|
|
out stackedEntity,
|
|
out _,
|
|
user: user,
|
|
storageComp: uid.Comp,
|
|
playSound: playSound,
|
|
stackAutomatically: stackAutomatically))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
uid.Comp.StoredItems.Remove(insertEnt);
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts into the storage container
|
|
/// </summary>
|
|
/// <returns>true if the entity was inserted, false otherwise. This will also return true if a stack was partially
|
|
/// inserted.</returns>
|
|
public bool Insert(
|
|
EntityUid uid,
|
|
EntityUid insertEnt,
|
|
out EntityUid? stackedEntity,
|
|
EntityUid? user = null,
|
|
StorageComponent? storageComp = null,
|
|
bool playSound = true,
|
|
bool stackAutomatically = true)
|
|
{
|
|
return Insert(uid, insertEnt, out stackedEntity, out _, user: user, storageComp: storageComp, playSound: playSound, stackAutomatically: stackAutomatically);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts into the storage container
|
|
/// </summary>
|
|
/// <returns>true if the entity was inserted, false otherwise. This will also return true if a stack was partially
|
|
/// inserted</returns>
|
|
public bool Insert(
|
|
EntityUid uid,
|
|
EntityUid insertEnt,
|
|
out EntityUid? stackedEntity,
|
|
out string? reason,
|
|
EntityUid? user = null,
|
|
StorageComponent? storageComp = null,
|
|
bool playSound = true,
|
|
bool stackAutomatically = true)
|
|
{
|
|
stackedEntity = null;
|
|
reason = null;
|
|
|
|
if (!Resolve(uid, ref storageComp))
|
|
return false;
|
|
|
|
/*
|
|
* 1. If the inserted thing is stackable then try to stack it to existing stacks
|
|
* 2. If anything remains insert whatever is possible.
|
|
* 3. If insertion is not possible then leave the stack as is.
|
|
* At either rate still play the insertion sound
|
|
*
|
|
* For now we just treat items as always being the same size regardless of stack count.
|
|
*/
|
|
|
|
// Check if the sound is expected to play.
|
|
// If there is an user, the sound will not play if they have the SilentStorageUserTag
|
|
// If there is no user, only playSound is checked.
|
|
var canPlaySound = playSound && (user == null || !_tag.HasTag(user.Value, storageComp.SilentStorageUserTag));
|
|
|
|
if (!stackAutomatically || !_stackQuery.TryGetComponent(insertEnt, out var insertStack))
|
|
{
|
|
if (!ContainerSystem.Insert(insertEnt, storageComp.Container))
|
|
return false;
|
|
|
|
if (canPlaySound)
|
|
Audio.PlayPredicted(storageComp.StorageInsertSound, uid, user, _audioParams);
|
|
|
|
return true;
|
|
}
|
|
|
|
var toInsertCount = insertStack.Count;
|
|
|
|
foreach (var ent in storageComp.Container.ContainedEntities)
|
|
{
|
|
if (!_stackQuery.TryGetComponent(ent, out var containedStack))
|
|
continue;
|
|
|
|
if (!_stack.TryAdd(insertEnt, ent, insertStack, containedStack))
|
|
continue;
|
|
|
|
stackedEntity = ent;
|
|
if (insertStack.Count == 0)
|
|
break;
|
|
}
|
|
|
|
// Still stackable remaining
|
|
if (insertStack.Count > 0
|
|
&& !ContainerSystem.Insert(insertEnt, storageComp.Container)
|
|
&& toInsertCount == insertStack.Count)
|
|
{
|
|
// Failed to insert anything.
|
|
return false;
|
|
}
|
|
|
|
if (canPlaySound)
|
|
Audio.PlayPredicted(storageComp.StorageInsertSound, uid, user, _audioParams);
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts an entity into storage from the player's active hand
|
|
/// </summary>
|
|
/// <param name="ent">The storage entity and component to insert into.</param>
|
|
/// <param name="player">The player and hands component to insert the held entity from.</param>
|
|
/// <returns>True if inserted, otherwise false.</returns>
|
|
public bool PlayerInsertHeldEntity(Entity<StorageComponent?> ent, Entity<HandsComponent?> player)
|
|
{
|
|
if (!Resolve(ent.Owner, ref ent.Comp)
|
|
|| !Resolve(player.Owner, ref player.Comp)
|
|
|| player.Comp.ActiveHandEntity == null)
|
|
return false;
|
|
|
|
var toInsert = player.Comp.ActiveHandEntity;
|
|
|
|
if (!CanInsert(ent, toInsert.Value, out var reason, ent.Comp))
|
|
{
|
|
_popupSystem.PopupClient(Loc.GetString(reason ?? "comp-storage-cant-insert"), ent, player);
|
|
return false;
|
|
}
|
|
|
|
if (!_sharedHandsSystem.CanDrop(player, toInsert.Value, player.Comp))
|
|
{
|
|
_popupSystem.PopupClient(Loc.GetString("comp-storage-cant-drop", ("entity", toInsert.Value)), ent, player);
|
|
return false;
|
|
}
|
|
|
|
return PlayerInsertEntityInWorld((ent, ent.Comp), player, toInsert.Value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
|
|
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(Entity{StorageComponent?},Entity{HandsComponent?})"/>.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="player">The player to insert an entity with</param>
|
|
/// <param name="toInsert"></param>
|
|
/// <returns>true if inserted, false otherwise</returns>
|
|
public bool PlayerInsertEntityInWorld(Entity<StorageComponent?> uid, EntityUid player, EntityUid toInsert, bool playSound = true)
|
|
{
|
|
if (!Resolve(uid, ref uid.Comp) || !_interactionSystem.InRangeUnobstructed(player, uid.Owner))
|
|
return false;
|
|
|
|
if (!Insert(uid, toInsert, out _, user: player, uid.Comp, playSound: playSound))
|
|
{
|
|
_popupSystem.PopupClient(Loc.GetString("comp-storage-cant-insert"), uid, player);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to set the location of an item already inside of a storage container.
|
|
/// </summary>
|
|
public bool TrySetItemStorageLocation(Entity<ItemComponent?> itemEnt, Entity<StorageComponent?> storageEnt, ItemStorageLocation location)
|
|
{
|
|
if (!Resolve(itemEnt, ref itemEnt.Comp) || !Resolve(storageEnt, ref storageEnt.Comp))
|
|
return false;
|
|
|
|
if (!storageEnt.Comp.Container.ContainedEntities.Contains(itemEnt))
|
|
return false;
|
|
|
|
if (!ItemFitsInGridLocation(itemEnt, storageEnt, location.Position, location.Rotation))
|
|
return false;
|
|
|
|
storageEnt.Comp.StoredItems[itemEnt] = location;
|
|
UpdateUI(storageEnt);
|
|
Dirty(storageEnt, storageEnt.Comp);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to find the first available spot on a storage grid.
|
|
/// starts at the top-left and goes right and down.
|
|
/// </summary>
|
|
public bool TryGetAvailableGridSpace(
|
|
Entity<StorageComponent?> storageEnt,
|
|
Entity<ItemComponent?> itemEnt,
|
|
[NotNullWhen(true)] out ItemStorageLocation? storageLocation)
|
|
{
|
|
storageLocation = null;
|
|
|
|
if (!Resolve(storageEnt, ref storageEnt.Comp) || !Resolve(itemEnt, ref itemEnt.Comp))
|
|
return false;
|
|
|
|
// if the item has an available saved location, use that
|
|
if (FindSavedLocation(storageEnt, itemEnt, out storageLocation))
|
|
return true;
|
|
|
|
var storageBounding = storageEnt.Comp.Grid.GetBoundingBox();
|
|
|
|
Angle startAngle;
|
|
if (storageEnt.Comp.DefaultStorageOrientation == null)
|
|
{
|
|
startAngle = Angle.FromDegrees(-itemEnt.Comp.StoredRotation);
|
|
}
|
|
else
|
|
{
|
|
if (storageBounding.Width < storageBounding.Height)
|
|
{
|
|
startAngle = storageEnt.Comp.DefaultStorageOrientation == StorageDefaultOrientation.Horizontal
|
|
? Angle.Zero
|
|
: Angle.FromDegrees(90);
|
|
}
|
|
else
|
|
{
|
|
startAngle = storageEnt.Comp.DefaultStorageOrientation == StorageDefaultOrientation.Vertical
|
|
? Angle.Zero
|
|
: Angle.FromDegrees(90);
|
|
}
|
|
}
|
|
|
|
for (var y = storageBounding.Bottom; y <= storageBounding.Top; y++)
|
|
{
|
|
for (var x = storageBounding.Left; x <= storageBounding.Right; x++)
|
|
{
|
|
for (var angle = startAngle; angle <= Angle.FromDegrees(360 - startAngle); angle += Math.PI / 2f)
|
|
{
|
|
var location = new ItemStorageLocation(angle, (x, y));
|
|
if (ItemFitsInGridLocation(itemEnt, storageEnt, location))
|
|
{
|
|
storageLocation = location;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to find a saved location for an item from its name.
|
|
/// If none are saved or they are all blocked nothing is returned.
|
|
/// </summary>
|
|
public bool FindSavedLocation(
|
|
Entity<StorageComponent?> ent,
|
|
Entity<ItemComponent?> item,
|
|
[NotNullWhen(true)] out ItemStorageLocation? storageLocation)
|
|
{
|
|
storageLocation = null;
|
|
if (!Resolve(ent, ref ent.Comp))
|
|
return false;
|
|
|
|
var name = Name(item);
|
|
if (!ent.Comp.SavedLocations.TryGetValue(name, out var list))
|
|
return false;
|
|
|
|
foreach (var location in list)
|
|
{
|
|
if (ItemFitsInGridLocation(item, ent, location))
|
|
{
|
|
storageLocation = location;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Saves an item's location in the grid for later insertion to use.
|
|
/// </summary>
|
|
public void SaveItemLocation(Entity<StorageComponent?> ent, Entity<MetaDataComponent?> item)
|
|
{
|
|
if (!Resolve(ent, ref ent.Comp))
|
|
return;
|
|
|
|
// needs to actually be stored in it somewhere to save it
|
|
if (!ent.Comp.StoredItems.TryGetValue(item, out var location))
|
|
return;
|
|
|
|
var name = Name(item, item.Comp);
|
|
if (ent.Comp.SavedLocations.TryGetValue(name, out var list))
|
|
{
|
|
// iterate to make sure its not already been saved
|
|
for (int i = 0; i < list.Count; i++)
|
|
{
|
|
var saved = list[i];
|
|
|
|
if (saved == location)
|
|
{
|
|
list.Remove(location);
|
|
return;
|
|
}
|
|
}
|
|
|
|
list.Add(location);
|
|
}
|
|
else
|
|
{
|
|
list = new List<ItemStorageLocation>()
|
|
{
|
|
location
|
|
};
|
|
ent.Comp.SavedLocations[name] = list;
|
|
}
|
|
|
|
Dirty(ent, ent.Comp);
|
|
UpdateUI((ent.Owner, ent.Comp));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if an item fits into a specific spot on a storage grid.
|
|
/// </summary>
|
|
public bool ItemFitsInGridLocation(
|
|
Entity<ItemComponent?> itemEnt,
|
|
Entity<StorageComponent?> storageEnt,
|
|
ItemStorageLocation location)
|
|
{
|
|
return ItemFitsInGridLocation(itemEnt, storageEnt, location.Position, location.Rotation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if an item fits into a specific spot on a storage grid.
|
|
/// </summary>
|
|
public bool ItemFitsInGridLocation(
|
|
Entity<ItemComponent?> itemEnt,
|
|
Entity<StorageComponent?> storageEnt,
|
|
Vector2i position,
|
|
Angle rotation)
|
|
{
|
|
if (!Resolve(itemEnt, ref itemEnt.Comp) || !Resolve(storageEnt, ref storageEnt.Comp))
|
|
return false;
|
|
|
|
var gridBounds = storageEnt.Comp.Grid.GetBoundingBox();
|
|
if (!gridBounds.Contains(position))
|
|
return false;
|
|
|
|
var itemShape = ItemSystem.GetAdjustedItemShape(itemEnt, rotation, position);
|
|
|
|
foreach (var box in itemShape)
|
|
{
|
|
for (var offsetY = box.Bottom; offsetY <= box.Top; offsetY++)
|
|
{
|
|
for (var offsetX = box.Left; offsetX <= box.Right; offsetX++)
|
|
{
|
|
var pos = (offsetX, offsetY);
|
|
|
|
if (!IsGridSpaceEmpty(itemEnt, storageEnt, pos))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a space on a grid is valid and not occupied by any other pieces.
|
|
/// </summary>
|
|
public bool IsGridSpaceEmpty(Entity<ItemComponent?> itemEnt, Entity<StorageComponent?> storageEnt, Vector2i location)
|
|
{
|
|
if (!Resolve(storageEnt, ref storageEnt.Comp))
|
|
return false;
|
|
|
|
var validGrid = false;
|
|
foreach (var grid in storageEnt.Comp.Grid)
|
|
{
|
|
if (grid.Contains(location))
|
|
{
|
|
validGrid = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!validGrid)
|
|
return false;
|
|
|
|
foreach (var (ent, storedItem) in storageEnt.Comp.StoredItems)
|
|
{
|
|
if (ent == itemEnt.Owner)
|
|
continue;
|
|
|
|
if (!_itemQuery.TryGetComponent(ent, out var itemComp))
|
|
continue;
|
|
|
|
var adjustedShape = ItemSystem.GetAdjustedItemShape((ent, itemComp), storedItem);
|
|
foreach (var box in adjustedShape)
|
|
{
|
|
if (box.Contains(location))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if there is enough space to theoretically fit another item.
|
|
/// </summary>
|
|
public bool HasSpace(Entity<StorageComponent?> uid)
|
|
{
|
|
if (!Resolve(uid, ref uid.Comp))
|
|
return false;
|
|
|
|
return GetCumulativeItemAreas(uid) < uid.Comp.Grid.GetArea() || HasSpaceInStacks(uid);
|
|
}
|
|
|
|
private bool HasSpaceInStacks(Entity<StorageComponent?> uid, string? stackType = null)
|
|
{
|
|
if (!Resolve(uid, ref uid.Comp))
|
|
return false;
|
|
|
|
foreach (var contained in uid.Comp.Container.ContainedEntities)
|
|
{
|
|
if (!_stackQuery.TryGetComponent(contained, out var stack))
|
|
continue;
|
|
|
|
if (stackType != null && !stack.StackTypeId.Equals(stackType))
|
|
continue;
|
|
|
|
if (_stack.GetAvailableSpace(stack) == 0)
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the sum of all the ItemSizes of the items inside of a storage.
|
|
/// </summary>
|
|
public int GetCumulativeItemAreas(Entity<StorageComponent?> entity)
|
|
{
|
|
if (!Resolve(entity, ref entity.Comp))
|
|
return 0;
|
|
|
|
var sum = 0;
|
|
foreach (var item in entity.Comp.Container.ContainedEntities)
|
|
{
|
|
if (!_itemQuery.TryGetComponent(item, out var itemComp))
|
|
continue;
|
|
sum += ItemSystem.GetItemShape((item, itemComp)).GetArea();
|
|
}
|
|
|
|
return sum;
|
|
}
|
|
|
|
public ItemSizePrototype GetMaxItemSize(Entity<StorageComponent?> uid)
|
|
{
|
|
if (!Resolve(uid, ref uid.Comp))
|
|
return _defaultStorageMaxItemSize;
|
|
|
|
// If we specify a max item size, use that
|
|
if (uid.Comp.MaxItemSize != null)
|
|
{
|
|
if (_prototype.TryIndex(uid.Comp.MaxItemSize.Value, out var proto))
|
|
return proto;
|
|
|
|
Log.Error($"{ToPrettyString(uid.Owner)} tried to get invalid item size prototype: {uid.Comp.MaxItemSize.Value}. Stack trace:\\n{Environment.StackTrace}");
|
|
}
|
|
|
|
if (!_itemQuery.TryGetComponent(uid, out var item))
|
|
return _defaultStorageMaxItemSize;
|
|
|
|
// if there is no max item size specified, the value used
|
|
// is one below the item size of the storage entity.
|
|
return _nextSmallest[item.Size];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a storage's UI is open by anyone when locked, and closes it.
|
|
/// </summary>
|
|
private void OnLockToggled(EntityUid uid, StorageComponent component, ref LockToggledEvent args)
|
|
{
|
|
if (!args.Locked)
|
|
return;
|
|
|
|
// Gets everyone looking at the UI
|
|
foreach (var actor in UI.GetActors(uid, StorageComponent.StorageUiKey.Key).ToList())
|
|
{
|
|
if (!CanInteract(actor, (uid, component)))
|
|
UI.CloseUi(uid, StorageComponent.StorageUiKey.Key, actor);
|
|
}
|
|
}
|
|
|
|
private void OnStackCountChanged(EntityUid uid, MetaDataComponent component, StackCountChangedEvent args)
|
|
{
|
|
if (ContainerSystem.TryGetContainingContainer((uid, null, component), out var container) &&
|
|
container.ID == StorageComponent.ContainerId)
|
|
{
|
|
UpdateAppearance(container.Owner);
|
|
UpdateUI(container.Owner);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
private void HandleOpenBackpack(ICommonSession? session)
|
|
{
|
|
HandleToggleSlotUI(session, "back");
|
|
}
|
|
|
|
private void HandleOpenBelt(ICommonSession? session)
|
|
{
|
|
HandleToggleSlotUI(session, "belt");
|
|
}
|
|
|
|
private void HandleToggleSlotUI(ICommonSession? session, string slot)
|
|
{
|
|
if (session is not { } playerSession)
|
|
return;
|
|
|
|
if (playerSession.AttachedEntity is not { Valid: true } playerEnt || !Exists(playerEnt))
|
|
return;
|
|
|
|
if (!_inventory.TryGetSlotEntity(playerEnt, slot, out var storageEnt))
|
|
return;
|
|
|
|
if (!ActionBlocker.CanInteract(playerEnt, storageEnt))
|
|
return;
|
|
|
|
if (!UI.IsUiOpen(storageEnt.Value, StorageComponent.StorageUiKey.Key, playerEnt))
|
|
{
|
|
OpenStorageUI(storageEnt.Value, playerEnt, silent: false);
|
|
}
|
|
else
|
|
{
|
|
UI.CloseUi(storageEnt.Value, StorageComponent.StorageUiKey.Key, playerEnt);
|
|
}
|
|
}
|
|
|
|
protected void ClearCantFillReasons()
|
|
{
|
|
#if DEBUG
|
|
CantFillReasons.Clear();
|
|
#endif
|
|
}
|
|
|
|
private bool CanInteract(EntityUid user, Entity<StorageComponent> storage, bool canInteract = true, bool silent = true)
|
|
{
|
|
if (HasComp<BypassInteractionChecksComponent>(user))
|
|
return true;
|
|
|
|
if (!canInteract)
|
|
return false;
|
|
|
|
var ev = new StorageInteractAttemptEvent(silent);
|
|
RaiseLocalEvent(storage, ref ev);
|
|
|
|
return !ev.Cancelled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Plays a clientside pickup animation for the specified uid.
|
|
/// </summary>
|
|
public abstract void PlayPickupAnimation(EntityUid uid, EntityCoordinates initialCoordinates,
|
|
EntityCoordinates finalCoordinates, Angle initialRotation, EntityUid? user = null);
|
|
|
|
private bool ValidateInput(
|
|
EntitySessionEventArgs args,
|
|
NetEntity netStorage,
|
|
out Entity<HandsComponent> player,
|
|
out Entity<StorageComponent> storage)
|
|
{
|
|
player = default;
|
|
storage = default;
|
|
|
|
if (args.SenderSession.AttachedEntity is not { } playerUid)
|
|
return false;
|
|
|
|
if (!TryComp(playerUid, out HandsComponent? hands) || hands.Count == 0)
|
|
return false;
|
|
|
|
if (!TryGetEntity(netStorage, out var storageUid))
|
|
return false;
|
|
|
|
if (!TryComp(storageUid, out StorageComponent? storageComp))
|
|
return false;
|
|
|
|
// TODO STORAGE use BUI events
|
|
// This would automatically validate that the UI is open & that the user can interact.
|
|
// However, we still need to manually validate that items being used are in the users hands or in the storage.
|
|
if (!UI.IsUiOpen(storageUid.Value, StorageComponent.StorageUiKey.Key, playerUid))
|
|
return false;
|
|
|
|
if (!ActionBlocker.CanInteract(playerUid, storageUid))
|
|
return false;
|
|
|
|
player = new(playerUid, hands);
|
|
storage = new(storageUid.Value, storageComp);
|
|
return true;
|
|
}
|
|
|
|
private bool ValidateInput(EntitySessionEventArgs args,
|
|
NetEntity netStorage,
|
|
NetEntity netItem,
|
|
out Entity<HandsComponent> player,
|
|
out Entity<StorageComponent> storage,
|
|
out Entity<ItemComponent> item,
|
|
bool held = false)
|
|
{
|
|
item = default!;
|
|
if (!ValidateInput(args, netStorage, out player, out storage))
|
|
return false;
|
|
|
|
if (!TryGetEntity(netItem, out var itemUid))
|
|
return false;
|
|
|
|
if (held)
|
|
{
|
|
if (!_sharedHandsSystem.IsHolding(player, itemUid, out _))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (!storage.Comp.Container.Contains(itemUid.Value))
|
|
return false;
|
|
|
|
DebugTools.Assert(storage.Comp.StoredItems.ContainsKey(itemUid.Value));
|
|
}
|
|
|
|
if (!TryComp(itemUid, out ItemComponent? itemComp))
|
|
return false;
|
|
|
|
if (!ActionBlocker.CanInteract(player, itemUid))
|
|
return false;
|
|
|
|
item = new(itemUid.Value, itemComp);
|
|
return true;
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
protected sealed class StorageComponentState : ComponentState
|
|
{
|
|
public Dictionary<NetEntity, ItemStorageLocation> StoredItems = new();
|
|
|
|
public Dictionary<string, List<ItemStorageLocation>> SavedLocations = new();
|
|
|
|
public List<Box2i> Grid = new();
|
|
|
|
public ProtoId<ItemSizePrototype>? MaxItemSize;
|
|
|
|
public EntityWhitelist? Whitelist;
|
|
|
|
public EntityWhitelist? Blacklist;
|
|
}
|
|
}
|