Files
tbd-station-14/Content.Server/Defusable/WireActions/BoltWireAction.cs
eclips_e 133ca98655 Hardbombs & Defusables (#15380)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
Co-authored-by: LankLTE <twlowe06@gmail.com>
Co-authored-by: LankLTE <135308300+LankLTE@users.noreply.github.com>
2023-09-11 18:42:38 -07:00

39 lines
1.3 KiB
C#

using Content.Server.Defusable.Components;
using Content.Server.Defusable.Systems;
using Content.Server.Popups;
using Content.Server.Wires;
using Content.Shared.Defusable;
using Content.Shared.Wires;
using Robust.Server.GameObjects;
namespace Content.Server.Defusable.WireActions;
public sealed partial class BoltWireAction : ComponentWireAction<DefusableComponent>
{
public override Color Color { get; set; } = Color.Red;
public override string Name { get; set; } = "wire-name-bomb-bolt";
public override bool LightRequiresPower { get; set; } = false;
public override StatusLightState? GetLightState(Wire wire, DefusableComponent comp)
{
return comp.Bolted ? StatusLightState.On : StatusLightState.Off;
}
public override object StatusKey { get; } = DefusableWireStatus.BoltIndicator;
public override bool Cut(EntityUid user, Wire wire, DefusableComponent comp)
{
return EntityManager.System<DefusableSystem>().BoltWireCut(user, wire, comp);
}
public override bool Mend(EntityUid user, Wire wire, DefusableComponent comp)
{
return EntityManager.System<DefusableSystem>().BoltWireMend(user, wire, comp);
}
public override void Pulse(EntityUid user, Wire wire, DefusableComponent comp)
{
EntityManager.System<DefusableSystem>().BoltWirePulse(user, wire, comp);
}
}