* small patch * fix * remove garbage * fix * moved to shared events * fix * LocId --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
82 lines
3.0 KiB
C#
82 lines
3.0 KiB
C#
using Content.Server.PowerCell;
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using Content.Shared.PowerCell;
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using Content.Shared.UserInterface;
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using Robust.Shared.Containers;
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namespace Content.Server.UserInterface;
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public sealed partial class ActivatableUISystem
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{
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[Dependency] private readonly PowerCellSystem _cell = default!;
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private void InitializePower()
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{
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SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, ActivatableUIOpenAttemptEvent>(OnBatteryOpenAttempt);
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SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BoundUIOpenedEvent>(OnBatteryOpened);
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SubscribeLocalEvent<ActivatableUIRequiresPowerCellComponent, BoundUIClosedEvent>(OnBatteryClosed);
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SubscribeLocalEvent<PowerCellDrawComponent, EntRemovedFromContainerMessage>(OnPowerCellRemoved);
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}
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private void OnPowerCellRemoved(EntityUid uid, PowerCellDrawComponent component, EntRemovedFromContainerMessage args)
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{
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_cell.SetPowerCellDrawEnabled(uid, false);
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if (HasComp<ActivatableUIRequiresPowerCellComponent>(uid) &&
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TryComp<ActivatableUIComponent>(uid, out var activatable) &&
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activatable.Key != null)
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{
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_uiSystem.TryCloseAll(uid, activatable.Key);
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}
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}
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private void OnBatteryOpened(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIOpenedEvent args)
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{
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var activatable = Comp<ActivatableUIComponent>(uid);
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if (!args.UiKey.Equals(activatable.Key))
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return;
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_cell.SetPowerCellDrawEnabled(uid, true);
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}
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private void OnBatteryClosed(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, BoundUIClosedEvent args)
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{
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var activatable = Comp<ActivatableUIComponent>(uid);
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if (!args.UiKey.Equals(activatable.Key))
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return;
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// Stop drawing power if this was the last person with the UI open.
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if (!_uiSystem.IsUiOpen(uid, activatable.Key))
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_cell.SetPowerCellDrawEnabled(uid, false);
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}
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/// <summary>
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/// Call if you want to check if the UI should close due to a recent battery usage.
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/// </summary>
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public void CheckUsage(EntityUid uid, ActivatableUIComponent? active = null, ActivatableUIRequiresPowerCellComponent? component = null, PowerCellDrawComponent? draw = null)
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{
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if (!Resolve(uid, ref component, ref draw, ref active, false) || active.Key == null)
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return;
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if (_cell.HasCharge(uid, draw.UseRate))
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return;
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_uiSystem.TryCloseAll(uid, active.Key);
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}
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private void OnBatteryOpenAttempt(EntityUid uid, ActivatableUIRequiresPowerCellComponent component, ActivatableUIOpenAttemptEvent args)
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{
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if (!TryComp<PowerCellDrawComponent>(uid, out var draw))
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return;
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// Check if we have the appropriate drawrate / userate to even open it.
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if (args.Cancelled || !_cell.HasCharge(uid, MathF.Max(draw.DrawRate, draw.UseRate), user: args.User))
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{
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args.Cancel();
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return;
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}
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}
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}
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