Files
tbd-station-14/Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs
0x6273 dfdad0ffe5 Refactor ReagentGrinder (#11751)
* Refactor ReagentGrinder

- It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container)
- Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`.
- Subscribe to events instead of massive switch/case.
- Get rid of update queue thing.
- Change `DoWork` so it's less duplicate code for grinding/juicing.
- Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count.
- Add message for when you try to put something into the reagent grinder that doesn't fit.
- Fix obsolescence warnings.

* Use a timer on component instead of SpawnTimer

* s/StorageCap/StorageMaxEntities
2022-10-25 23:34:56 -07:00

297 lines
13 KiB
C#

using System.Linq;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Kitchen.Components;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Stack;
using Content.Shared.Chemistry.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Kitchen;
using Content.Shared.Popups;
using Content.Shared.Random.Helpers;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Kitchen.EntitySystems
{
[UsedImplicitly]
internal sealed class ReagentGrinderSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReagentGrinderComponent, ComponentStartup>((uid, component, _) => UpdateUiState(uid, component));
SubscribeLocalEvent<ReagentGrinderComponent, PowerChangedEvent>(
(EntityUid uid, ReagentGrinderComponent component, ref PowerChangedEvent _) => UpdateUiState(uid, component));
SubscribeLocalEvent<ReagentGrinderComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<ReagentGrinderComponent, EntInsertedIntoContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ReagentGrinderComponent, EntRemovedFromContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ReagentGrinderComponent, ContainerIsRemovingAttemptEvent>(OnEntRemoveAttempt);
SubscribeLocalEvent<ReagentGrinderComponent, ReagentGrinderStartMessage>(OnStartMessage);
SubscribeLocalEvent<ReagentGrinderComponent, ReagentGrinderEjectChamberAllMessage>(OnEjectChamberAllMessage);
SubscribeLocalEvent<ReagentGrinderComponent, ReagentGrinderEjectChamberContentMessage>(OnEjectChamberContentMessage);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var (active, reagentGrinder) in EntityQuery<ActiveReagentGrinderComponent, ReagentGrinderComponent>())
{
var uid = reagentGrinder.Owner;
active.WorkTimer -= frameTime;
if (active.WorkTimer > 0)
continue;
RemCompDeferred<ActiveReagentGrinderComponent>(uid);
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
var outputContainer = _itemSlotsSystem.GetItemOrNull(uid, SharedReagentGrinder.BeakerSlotId);
if (outputContainer is null || !_solutionsSystem.TryGetFitsInDispenser(outputContainer.Value, out var containerSolution))
continue;
foreach (var item in inputContainer.ContainedEntities.ToList())
{
var solution = active.Program switch
{
GrinderProgram.Grind => GetGrindSolution(item),
GrinderProgram.Juice => CompOrNull<ExtractableComponent>(item)?.JuiceSolution,
_ => null,
};
if (solution is null)
continue;
if (TryComp<StackComponent>(item, out var stack))
{
var totalVolume = solution.TotalVolume * stack.Count;
if (totalVolume <= 0)
continue;
// Maximum number of items we can process in the stack without going over AvailableVolume
// We add a small tolerance, because floats are inaccurate.
var fitsCount = (int) (stack.Count * FixedPoint2.Min(containerSolution.AvailableVolume / totalVolume + 0.01, 1));
if (fitsCount <= 0)
continue;
solution.ScaleSolution(fitsCount);
_stackSystem.SetCount(item, stack.Count - fitsCount); // Setting to 0 will QueueDel
}
else
{
if (solution.TotalVolume > containerSolution.AvailableVolume)
continue;
QueueDel(item);
}
_solutionsSystem.TryAddSolution(outputContainer.Value, containerSolution, solution);
}
_userInterfaceSystem.TrySendUiMessage(uid, ReagentGrinderUiKey.Key,
new ReagentGrinderWorkCompleteMessage());
UpdateUiState(uid, reagentGrinder);
}
}
private void OnEntRemoveAttempt(EntityUid uid, ReagentGrinderComponent reagentGrinder, ContainerIsRemovingAttemptEvent args)
{
if (HasComp<ActiveReagentGrinderComponent>(uid))
args.Cancel();
}
private void OnContainerModified(EntityUid uid, ReagentGrinderComponent reagentGrinder, ContainerModifiedMessage args)
{
UpdateUiState(uid, reagentGrinder);
var outputContainer = _itemSlotsSystem.GetItemOrNull(uid, SharedReagentGrinder.BeakerSlotId);
_appearanceSystem.SetData(uid, ReagentGrinderVisualState.BeakerAttached, outputContainer.HasValue);
}
private void OnInteractUsing(EntityUid uid, ReagentGrinderComponent reagentGrinder, InteractUsingEvent args)
{
var heldEnt = args.Used;
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
if (!HasComp<ExtractableComponent>(heldEnt))
{
if (!HasComp<FitsInDispenserComponent>(heldEnt))
{
// This is ugly but we can't use whitelistFailPopup because there are 2 containers with different whitelists.
_popupSystem.PopupEntity(Loc.GetString("reagent-grinder-component-cannot-put-entity-message"), uid, Filter.Entities(args.User));
}
// Entity did NOT pass the whitelist for grind/juice.
// Wouldn't want the clown grinding up the Captain's ID card now would you?
// Why am I asking you? You're biased.
return;
}
if (args.Handled)
return;
// Cap the chamber. Don't want someone putting in 500 entities and ejecting them all at once.
// Maybe I should have done that for the microwave too?
if (inputContainer.ContainedEntities.Count >= reagentGrinder.StorageMaxEntities)
return;
if (!inputContainer.Insert(heldEnt, EntityManager))
return;
args.Handled = true;
}
private void UpdateUiState(EntityUid uid, ReagentGrinderComponent reagentGrinder)
{
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
var outputContainer = _itemSlotsSystem.GetItemOrNull(uid, SharedReagentGrinder.BeakerSlotId);
Solution? containerSolution = null;
var isBusy = HasComp<ActiveReagentGrinderComponent>(uid);
var canJuice = false;
var canGrind = false;
if (outputContainer is not null
&& _solutionsSystem.TryGetFitsInDispenser(outputContainer.Value, out containerSolution)
&& inputContainer.ContainedEntities.Count > 0)
{
canGrind = inputContainer.ContainedEntities.All(CanGrind);
canJuice = inputContainer.ContainedEntities.All(CanJuice);
}
var state = new ReagentGrinderInterfaceState(
isBusy,
outputContainer.HasValue,
this.IsPowered(uid, EntityManager),
canJuice,
canGrind,
inputContainer.ContainedEntities.Select(item => item).ToArray(),
containerSolution?.Contents.ToArray()
);
_userInterfaceSystem.TrySetUiState(uid, ReagentGrinderUiKey.Key, state);
}
private void OnStartMessage(EntityUid uid, ReagentGrinderComponent reagentGrinder, ReagentGrinderStartMessage message)
{
if (!this.IsPowered(uid, EntityManager) || HasComp<ActiveReagentGrinderComponent>(uid))
return;
DoWork(uid, reagentGrinder, message.Session.AttachedEntity, message.Program);
}
private void OnEjectChamberAllMessage(EntityUid uid, ReagentGrinderComponent reagentGrinder, ReagentGrinderEjectChamberAllMessage message)
{
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
if (HasComp<ActiveReagentGrinderComponent>(uid) || inputContainer.ContainedEntities.Count <= 0)
return;
ClickSound(uid, reagentGrinder);
foreach (var entity in inputContainer.ContainedEntities.ToList())
{
inputContainer.Remove(entity);
entity.RandomOffset(0.4f);
}
UpdateUiState(uid, reagentGrinder);
}
private void OnEjectChamberContentMessage(EntityUid uid, ReagentGrinderComponent reagentGrinder, ReagentGrinderEjectChamberContentMessage message)
{
if (HasComp<ActiveReagentGrinderComponent>(uid))
return;
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
if (inputContainer.Remove(message.EntityId))
{
message.EntityId.RandomOffset(0.4f);
ClickSound(uid, reagentGrinder);
UpdateUiState(uid, reagentGrinder);
}
}
/// <summary>
/// The wzhzhzh of the grinder. Processes the contents of the grinder and puts the output in the beaker.
/// </summary>
/// <param name="program">Which program, such as grind or juice</param>
private void DoWork(EntityUid uid, ReagentGrinderComponent reagentGrinder, EntityUid? user, GrinderProgram program)
{
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
var outputContainer = _itemSlotsSystem.GetItemOrNull(uid, SharedReagentGrinder.BeakerSlotId);
// Do we have anything to grind/juice and a container to put the reagents in?
if (inputContainer.ContainedEntities.Count <= 0 || !HasComp<FitsInDispenserComponent>(outputContainer))
return;
SoundSpecifier? sound = null;
switch (program)
{
case GrinderProgram.Grind when inputContainer.ContainedEntities.All(CanGrind):
sound = reagentGrinder.GrindSound;
break;
case GrinderProgram.Juice when inputContainer.ContainedEntities.All(CanJuice):
sound = reagentGrinder.JuiceSound;
break;
default:
return;
}
var active = AddComp<ActiveReagentGrinderComponent>(uid);
active.WorkTimer = (float) reagentGrinder.WorkTime.TotalSeconds;
active.Program = program;
_audioSystem.PlayPvs(sound, uid);
_userInterfaceSystem.TrySendUiMessage(uid, ReagentGrinderUiKey.Key,
new ReagentGrinderWorkStartedMessage(program));
}
private void ClickSound(EntityUid uid, ReagentGrinderComponent reagentGrinder)
{
_audioSystem.PlayPvs(reagentGrinder.ClickSound, uid, AudioParams.Default.WithVolume(-2f));
}
private Solution? GetGrindSolution(EntityUid uid)
{
if (TryComp<ExtractableComponent>(uid, out var extractable)
&& extractable.GrindableSolution is not null
&& _solutionsSystem.TryGetSolution(uid, extractable.GrindableSolution, out var solution))
{
return solution;
}
else
return null;
}
private bool CanGrind(EntityUid uid)
{
var solutionName = CompOrNull<ExtractableComponent>(uid)?.GrindableSolution;
return solutionName is not null && _solutionsSystem.TryGetSolution(uid, solutionName, out _);
}
private bool CanJuice(EntityUid uid)
{
return CompOrNull<ExtractableComponent>(uid)?.JuiceSolution is not null;
}
}
}