* Refactor ReagentGrinder - It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container) - Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`. - Subscribe to events instead of massive switch/case. - Get rid of update queue thing. - Change `DoWork` so it's less duplicate code for grinding/juicing. - Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count. - Add message for when you try to put something into the reagent grinder that doesn't fit. - Fix obsolescence warnings. * Use a timer on component instead of SpawnTimer * s/StorageCap/StorageMaxEntities
2.2 KiB
2.2 KiB