Files
tbd-station-14/Content.Shared/Stealth/Components/StealthComponent.cs
2022-10-10 09:17:53 +11:00

61 lines
2.1 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Stealth.Components;
/// <summary>
/// Add this component to an entity that you want to be cloaked.
/// It overlays a shader on the entity to give them an invisibility cloaked effect
/// It also turns the entity invisible
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedStealthSystem))]
public sealed class StealthComponent : Component
{
/// <summary>
/// Whether or not the entity previously had an interaction outline prior to cloaking.
/// </summary>
[DataField("hadOutline")]
public bool HadOutline;
/// <summary>
/// Last set level of visibility. Ranges from 1 (fully visible) and -1 (fully hidden). To get the actual current
/// visibility, use <see cref="SharedStealthSystem.GetVisibility(EntityUid, StealthComponent?)"/>
/// </summary>
[DataField("lastVisibility")]
[Access(typeof(SharedStealthSystem), Other = AccessPermissions.None)]
public float LastVisibility;
/// <summary>
/// Time at which <see cref="LastVisibility"/> was set. Null implies the entity is currently paused and not
/// accumulating any visibility change.
/// </summary>
[DataField("lastUpdate", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan? LastUpdated;
/// <summary>
/// Rate that effects how fast an entity's visibility passively changes.
/// </summary>
[DataField("passiveVisibilityRate")]
public readonly float PassiveVisibilityRate = -0.15f;
/// <summary>
/// Rate for movement induced visibility changes. Scales with distance moved.
/// </summary>
[DataField("movementVisibilityRate")]
public readonly float MovementVisibilityRate = 0.2f;
}
[Serializable, NetSerializable]
public sealed class StealthComponentState : ComponentState
{
public float Visibility;
public TimeSpan? LastUpdated;
public StealthComponentState(float stealthLevel, TimeSpan? lastUpdated)
{
Visibility = stealthLevel;
LastUpdated = lastUpdated;
}
}