* ECS and damage Data * Comments and newlines * Added Comments * Make TryChangeDamageEvent immutable * Remove SetAllDamage event Use public SetAllDamage function instead * Undo destructible mistakes That was some shit code. * Rename DamageData to DamageSpecifier And misc small edits misc * Cache trigger prototypes. * Renaming destructible classes & functions * Revert "Cache trigger prototypes." This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586. * Replace prototypes with prototype IDs. * Split damage.yml into individual files * move get/handle component state to system * Update HealthChange doc * Make godmode call Dirty() on damageable component * Add Initialize() to fix damage test * Make non-static * uncache resistance set prototype and trim DamageableComponentState * Remove unnecessary Dirty() calls during initialization * RemoveTryChangeDamageEvent * revert Dirty() * Fix MobState relying on DamageableComponent.Dirty() * Fix DisposalUnit Tests. These were previously failing, but because the async was not await-ed, this never raised the exception. After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing * Disposal test 2: electric boogaloo * Fix typos/mistakes also add comments and fix spacing. * Use Uids instead of IEntity * fix merge * Comments, a merge issue, and making some damage ignore resistances * Extend DamageSpecifier and use it for DamageableComponent * fix master merge * Fix Disposal unit test. Again. Snapgrids were removed in master * Execute Exectute
89 lines
2.4 KiB
C#
89 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Shared.Body.Components;
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using Content.Shared.Damage;
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using Content.Shared.DragDrop;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.MedicalScanner
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{
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public abstract class SharedMedicalScannerComponent : Component, IDragDropOn
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{
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public override string Name => "MedicalScanner";
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[Serializable, NetSerializable]
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public class MedicalScannerBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly EntityUid? Entity;
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public readonly IReadOnlyDictionary<string, int> DamagePerGroup;
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public readonly IReadOnlyDictionary<string, int> DamagePerType;
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public readonly bool IsScanned;
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public MedicalScannerBoundUserInterfaceState(
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EntityUid? entity,
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DamageableComponent? damageable,
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bool isScanned)
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{
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Entity = entity;
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DamagePerGroup = damageable?.DamagePerGroup ?? new();
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DamagePerType = damageable?.Damage?.DamageDict ?? new();
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IsScanned = isScanned;
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}
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public bool HasDamage()
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{
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return DamagePerType.Count > 0;
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}
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}
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[Serializable, NetSerializable]
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public enum MedicalScannerUiKey
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{
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Key
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}
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[Serializable, NetSerializable]
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public enum MedicalScannerVisuals
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{
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Status
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}
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[Serializable, NetSerializable]
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public enum MedicalScannerStatus
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{
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Off,
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Open,
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Red,
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Death,
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Green,
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Yellow,
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}
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[Serializable, NetSerializable]
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public enum UiButton
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{
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ScanDNA,
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}
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[Serializable, NetSerializable]
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public class UiButtonPressedMessage : BoundUserInterfaceMessage
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{
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public readonly UiButton Button;
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public UiButtonPressedMessage(UiButton button)
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{
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Button = button;
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}
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}
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bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
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{
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return eventArgs.Dragged.HasComponent<SharedBodyComponent>();
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}
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public abstract bool DragDropOn(DragDropEvent eventArgs);
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}
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}
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