Files
tbd-station-14/Content.Shared/MedicalScanner/SharedMedicalScannerComponent.cs
Leon Friedrich df584ad446 ECS damageable (#4529)
* ECS and damage Data

* Comments and newlines

* Added Comments

* Make TryChangeDamageEvent immutable

* Remove SetAllDamage event

Use public SetAllDamage function instead

* Undo destructible mistakes

That was some shit code.

* Rename DamageData to DamageSpecifier

And misc small edits

misc

* Cache trigger prototypes.

* Renaming destructible classes & functions

* Revert "Cache trigger prototypes."

This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586.

* Replace prototypes with prototype IDs.

* Split damage.yml into individual files

* move get/handle component state to system

* Update HealthChange doc

* Make godmode call Dirty() on damageable component

* Add Initialize() to fix damage test

* Make non-static

* uncache resistance set prototype and trim DamageableComponentState

* Remove unnecessary Dirty() calls during initialization

* RemoveTryChangeDamageEvent

* revert Dirty()

* Fix MobState relying on DamageableComponent.Dirty()

* Fix DisposalUnit Tests.

These were previously failing, but because the async was not await-ed, this never raised the exception.

After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing

* Disposal test 2: electric boogaloo

* Fix typos/mistakes

also add comments and fix spacing.

* Use Uids instead of IEntity

* fix merge

* Comments, a merge issue, and making some damage ignore resistances

* Extend DamageSpecifier and use it for DamageableComponent

* fix master merge

* Fix Disposal unit test. Again.

Snapgrids were removed in master

* Execute Exectute
2021-09-14 10:07:37 -07:00

89 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.Body.Components;
using Content.Shared.Damage;
using Content.Shared.DragDrop;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.MedicalScanner
{
public abstract class SharedMedicalScannerComponent : Component, IDragDropOn
{
public override string Name => "MedicalScanner";
[Serializable, NetSerializable]
public class MedicalScannerBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly EntityUid? Entity;
public readonly IReadOnlyDictionary<string, int> DamagePerGroup;
public readonly IReadOnlyDictionary<string, int> DamagePerType;
public readonly bool IsScanned;
public MedicalScannerBoundUserInterfaceState(
EntityUid? entity,
DamageableComponent? damageable,
bool isScanned)
{
Entity = entity;
DamagePerGroup = damageable?.DamagePerGroup ?? new();
DamagePerType = damageable?.Damage?.DamageDict ?? new();
IsScanned = isScanned;
}
public bool HasDamage()
{
return DamagePerType.Count > 0;
}
}
[Serializable, NetSerializable]
public enum MedicalScannerUiKey
{
Key
}
[Serializable, NetSerializable]
public enum MedicalScannerVisuals
{
Status
}
[Serializable, NetSerializable]
public enum MedicalScannerStatus
{
Off,
Open,
Red,
Death,
Green,
Yellow,
}
[Serializable, NetSerializable]
public enum UiButton
{
ScanDNA,
}
[Serializable, NetSerializable]
public class UiButtonPressedMessage : BoundUserInterfaceMessage
{
public readonly UiButton Button;
public UiButtonPressedMessage(UiButton button)
{
Button = button;
}
}
bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
{
return eventArgs.Dragged.HasComponent<SharedBodyComponent>();
}
public abstract bool DragDropOn(DragDropEvent eventArgs);
}
}