* ECS and damage Data * Comments and newlines * Added Comments * Make TryChangeDamageEvent immutable * Remove SetAllDamage event Use public SetAllDamage function instead * Undo destructible mistakes That was some shit code. * Rename DamageData to DamageSpecifier And misc small edits misc * Cache trigger prototypes. * Renaming destructible classes & functions * Revert "Cache trigger prototypes." This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586. * Replace prototypes with prototype IDs. * Split damage.yml into individual files * move get/handle component state to system * Update HealthChange doc * Make godmode call Dirty() on damageable component * Add Initialize() to fix damage test * Make non-static * uncache resistance set prototype and trim DamageableComponentState * Remove unnecessary Dirty() calls during initialization * RemoveTryChangeDamageEvent * revert Dirty() * Fix MobState relying on DamageableComponent.Dirty() * Fix DisposalUnit Tests. These were previously failing, but because the async was not await-ed, this never raised the exception. After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing * Disposal test 2: electric boogaloo * Fix typos/mistakes also add comments and fix spacing. * Use Uids instead of IEntity * fix merge * Comments, a merge issue, and making some damage ignore resistances * Extend DamageSpecifier and use it for DamageableComponent * fix master merge * Fix Disposal unit test. Again. Snapgrids were removed in master * Execute Exectute
132 lines
4.5 KiB
C#
132 lines
4.5 KiB
C#
using System;
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using Content.Server.Destructible;
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using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Server.Notification;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Rounding;
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using Content.Shared.Sound;
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using Content.Shared.Window;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Window
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedWindowComponent))]
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public class WindowComponent : SharedWindowComponent, IExamine, IInteractHand
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[ViewVariables(VVAccess.ReadWrite)] private TimeSpan _lastKnockTime;
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[DataField("knockDelay")]
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[ViewVariables(VVAccess.ReadWrite)]
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private TimeSpan _knockDelay = TimeSpan.FromSeconds(0.5);
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[DataField("rateLimitedKnocking")]
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[ViewVariables(VVAccess.ReadWrite)] private bool _rateLimitedKnocking = true;
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[DataField("knockSound")]
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private SoundSpecifier _knockSound = new SoundPathSpecifier("/Audio/Effects/glass_knock.ogg");
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public void UpdateVisuals(int currentDamage)
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance) &&
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Owner.TryGetComponent(out DestructibleComponent? destructible))
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{
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foreach (var threshold in destructible.Thresholds)
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{
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if (threshold.Trigger is not DamageTrigger trigger)
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{
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continue;
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}
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appearance.SetData(WindowVisuals.Damage, (float) currentDamage / trigger.Damage);
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}
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}
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}
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!Owner.TryGetComponent(out DamageableComponent? damageable) ||
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!Owner.TryGetComponent(out DestructibleComponent? destructible))
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{
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return;
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}
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var damage = damageable.TotalDamage;
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DamageTrigger? trigger = null;
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// TODO: Pretend this does not exist until https://github.com/space-wizards/space-station-14/pull/2783 is merged
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foreach (var threshold in destructible.Thresholds)
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{
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if ((trigger = threshold.Trigger as DamageTrigger) != null)
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{
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break;
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}
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}
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if (trigger == null)
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{
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return;
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}
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var damageThreshold = trigger.Damage;
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var fraction = damage == 0 || damageThreshold == 0
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? 0f
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: (float) damage / damageThreshold;
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var level = Math.Min(ContentHelpers.RoundToLevels((double) fraction, 1, 7), 5);
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switch (level)
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{
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case 0:
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message.AddText(Loc.GetString("comp-window-damaged-1"));
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break;
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case 1:
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message.AddText(Loc.GetString("comp-window-damaged-2"));
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break;
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case 2:
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message.AddText(Loc.GetString("comp-window-damaged-3"));
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break;
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case 3:
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message.AddText(Loc.GetString("comp-window-damaged-4"));
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break;
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case 4:
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message.AddText(Loc.GetString("comp-window-damaged-5"));
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break;
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case 5:
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message.AddText(Loc.GetString("comp-window-damaged-6"));
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break;
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}
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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if (_rateLimitedKnocking && _gameTiming.CurTime < _lastKnockTime + _knockDelay)
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{
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return false;
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}
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SoundSystem.Play(
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Filter.Pvs(eventArgs.Target), _knockSound.GetSound(),
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eventArgs.Target.Transform.Coordinates, AudioHelpers.WithVariation(0.05f));
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eventArgs.Target.PopupMessageEveryone(Loc.GetString("comp-window-knock"));
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_lastKnockTime = _gameTiming.CurTime;
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return true;
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}
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}
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}
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