Files
tbd-station-14/Content.Server/Light/Components/PoweredLightComponent.cs
Leon Friedrich df584ad446 ECS damageable (#4529)
* ECS and damage Data

* Comments and newlines

* Added Comments

* Make TryChangeDamageEvent immutable

* Remove SetAllDamage event

Use public SetAllDamage function instead

* Undo destructible mistakes

That was some shit code.

* Rename DamageData to DamageSpecifier

And misc small edits

misc

* Cache trigger prototypes.

* Renaming destructible classes & functions

* Revert "Cache trigger prototypes."

This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586.

* Replace prototypes with prototype IDs.

* Split damage.yml into individual files

* move get/handle component state to system

* Update HealthChange doc

* Make godmode call Dirty() on damageable component

* Add Initialize() to fix damage test

* Make non-static

* uncache resistance set prototype and trim DamageableComponentState

* Remove unnecessary Dirty() calls during initialization

* RemoveTryChangeDamageEvent

* revert Dirty()

* Fix MobState relying on DamageableComponent.Dirty()

* Fix DisposalUnit Tests.

These were previously failing, but because the async was not await-ed, this never raised the exception.

After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing

* Disposal test 2: electric boogaloo

* Fix typos/mistakes

also add comments and fix spacing.

* Use Uids instead of IEntity

* fix merge

* Comments, a merge issue, and making some damage ignore resistances

* Extend DamageSpecifier and use it for DamageableComponent

* fix master merge

* Fix Disposal unit test. Again.

Snapgrids were removed in master

* Execute Exectute
2021-09-14 10:07:37 -07:00

324 lines
10 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Power.Components;
using Content.Server.Temperature.Components;
using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Content.Shared.Light;
using Content.Shared.Notification.Managers;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Server.Light.Components
{
/// <summary>
/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
/// </summary>
[RegisterComponent]
public class PoweredLightComponent : Component, IInteractHand, IInteractUsing, IMapInit
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override string Name => "PoweredLight";
private static readonly TimeSpan _thunkDelay = TimeSpan.FromSeconds(2);
[ComponentDependency]
private readonly AppearanceComponent? _appearance;
private TimeSpan _lastThunk;
public TimeSpan? LastGhostBlink;
[DataField("burnHandSound")]
private SoundSpecifier _burnHandSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
[DataField("turnOnSound")]
private SoundSpecifier _turnOnSound = new SoundPathSpecifier("/Audio/Machines/light_tube_on.ogg");
[DataField("hasLampOnSpawn")]
private bool _hasLampOnSpawn = true;
[ViewVariables]
[DataField("on")]
private bool _on = true;
[ViewVariables]
private bool _currentLit;
[ViewVariables]
public bool IsBlinking;
[ViewVariables]
[DataField("ignoreGhostsBoo")]
public bool IgnoreGhostsBoo;
[ViewVariables]
[DataField("ghostBlinkingTime")]
public TimeSpan GhostBlinkingTime = TimeSpan.FromSeconds(10);
[ViewVariables]
[DataField("ghostBlinkingCooldown")]
public TimeSpan GhostBlinkingCooldown = TimeSpan.FromSeconds(60);
[DataField("bulb")] private LightBulbType _bulbType = LightBulbType.Tube;
public LightBulbType BulbType => _bulbType;
[ViewVariables] private ContainerSlot _lightBulbContainer = default!;
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
protected override void Initialize()
{
base.Initialize();
_lightBulbContainer = Owner.EnsureContainer<ContainerSlot>("light_bulb");
}
[ViewVariables]
public LightBulbComponent? LightBulb
{
get
{
if (_lightBulbContainer.ContainedEntity == null) return null;
_lightBulbContainer.ContainedEntity.TryGetComponent(out LightBulbComponent? bulb);
return bulb;
}
}
// TODO CONSTRUCTION make this use a construction graph
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
return InsertBulb(eventArgs.Using);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!eventArgs.User.HasComponent<DamageableComponent>())
{
Eject();
return false;
}
if (eventArgs.User.TryGetComponent(out HeatResistanceComponent? heatResistanceComponent))
{
if (CanBurn(heatResistanceComponent.GetHeatResistance()))
{
Burn();
return true;
}
}
Eject();
return true;
bool CanBurn(int heatResistance)
{
if (LightBulb == null)
return false;
return _currentLit && heatResistance < LightBulb.BurningTemperature;
}
void Burn()
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("powered-light-component-burn-hand"));
EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.User.Uid, Damage);
SoundSystem.Play(Filter.Pvs(Owner), _burnHandSound.GetSound(), Owner);
}
void Eject()
{
EjectBulb(eventArgs.User);
UpdateLight();
}
}
/// <summary>
/// Try to replace current bulb with a new one
/// </summary>
public bool ReplaceBulb(IEntity bulb)
{
EjectBulb();
return InsertBulb(bulb);
}
/// <summary>
/// Inserts the bulb if possible.
/// </summary>
/// <returns>True if it could insert it, false if it couldn't.</returns>
private bool InsertBulb(IEntity bulb)
{
if (LightBulb != null) return false;
if (!bulb.TryGetComponent(out LightBulbComponent? lightBulb)) return false;
if (lightBulb.Type != _bulbType) return false;
var inserted = _lightBulbContainer.Insert(bulb);
lightBulb.OnLightBulbStateChange += UpdateLight;
lightBulb.OnLightColorChange += UpdateLight;
UpdateLight();
return inserted;
}
/// <summary>
/// Ejects the bulb to a mob's hand if possible.
/// </summary>
private void EjectBulb(IEntity? user = null)
{
if (LightBulb == null) return;
var bulb = LightBulb;
bulb.OnLightBulbStateChange -= UpdateLight;
bulb.OnLightColorChange -= UpdateLight;
if (!_lightBulbContainer.Remove(bulb.Owner)) return;
if (user != null)
{
if (!user.TryGetComponent(out HandsComponent? hands)
|| !hands.PutInHand(bulb.Owner.GetComponent<ItemComponent>()))
bulb.Owner.Transform.Coordinates = user.Transform.Coordinates;
}
else
{
bulb.Owner.Transform.Coordinates = Owner.Transform.Coordinates;
}
}
/// <summary>
/// For attaching UpdateLight() to events.
/// </summary>
public void UpdateLight(object? sender, EventArgs? e)
{
UpdateLight();
}
/// <summary>
/// Updates the light's power drain, sprite and actual light state.
/// </summary>
public void UpdateLight()
{
var powerReceiver = Owner.GetComponent<ApcPowerReceiverComponent>();
if (LightBulb == null) // No light bulb.
{
SetLight(false);
powerReceiver.Load = 0;
_appearance?.SetData(PoweredLightVisuals.BulbState, PoweredLightState.Empty);
return;
}
switch (LightBulb.State)
{
case LightBulbState.Normal:
if (powerReceiver.Powered && _on)
{
SetLight(true, LightBulb.Color);
powerReceiver.Load = LightBulb.PowerUse;
_appearance?.SetData(PoweredLightVisuals.BulbState, PoweredLightState.On);
var time = _gameTiming.CurTime;
if (time > _lastThunk + _thunkDelay)
{
_lastThunk = time;
SoundSystem.Play(Filter.Pvs(Owner), _turnOnSound.GetSound(), Owner, AudioParams.Default.WithVolume(-10f));
}
}
else
{
SetLight(false);
_appearance?.SetData(PoweredLightVisuals.BulbState, PoweredLightState.Off);
}
break;
case LightBulbState.Broken:
SetLight(false);
_appearance?.SetData(PoweredLightVisuals.BulbState, PoweredLightState.Broken);
break;
case LightBulbState.Burned:
SetLight(false);
_appearance?.SetData(PoweredLightVisuals.BulbState, PoweredLightState.Burned);
break;
}
}
private void SetLight(bool value, Color? color = null)
{
_currentLit = value;
EntitySystem.Get<SharedAmbientSoundSystem>().SetAmbience(Owner.Uid, value);
if (!Owner.TryGetComponent(out PointLightComponent? pointLight)) return;
pointLight.Enabled = value;
if (color != null)
pointLight.Color = color.Value;
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PowerChangedMessage:
UpdateLight();
break;
}
}
public void TryDestroyBulb()
{
if (LightBulb == null || LightBulb.State == LightBulbState.Broken)
return;
LightBulb.State = LightBulbState.Broken;
LightBulb.PlayBreakSound();
UpdateLight();
}
void IMapInit.MapInit()
{
if (_hasLampOnSpawn)
{
var prototype = _bulbType switch
{
LightBulbType.Bulb => "LightBulb",
LightBulbType.Tube => "LightTube",
_ => throw new ArgumentOutOfRangeException()
};
var entity = Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.Coordinates);
_lightBulbContainer.Insert(entity);
}
// need this to update visualizers
UpdateLight();
}
public void ToggleLight()
{
_on = !_on;
UpdateLight();
}
}
}