Files
tbd-station-14/Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
Leon Friedrich df584ad446 ECS damageable (#4529)
* ECS and damage Data

* Comments and newlines

* Added Comments

* Make TryChangeDamageEvent immutable

* Remove SetAllDamage event

Use public SetAllDamage function instead

* Undo destructible mistakes

That was some shit code.

* Rename DamageData to DamageSpecifier

And misc small edits

misc

* Cache trigger prototypes.

* Renaming destructible classes & functions

* Revert "Cache trigger prototypes."

This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586.

* Replace prototypes with prototype IDs.

* Split damage.yml into individual files

* move get/handle component state to system

* Update HealthChange doc

* Make godmode call Dirty() on damageable component

* Add Initialize() to fix damage test

* Make non-static

* uncache resistance set prototype and trim DamageableComponentState

* Remove unnecessary Dirty() calls during initialization

* RemoveTryChangeDamageEvent

* revert Dirty()

* Fix MobState relying on DamageableComponent.Dirty()

* Fix DisposalUnit Tests.

These were previously failing, but because the async was not await-ed, this never raised the exception.

After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing

* Disposal test 2: electric boogaloo

* Fix typos/mistakes

also add comments and fix spacing.

* Use Uids instead of IEntity

* fix merge

* Comments, a merge issue, and making some damage ignore resistances

* Extend DamageSpecifier and use it for DamageableComponent

* fix master merge

* Fix Disposal unit test. Again.

Snapgrids were removed in master

* Execute Exectute
2021-09-14 10:07:37 -07:00

245 lines
11 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Damageable
{
[TestFixture]
[TestOf(typeof(DamageableComponent))]
[TestOf(typeof(DamageableSystem))]
public class DamageableTest : ContentIntegrationTest
{
private const string Prototypes = @"
# Define some damage groups
- type: damageType
id: TestDamage1
- type: damageType
id: TestDamage2a
- type: damageType
id: TestDamage2b
- type: damageType
id: TestDamage3a
- type: damageType
id: TestDamage3b
- type: damageType
id: TestDamage3c
# Define damage Groups with 1,2,3 damage types
- type: damageGroup
id: TestGroup1
damageTypes:
- TestDamage1
- type: damageGroup
id: TestGroup2
damageTypes:
- TestDamage2a
- TestDamage2b
- type: damageGroup
id: TestGroup3
damageTypes:
- TestDamage3a
- TestDamage3b
- TestDamage3c
- type: resistanceSet
id: testResistances
# this space is intentionally left blank
# This container should not support TestDamage1 or TestDamage2b
- type: damageContainer
id: testDamageContainer
defaultResistanceSet: testResistances
supportedGroups:
- TestGroup3
supportedTypes:
- TestDamage2a
- type: entity
id: TestDamageableEntityId
name: TestDamageableEntityId
components:
- type: Damageable
damageContainer: testDamageContainer
";
// public bool & function to determine whether dealing damage resulted in actual damage change
public bool DamageChanged = false;
public void DamageChangedListener(EntityUid _, DamageableComponent comp, DamageChangedEvent args)
{
DamageChanged = true;
}
[Test]
public async Task TestDamageableComponents()
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes
});
await server.WaitIdleAsync();
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
var sEntitySystemManager = server.ResolveDependency<IEntitySystemManager>();
sEntityManager.EventBus.SubscribeLocalEvent<DamageableComponent, DamageChangedEvent>(DamageChangedListener);
IEntity sDamageableEntity = null;
DamageableComponent sDamageableComponent = null;
DamageableSystem sDamageableSystem = null;
DamageGroupPrototype group1 = default!;
DamageGroupPrototype group2 = default!;
DamageGroupPrototype group3 = default!;
DamageTypePrototype type1 = default!;
DamageTypePrototype type2a = default!;
DamageTypePrototype type2b = default!;
DamageTypePrototype type3a = default!;
DamageTypePrototype type3b = default!;
DamageTypePrototype type3c = default!;
int typeDamage, groupDamage;
await server.WaitPost(() =>
{
var mapId = sMapManager.NextMapId();
var coordinates = new MapCoordinates(0, 0, mapId);
sMapManager.CreateMap(mapId);
sDamageableEntity = sEntityManager.SpawnEntity("TestDamageableEntityId", coordinates);
sDamageableComponent = sDamageableEntity.GetComponent<DamageableComponent>();
sDamageableSystem = sEntitySystemManager.GetEntitySystem<DamageableSystem>();
group1 = sPrototypeManager.Index<DamageGroupPrototype>("TestGroup1");
group2 = sPrototypeManager.Index<DamageGroupPrototype>("TestGroup2");
group3 = sPrototypeManager.Index<DamageGroupPrototype>("TestGroup3");
type1 = sPrototypeManager.Index<DamageTypePrototype>("TestDamage1");
type2a = sPrototypeManager.Index<DamageTypePrototype>("TestDamage2a");
type2b = sPrototypeManager.Index<DamageTypePrototype>("TestDamage2b");
type3a = sPrototypeManager.Index<DamageTypePrototype>("TestDamage3a");
type3b = sPrototypeManager.Index<DamageTypePrototype>("TestDamage3b");
type3c = sPrototypeManager.Index<DamageTypePrototype>("TestDamage3c");
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
var uid = sDamageableEntity.Uid;
// Check that the correct types are supported.
Assert.That(sDamageableComponent.Damage.DamageDict.ContainsKey(type1.ID), Is.False);
Assert.That(sDamageableComponent.Damage.DamageDict.ContainsKey(type2a.ID), Is.True);
Assert.That(sDamageableComponent.Damage.DamageDict.ContainsKey(type2b.ID), Is.False);
Assert.That(sDamageableComponent.Damage.DamageDict.ContainsKey(type3a.ID), Is.True);
Assert.That(sDamageableComponent.Damage.DamageDict.ContainsKey(type3b.ID), Is.True);
Assert.That(sDamageableComponent.Damage.DamageDict.ContainsKey(type3c.ID), Is.True);
// Check that damage is evenly distributed over a group if its a nice multiple
var types = group3.DamageTypes;
var damageToDeal = types.Count() * 5;
DamageSpecifier damage = new(group3, damageToDeal);
sDamageableSystem.TryChangeDamage(uid, damage, true);
Assert.That(DamageChanged);
DamageChanged = false;
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal));
Assert.That(sDamageableComponent.DamagePerGroup[group3.ID], Is.EqualTo(damageToDeal));
foreach (var type in types)
{
Assert.That(sDamageableComponent.Damage.DamageDict.TryGetValue(type, out typeDamage));
Assert.That(typeDamage, Is.EqualTo(damageToDeal / types.Count()));
}
// Heal
sDamageableSystem.TryChangeDamage(uid, -damage);
Assert.That(DamageChanged);
DamageChanged = false;
Assert.That(sDamageableComponent.TotalDamage, Is.Zero);
Assert.That(sDamageableComponent.DamagePerGroup[group3.ID], Is.EqualTo(0));
foreach (var type in types)
{
Assert.That(sDamageableComponent.Damage.DamageDict.TryGetValue(type, out typeDamage));
Assert.That(typeDamage, Is.Zero);
}
// Check that damage works properly if it is NOT perfectly divisible among group members
types = group3.DamageTypes;
damageToDeal = types.Count() * 5 - 1;
damage = new DamageSpecifier(group3, damageToDeal);
sDamageableSystem.TryChangeDamage(uid, damage, true);
Assert.That(DamageChanged);
DamageChanged = false;
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal));
Assert.That(sDamageableComponent.DamagePerGroup[group3.ID], Is.EqualTo(damageToDeal));
// integer rounding. In this case, first member gets 1 less than others.
Assert.That(sDamageableComponent.Damage.DamageDict[type3a.ID], Is.EqualTo(damageToDeal / types.Count()));
Assert.That(sDamageableComponent.Damage.DamageDict[type3b.ID], Is.EqualTo(1 + damageToDeal / types.Count()));
Assert.That(sDamageableComponent.Damage.DamageDict[type3c.ID], Is.EqualTo(1 + damageToDeal / types.Count()));
// Heal
sDamageableSystem.TryChangeDamage(uid, -damage);
Assert.That(DamageChanged);
DamageChanged = false;
Assert.That(sDamageableComponent.TotalDamage, Is.Zero);
Assert.That(sDamageableComponent.DamagePerGroup[group3.ID], Is.EqualTo(0));
foreach (var type in types)
{
Assert.That(sDamageableComponent.Damage.DamageDict.TryGetValue(type, out typeDamage));
Assert.That(typeDamage, Is.Zero);
}
// Test that unsupported groups return false when setting/getting damage (and don't change damage)
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
damage = new DamageSpecifier(group1, 10) + new DamageSpecifier(type2b, 10);
sDamageableSystem.TryChangeDamage(uid, damage, true);
Assert.That(DamageChanged, Is.False);
Assert.That(sDamageableComponent.DamagePerGroup.TryGetValue(group1.ID, out groupDamage), Is.False);
Assert.That(sDamageableComponent.Damage.DamageDict.TryGetValue(type1.ID, out typeDamage), Is.False);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
// Test SetAll function
sDamageableSystem.SetAllDamage(sDamageableComponent, 10);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(10 * sDamageableComponent.Damage.DamageDict.Count()));
sDamageableSystem.SetAllDamage(sDamageableComponent, 0);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
// Test 'wasted' healing
sDamageableSystem.TryChangeDamage(uid, new DamageSpecifier(type3a, 5));
sDamageableSystem.TryChangeDamage(uid, new DamageSpecifier(type3b, 7));
sDamageableSystem.TryChangeDamage(uid, new DamageSpecifier(group3, -11));
Assert.That(sDamageableComponent.Damage.DamageDict[type3a.ID], Is.EqualTo(2));
Assert.That(sDamageableComponent.Damage.DamageDict[type3b.ID], Is.EqualTo(3));
Assert.That(sDamageableComponent.Damage.DamageDict[type3c.ID], Is.EqualTo(0));
// Test Over-Healing
sDamageableSystem.TryChangeDamage(uid, new DamageSpecifier(group3, -100));
Assert.That(DamageChanged);
DamageChanged = false;
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
// Test that if no health change occurred, returns false
sDamageableSystem.TryChangeDamage(uid, new DamageSpecifier(group3, -100));
Assert.That(DamageChanged, Is.False);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
});
}
}
}