Files
tbd-station-14/Content.Client/MedicalScanner/UI/MedicalScannerWindow.cs
Leon Friedrich df584ad446 ECS damageable (#4529)
* ECS and damage Data

* Comments and newlines

* Added Comments

* Make TryChangeDamageEvent immutable

* Remove SetAllDamage event

Use public SetAllDamage function instead

* Undo destructible mistakes

That was some shit code.

* Rename DamageData to DamageSpecifier

And misc small edits

misc

* Cache trigger prototypes.

* Renaming destructible classes & functions

* Revert "Cache trigger prototypes."

This reverts commit 86bae15ba6616884dba75f552dfdfbe2d1fb6586.

* Replace prototypes with prototype IDs.

* Split damage.yml into individual files

* move get/handle component state to system

* Update HealthChange doc

* Make godmode call Dirty() on damageable component

* Add Initialize() to fix damage test

* Make non-static

* uncache resistance set prototype and trim DamageableComponentState

* Remove unnecessary Dirty() calls during initialization

* RemoveTryChangeDamageEvent

* revert Dirty()

* Fix MobState relying on DamageableComponent.Dirty()

* Fix DisposalUnit Tests.

These were previously failing, but because the async was not await-ed, this never raised the exception.

After I fixed MobState component, this exception stopped happening and instead the assertions started being tested & failing

* Disposal test 2: electric boogaloo

* Fix typos/mistakes

also add comments and fix spacing.

* Use Uids instead of IEntity

* fix merge

* Comments, a merge issue, and making some damage ignore resistances

* Extend DamageSpecifier and use it for DamageableComponent

* fix master merge

* Fix Disposal unit test. Again.

Snapgrids were removed in master

* Execute Exectute
2021-09-14 10:07:37 -07:00

98 lines
4.0 KiB
C#

using System.Text;
using System.Collections.Generic;
using System.Linq;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent;
using static Robust.Client.UserInterface.Controls.BoxContainer;
using Content.Shared.Damage.Prototypes;
namespace Content.Client.MedicalScanner.UI
{
public class MedicalScannerWindow : SS14Window
{
public readonly Button ScanButton;
private readonly Label _diagnostics;
public MedicalScannerWindow()
{
SetSize = (250, 100);
Contents.AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Children =
{
(ScanButton = new Button
{
Text = Loc.GetString("medical-scanner-window-save-button-text")
}),
(_diagnostics = new Label
{
Text = string.Empty
})
}
});
}
public void Populate(MedicalScannerBoundUserInterfaceState state)
{
var text = new StringBuilder();
if (!state.Entity.HasValue ||
!state.HasDamage() ||
!IoCManager.Resolve<IEntityManager>().TryGetEntity(state.Entity.Value, out var entity))
{
_diagnostics.Text = Loc.GetString("medical-scanner-window-no-patient-data-text");
ScanButton.Disabled = true;
SetSize = (250, 100);
}
else
{
text.Append($"{Loc.GetString("medical-scanner-window-entity-health-text", ("entityName", entity.Name))}\n");
var totalDamage = state.DamagePerType.Values.Sum();
text.Append($"{Loc.GetString("medical-scanner-window-entity-damage-total-text", ("amount", totalDamage))}\n");
HashSet<string> shownTypes = new();
// Show the total damage and type breakdown for each damage group.
foreach (var (damageGroupID, damageAmount) in state.DamagePerGroup)
{
text.Append($"\n{Loc.GetString("medical-scanner-window-damage-group-text", ("damageGroup", damageGroupID), ("amount", damageAmount))}");
// Show the damage for each type in that group.
var group = IoCManager.Resolve<IPrototypeManager>().Index<DamageGroupPrototype>(damageGroupID);
foreach (var type in group.DamageTypes)
{
if (state.DamagePerType.TryGetValue(type, out var typeAmount))
{
// If damage types are allowed to belong to more than one damage group, they may appear twice here. Mark them as duplicate.
if (!shownTypes.Contains(type))
{
shownTypes.Add(type);
text.Append($"\n- {Loc.GetString("medical-scanner-window-damage-type-text", ("damageType", type), ("amount", typeAmount))}");
}
else {
text.Append($"\n- {Loc.GetString("medical-scanner-window-damage-type-duplicate-text", ("damageType", type), ("amount", typeAmount))}");
}
}
}
text.Append('\n');
}
_diagnostics.Text = text.ToString();
ScanButton.Disabled = state.IsScanned;
// TODO MEDICALSCANNER resize window based on the length of text / number of damage types?
// Also, maybe add color schemes for specific damage groups?
SetSize = (250, 600);
}
}
}
}