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def04cdaf52ee4e39fe269d3a92d94d02e1e3dc0
tbd-station-14/Content.Shared/Inventory
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Leon Friedrich 76e13eed35 Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-05-24 15:03:03 +10:00
..
Events
Add clothing equipped/unequipped events (#27155)
2024-04-21 11:00:50 -04:00
VirtualItem
Make wielding automatically drop the item on your other hand (#27975)
2024-05-18 18:35:46 -07:00
InventoryComponent.cs
Displacement maps now works on any layers (#27405)
2024-04-28 12:35:40 +10:00
InventorySystem.cs
Reflection refactor (#19253)
2023-08-25 12:48:27 +10:00
InventorySystem.Equip.cs
Improve InteractionSystem range & BUI checks (#27999)
2024-05-24 15:03:03 +10:00
InventorySystem.Helpers.cs
Mega Antag Refactor (#25786)
2024-04-25 11:31:45 +10:00
InventorySystem.Relay.cs
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
2024-04-28 17:11:46 +10:00
InventorySystem.Slots.cs
Fix whatever the fuck is going on in storage system slightly (#28236)
2024-05-23 18:23:55 -07:00
InventoryTemplatePrototype.cs
Make suit storage only available for hardsuits, softsuits, and armor (#27546)
2024-05-09 20:19:07 -06:00
SlotFlags.cs
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
2024-04-28 17:11:46 +10:00
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