Files
tbd-station-14/Content.Shared/Movement/Components/WormComponent.cs
Princess Cheeseballs dec2d42a1d Crawling Part 1: The Knockdownening (#36881)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-07-20 01:54:42 +02:00

24 lines
864 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// This component ensures an entity is always in the KnockedDown State and cannot stand. Great for any entities you
/// don't want to collide with other mobs, don't want eating projectiles and don't want to get knocked down.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class WormComponent : Component
{
/// <summary>
/// Modifier for KnockedDown Friction, or in this components case, all friction
/// </summary>
[DataField, AutoNetworkedField]
public float FrictionModifier = 1f;
/// <summary>
/// Modifier for KnockedDown Movement, or in this components case, all movement
/// </summary>
[DataField, AutoNetworkedField]
public float SpeedModifier = 1f;
}