* rework * bruh * all fixed * balance * bb * Update TileAnomalySystem.cs * Update EntityAnomalySystem.cs * spawn on shutdown variant * fix entites, fix DataRecord * fix some review * god forgive me * oh fuck wrong brench * Revert "oh fuck wrong brench" This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
27 lines
767 B
C#
27 lines
767 B
C#
using Content.Shared.Maps;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Anomaly.Effects.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedTileAnomalySystem))]
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public sealed partial class TileSpawnAnomalyComponent : Component
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{
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/// <summary>
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/// All types of floors spawns with their settings
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/// </summary>
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[DataField]
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public List<TileSpawnSettingsEntry> Entries = new();
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}
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[DataRecord]
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public partial record struct TileSpawnSettingsEntry()
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{
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/// <summary>
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/// The tile that is spawned by the anomaly's effect
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/// </summary>
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public ProtoId<ContentTileDefinition> Floor { get; set; } = default!;
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public AnomalySpawnSettings Settings { get; set; } = new();
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}
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