Files
tbd-station-14/Content.Server/GameTicking/Commands/SetGamePresetCommand.cs
Errant de86fdb373 setgamepreset command rework (#30756)
* gameticker.gamepreset namespace

* setgamepreset now has a finite duration

* comments, cleanup
2024-08-09 17:04:19 +10:00

68 lines
2.5 KiB
C#

using System.Linq;
using Content.Server.Administration;
using Content.Server.GameTicking.Presets;
using Content.Shared.Administration;
using Linguini.Shared.Util;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Commands
{
[AdminCommand(AdminFlags.Round)]
public sealed class SetGamePresetCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public string Command => "setgamepreset";
public string Description => Loc.GetString("set-game-preset-command-description", ("command", Command));
public string Help => Loc.GetString("set-game-preset-command-help-text", ("command", Command));
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (!args.Length.InRange(1, 2))
{
shell.WriteError(Loc.GetString("shell-need-between-arguments", ("lower", 1), ("upper", 2), ("currentAmount", args.Length)));
return;
}
var ticker = _entity.System<GameTicker>();
if (!ticker.TryFindGamePreset(args[0], out var preset))
{
shell.WriteError(Loc.GetString("set-game-preset-preset-error", ("preset", args[0])));
return;
}
var rounds = 1;
if (args.Length == 2 && !int.TryParse(args[1], out rounds))
{
shell.WriteError(Loc.GetString("set-game-preset-optional-argument-not-integer"));
return;
}
ticker.SetGamePreset(preset, false, rounds);
shell.WriteLine(Loc.GetString("set-game-preset-preset-set-finite", ("preset", preset.ID), ("rounds", rounds.ToString())));
}
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
{
var gamePresets = _prototype.EnumeratePrototypes<GamePresetPrototype>()
.OrderBy(p => p.ID);
var options = new List<string>();
foreach (var preset in gamePresets)
{
options.Add(preset.ID);
options.AddRange(preset.Alias);
}
return CompletionResult.FromHintOptions(options, "<id>");
}
return CompletionResult.Empty;
}
}
}