Files
tbd-station-14/Content.Shared/GameObjects/Components/Power/PowerShared.cs
2019-04-15 21:11:38 -06:00

18 lines
343 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{
[Serializable, NetSerializable]
public enum ChargeState
{
Still,
Charging,
Discharging,
}
}