42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class Wrenchable : Component, IAttackBy
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{
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public override string Name => "Wrenchable";
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private AudioSystem _audioSystem;
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public override void Initialize()
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{
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base.Initialize();
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_audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
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}
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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if (!eventArgs.AttackWith.HasComponent<WrenchComponent>())
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{
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return false;
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}
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if (!Owner.TryGetComponent(out PhysicsComponent physics))
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{
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return false;
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}
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physics.Anchored = !physics.Anchored;
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_audioSystem.Play("/Audio/items/ratchet.ogg", Owner);
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return true;
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}
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}
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}
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