74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
using Content.Shared.Decals;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Shared.Enums;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Client.Decals
|
|
{
|
|
public sealed class DecalOverlay : Overlay
|
|
{
|
|
private readonly DecalSystem _decals;
|
|
private readonly SharedTransformSystem _transform;
|
|
private readonly SpriteSystem _sprites;
|
|
private readonly IEntityManager _entManager;
|
|
private readonly IMapManager _mapManager;
|
|
private readonly IPrototypeManager _prototypeManager;
|
|
|
|
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
|
|
|
|
public DecalOverlay(
|
|
DecalSystem decals,
|
|
SharedTransformSystem transforms,
|
|
SpriteSystem sprites,
|
|
IEntityManager entManager,
|
|
IMapManager mapManager,
|
|
IPrototypeManager prototypeManager)
|
|
{
|
|
_decals = decals;
|
|
_transform = transforms;
|
|
_sprites = sprites;
|
|
_entManager = entManager;
|
|
_mapManager = mapManager;
|
|
_prototypeManager = prototypeManager;
|
|
}
|
|
|
|
protected override void Draw(in OverlayDrawArgs args)
|
|
{
|
|
var handle = args.WorldHandle;
|
|
|
|
Dictionary<string, Texture> cachedTextures = new();
|
|
|
|
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
|
|
|
|
foreach (var (gridId, zIndexDictionary) in _decals.DecalRenderIndex)
|
|
{
|
|
var gridUid = _mapManager.GetGridEuid(gridId);
|
|
var xform = xformQuery.GetComponent(gridUid);
|
|
|
|
handle.SetTransform(_transform.GetWorldMatrix(xform, xformQuery));
|
|
|
|
foreach (var (_, decals) in zIndexDictionary)
|
|
{
|
|
foreach (var (_, decal) in decals)
|
|
{
|
|
if (!cachedTextures.TryGetValue(decal.Id, out var texture))
|
|
{
|
|
var sprite = _prototypeManager.Index<DecalPrototype>(decal.Id).Sprite;
|
|
texture = _sprites.Frame0(sprite);
|
|
cachedTextures[decal.Id] = texture;
|
|
}
|
|
|
|
if (decal.Angle.Equals(Angle.Zero))
|
|
handle.DrawTexture(texture, decal.Coordinates, decal.Color);
|
|
else
|
|
handle.DrawTexture(texture, decal.Coordinates, decal.Angle, decal.Color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|