Files
tbd-station-14/Content.Client/Lathe/LatheSystem.cs
Chris V 94a0bc92b7 Salvage mining, ore processing, and material clean-up (#7406)
* adding stuff cuz new computer

* removed unused materials

* remove unused materials and such, lathe things

* material volume no longer hardcoded

* fixed mining system

* add 5 stacks of materials, and add them to the ore processor

* fix copyright for ores and handdrill

* comma momma

* whyyyyy

* more fixes to make the yaml linter happy

* i should get my eyes checked

* silver proper

* more cleanup

* leftovers

* remove more references to material doors

* couldn't bear to be without bearhide

* added uranium, added more lathe recipes

* copyright fix, stack fix

* ore processor sprite and such

* ore processing some binches

* MaterialCotton removal

* 1 uranium ore means 1 sheet

* fix merge conflict? idk

* time to ketchup

* lathe recognizes material volume again

* yaml cleanup

* forgot to remove adamantine lol

* re-added diamond for now

* diamond stacks

* functional ore processor

* added ignoreColor to lathe visuals

* ore processor machine board

* add board to industrial tech and circuit printer

* provided lathes their whitelists

* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance

* re-added ore processor

* typos and cleanup

* Update Content.Client/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* revert mapchange

* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn

* actually null canceltoken

* remove five-stacks, ore processor produces full stacks or single sheets/ingots

* VV proper

* adjust ore chances

* readd Cotton

* Update Content.Server/Mining/MineableSystem.cs

* tweaks

* Material is now dict (material, volume)

* removed unused property

* Space crystal -> space quartz

* forgor asteroid space quartz

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 20:41:04 +10:00

48 lines
2.2 KiB
C#

using Robust.Client.GameObjects;
using Content.Shared.Lathe;
using Content.Shared.Power;
using Content.Client.Power;
using Content.Client.Wires.Visualizers;
using Content.Shared.Wires;
namespace Content.Client.Lathe
{
public sealed class LatheSystem : VisualizerSystem<LatheVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, LatheVisualsComponent component, ref AppearanceChangeEvent args)
{
if (TryComp(uid, out SpriteComponent? sprite))
{
if (args.Component.TryGetData(PowerDeviceVisuals.Powered, out bool powered)
&& sprite.LayerMapTryGet(PowerDeviceVisualLayers.Powered, out var poweredLayer))
sprite.LayerSetVisible(poweredLayer, powered);
if (args.Component.TryGetData(SharedWiresComponent.WiresVisuals.MaintenancePanelState, out bool panel)
&& sprite.LayerMapTryGet(WiresVisualizer.WiresVisualLayers.MaintenancePanel, out var panelLayer))
sprite.LayerSetVisible(panelLayer, panel);
// Lathe specific stuff
if (args.Component.TryGetData(LatheVisuals.IsRunning, out bool isRunning))
{
var state = isRunning ? component.RunningState : component.IdleState;
sprite.LayerSetAnimationTime(LatheVisualLayers.IsRunning, 0f);
sprite.LayerSetState(LatheVisualLayers.IsRunning, state);
}
if (args.Component.TryGetData(LatheVisuals.IsInserting, out bool isInserting)
&& sprite.LayerMapTryGet(LatheVisualLayers.IsInserting, out var isInsertingLayer))
{
if (args.Component.TryGetData(LatheVisuals.InsertingColor, out Color color)
&& !component.IgnoreColor)
sprite.LayerSetColor(isInsertingLayer, color);
sprite.LayerSetAnimationTime(isInsertingLayer, 0f);
sprite.LayerSetVisible(isInsertingLayer, isInserting);
}
}
}
}
}
public enum LatheVisualLayers : byte
{
IsRunning,
IsInserting
}