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dd72c1e3f021cea23465bd663138f4d5aeee5b9f
tbd-station-14/Content.Server/GameObjects/Components/Mobs
History
DrSmugleaf dd72c1e3f0 Fix being able to buckle through a locker and reality collapsing
2020-07-03 14:54:45 +02:00
..
DamageThresholdTemplates
Cooldown for status effects (#1109)
2020-06-12 16:22:36 +02:00
BuckleComponent.cs
Fix being able to buckle through a locker and reality collapsing
2020-07-03 14:54:45 +02:00
CameraRecoilComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
CombatModeComponent.cs
RaisePredictiveEvent works.
2020-03-25 17:53:50 +01:00
DamageStates.cs
WiP movement prediction.
2020-06-24 02:21:20 +02:00
FootstepSoundComponent.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs
use CannyFastMath in various places even where it might not be any different
2020-06-14 09:36:53 -04:00
HumanoidAppearanceComponent.cs
added Character Setup (#511)
2020-01-18 01:54:13 +01:00
MindComponent.cs
IExamine can now limit certain details behind a 'details' range check. (#1039)
2020-05-31 20:29:06 +02:00
ServerOverlayEffectsComponent.cs
Refactor SpeciesUI into overlay and status effects (#381)
2019-10-30 16:37:22 +01:00
ServerStatusEffectsComponent.cs
Add Buckling (#1155)
2020-06-25 15:52:24 +02:00
SpeciesComponent.cs
Move "players don't collide with mobs" to shared to fix mispredicts on it.
2020-06-24 11:58:13 +02:00
StunnableComponent.cs
Add Buckling (#1155)
2020-06-25 15:52:24 +02:00
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